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terrain.cfg
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#textdomain wesnoth-Story_of_Wose
#Temple village - used in scenario 2
[terrain_type]
symbol_image=village/human
id=SoW_temple_village
name= _ "Village"
string=^Zvt
aliasof=^Vh
heals=8
gives_income=true
editor_group=SoW
[/terrain_type]
{NEW:VILLAGE *^Zvt ../scenery/temple1}
# Super-smooth cave - 4 and 5
[terrain_type]
symbol_image=cave/path
id=cavewall
name= _ "Cave"
string=Urs
aliasof=Ut
editor_group=SoW
[/terrain_type]
{TERRAIN_BASE Urs floore}
# Super smooth cave with shadow overlay -- not editor
[terrain_type]
symbol_image=cave/path
id=cave
name= _ "Cave Shadow"
aliasof=Ut
string=Urs^ZS
editor_group=SoW
[/terrain_type]
[terrain_type]
symbol_image=cave/path
id=cave
name= _ "Cave Shadow"
string=Xu^ZS
aliasof=Xu
editor_group=SoW
[/terrain_type]
{OVERLAY_P (*^ZS) 100 ../effects/black50}