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[68000/010] iGame closes itself or crashes when game title is clicked #234
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@arti040 Thank you so much for your report. I need to know:
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@arti040 Thank you for your message. Can you please give me some info on your system, so that I can make an emulated version of it and try to reproduce it?
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PS: https://winterland.no-ip.org/igame/files/guigfx_render_nofpu.lha seems to be corrupted. I'm not able to unpack it in any way... |
I am going to test it and let you know. Thank you for the info. |
@arti040 I think I found the issue. I guess you are using the 68000 version of CleanWB, right? You need to install in MUI:Libs/mui the following, and replace the old ones When I did the above iGame worked fine. Here is a screenshot of it, showing the intro image of iGame. |
@arti040 You can find the guigfx_render_nofpu.lha below https://github.com/MrZammler/iGame/raw/master/guigfx_render_nofpu.lha |
Oh! Nice catch. Thanks for bug-reporting my CleanWB then! :D I'll fix that. Sorry for inconvenience. |
Oh, I didn't know you were developing it. Thank you for including the iGame in your distribution. |
Actually, I'm trying to include it :) but experienced this problem in 68000. Games started directly work fine. Sure, can wait. |
Let's work on this together and see how to improve it for your users. I will contact you again as soon as I test it. |
This is what I discovered today:
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The MUI MCC libs should be installed in MUI:Libs/mui. Maybe you keep same libraries in different version in two places and that makes applications crash. |
Nope. All is right. Just program seems to not see NList.mcc in MUI:Libs/mui... |
@arti040 Sorry I didn't get back to you earlier. If the program doesn't see the library, run the MUI window and check if MUI itself sees them. If not, then probably you have the wrong libraries for the CPU. If you have a newer version of your package you would like me to test, please let me know where to get it. |
OK! Will check it today and let you know. |
MUI does not see NList.ncc class ;-) My version of this class, in MUI:Libs/mui has around 170Kb. Could you send me your version of NList.mcc? |
If I recall correct the one that I nstalled was http://aminet.net/package/dev/mui/MCC_NList-0.102_68k |
There is kinda progress - now GUIGFX is still greyed out in Prefs but iGame no crashes at least anymore. However, instead of screenshot of the game I'm getting empty BOOPSI gadget. |
@arti040 GuiGFX is disabled because some library is missing. I would suggest to not try to use guigfx because itself is problematic. |
There is a problem with thumbnails loading on plain 68000/010 CPUs (without FPU). If I turn thumbnails off in settings, everything is fine. Looks like something yet requires FPU...
Attaching files from my system - MUI classes (68000 version, as mentioned in README), libs - render and guigfx.library (NoFPU versions as well) and iGame executable affected by this issue.
iGame-bug-report.zip
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