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Arcade-Druaga.sv
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Arcade-Druaga.sv
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//============================================================================
// Arcade: The Tower of Druaga
//
// Original implimentation and port to MiSTer by MiSTer-X 2019
//============================================================================
module emu
(
//Master input clock
input CLK_50M,
//Async reset from top-level module.
//Can be used as initial reset.
input RESET,
//Must be passed to hps_io module
inout [44:0] HPS_BUS,
//Base video clock. Usually equals to CLK_SYS.
output VGA_CLK,
//Multiple resolutions are supported using different VGA_CE rates.
//Must be based on CLK_VIDEO
output VGA_CE,
output [7:0] VGA_R,
output [7:0] VGA_G,
output [7:0] VGA_B,
output VGA_HS,
output VGA_VS,
output VGA_DE, // = ~(VBlank | HBlank)
//Base video clock. Usually equals to CLK_SYS.
output HDMI_CLK,
//Multiple resolutions are supported using different HDMI_CE rates.
//Must be based on CLK_VIDEO
output HDMI_CE,
output [7:0] HDMI_R,
output [7:0] HDMI_G,
output [7:0] HDMI_B,
output HDMI_HS,
output HDMI_VS,
output HDMI_DE, // = ~(VBlank | HBlank)
output [1:0] HDMI_SL, // scanlines fx
//Video aspect ratio for HDMI. Most retro systems have ratio 4:3.
output [7:0] HDMI_ARX,
output [7:0] HDMI_ARY,
output LED_USER, // 1 - ON, 0 - OFF.
// b[1]: 0 - LED status is system status OR'd with b[0]
// 1 - LED status is controled solely by b[0]
// hint: supply 2'b00 to let the system control the LED.
output [1:0] LED_POWER,
output [1:0] LED_DISK,
output [15:0] AUDIO_L,
output [15:0] AUDIO_R,
output AUDIO_S // 1 - signed audio samples, 0 - unsigned
);
assign LED_USER = ioctl_download;
assign LED_DISK = 0;
assign LED_POWER = 0;
assign HDMI_ARX = status[1] ? 8'd16 : status[2] ? 8'd4 : 8'd3;
assign HDMI_ARY = status[1] ? 8'd9 : status[2] ? 8'd3 : 8'd4;
`include "build_id.v"
localparam CONF_STR = {
"A.Druaga;;",
"F,rom;", // allow loading of alternate ROMs
"-;",
"O1,Aspect Ratio,Original,Wide;",
"O2,Orientation,Vert,Horz;",
"O35,Scandoubler Fx,None,HQ2x,CRT 25%,CRT 50%,CRT 75%;",
//"-;",
//"OAB,Life,3,2,1,5;",
//"OI,Cabinet,Upright,Cocktail;",
//"-;",
//"OH,Service Mode,Off,On;",
"-;",
"R0,Reset;",
"J1,Trig1,Trig2,Start 1P,Start 2P,Coin;",
"V,v",`BUILD_DATE
};
//////////////////// CLOCKS ///////////////////
wire clk_hdmi;
wire clk_48M;
wire clk_sys = clk_hdmi;
pll pll
(
.rst(0),
.refclk(CLK_50M),
.outclk_0(clk_48M),
.outclk_1(clk_hdmi)
);
///////////////////////////////////////////////////
wire [31:0] status;
wire [1:0] buttons;
wire forced_scandoubler;
wire ioctl_download;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
wire [10:0] ps2_key;
wire [15:0] joystk1, joystk2;
hps_io #(.STRLEN($size(CONF_STR)>>3)) hps_io
(
.clk_sys(clk_sys),
.HPS_BUS(HPS_BUS),
.conf_str(CONF_STR),
.buttons(buttons),
.status(status),
.forced_scandoubler(forced_scandoubler),
.ioctl_download(ioctl_download),
.ioctl_wr(ioctl_wr),
.ioctl_addr(ioctl_addr),
.ioctl_dout(ioctl_dout),
.joystick_0(joystk1),
.joystick_1(joystk2),
.ps2_key(ps2_key)
);
wire pressed = ps2_key[9];
wire [8:0] code = ps2_key[8:0];
always @(posedge clk_sys) begin
reg old_state;
old_state <= ps2_key[10];
if(old_state != ps2_key[10]) begin
casex(code)
'hX75: btn_up <= pressed; // up
'hX72: btn_down <= pressed; // down
'hX6B: btn_left <= pressed; // left
'hX74: btn_right <= pressed; // right
'h029: btn_trig1 <= pressed; // space
'h014: btn_trig2 <= pressed; // ctrl
'h005: btn_one_player <= pressed; // F1
'h006: btn_two_players <= pressed; // F2
// JPAC/IPAC/MAME Style Codes
'h016: btn_start_1 <= pressed; // 1
'h01E: btn_start_2 <= pressed; // 2
'h02E: btn_coin_1 <= pressed; // 5
'h036: btn_coin_2 <= pressed; // 6
'h02D: btn_up_2 <= pressed; // R
'h02B: btn_down_2 <= pressed; // F
'h023: btn_left_2 <= pressed; // D
'h034: btn_right_2 <= pressed; // G
'h01C: btn_trig1_2 <= pressed; // A
'h01B: btn_trig2_2 <= pressed; // S
endcase
end
end
reg btn_up = 0;
reg btn_down = 0;
reg btn_right = 0;
reg btn_left = 0;
reg btn_trig1 = 0;
reg btn_trig2 = 0;
reg btn_one_player = 0;
reg btn_two_players = 0;
reg btn_start_1 = 0;
reg btn_start_2 = 0;
reg btn_coin_1 = 0;
reg btn_coin_2 = 0;
reg btn_up_2 = 0;
reg btn_down_2 = 0;
reg btn_left_2 = 0;
reg btn_right_2 = 0;
reg btn_trig1_2 = 0;
reg btn_trig2_2 = 0;
//wire bCabinet = status[18];
wire bCabinet = 1'b0; // (upright only)
wire m_up2 = btn_up_2 | joystk2[3];
wire m_down2 = btn_down_2 | joystk2[2];
wire m_left2 = btn_left_2 | joystk2[1];
wire m_right2 = btn_right_2 | joystk2[0];
wire m_trig21 = btn_trig1_2 | joystk2[4];
wire m_trig22 = btn_trig2_2 | joystk2[5];
wire m_start1 = btn_one_player | joystk1[6] | joystk2[6] | btn_start_1;
wire m_start2 = btn_two_players | joystk1[7] | joystk2[7] | btn_start_2;
wire m_up1 = btn_up | joystk1[3] | (bCabinet ? 1'b0 : m_up2);
wire m_down1 = btn_down | joystk1[2] | (bCabinet ? 1'b0 : m_down2);
wire m_left1 = btn_left | joystk1[1] | (bCabinet ? 1'b0 : m_left2);
wire m_right1 = btn_right | joystk1[0] | (bCabinet ? 1'b0 : m_right2);
wire m_trig11 = btn_trig1 | joystk1[4] | (bCabinet ? 1'b0 : m_trig21);
wire m_trig12 = btn_trig2 | joystk1[5] | (bCabinet ? 1'b0 : m_trig22);
wire m_coin1 = btn_one_player | btn_coin_1 | joystk1[8];
wire m_coin2 = btn_two_players| btn_coin_2 | joystk2[8];
///////////////////////////////////////////////////
wire hblank, vblank;
wire ce_vid;
wire hs, vs;
wire [3:0] r,g,b;
reg ce_pix;
always @(posedge clk_hdmi) begin
reg old_clk;
old_clk <= ce_vid;
ce_pix <= old_clk & ~ce_vid;
end
arcade_rotate_fx #(288,224,12,0) arcade_video
(
.*,
.clk_video(clk_hdmi),
.RGB_in({r,g,b}),
.HBlank(hblank),
.VBlank(vblank),
.HSync(~hs),
.VSync(~vs),
.fx(status[5:3]),
.no_rotate(status[2])
);
wire PCLK;
wire [8:0] HPOS,VPOS;
wire [11:0] POUT;
HVGEN hvgen
(
.HPOS(HPOS),.VPOS(VPOS),.PCLK(PCLK),.iRGB(POUT),
.oRGB({b,g,r}),.HBLK(hblank),.VBLK(vblank),.HSYN(hs),.VSYN(vs)
);
assign ce_vid = PCLK;
wire [15:0] AOUT;
assign AUDIO_L = AOUT;
assign AUDIO_R = AUDIO_L;
assign AUDIO_S = 0; // unsigned PCM
///////////////////////////////////////////////////
wire iRST = RESET | status[0] | buttons[1] | ioctl_download;
wire ORIENT = status[2];
function [3:0] STKROT;
input O;
input [3:0] STK;
STKROT = O ? {STK[2],STK[1],STK[0],STK[3]} : STK;
endfunction
wire CABI = ~bCabinet;
/*
wire FRZE = 1'b0;
wire [1:0] COIA = 2'b00; // 1coin/1credit
wire [1:0] COIB = 2'b00; // 1coin/1credit (COIN-B not works)
wire [1:0] LIFE = status[11:10];
wire SERV = status[17]; // Service-SW
wire [7:0] DSW0 = {COIA,LIFE,4'h0};
wire [7:0] DSW1 = {CABI,3'h0,COIB,1'b0,FRZE};
wire [7:0] DSW2 = {4'h0,SERV,3'h0};
*/
wire [7:0] DSW0 = 0;
wire [7:0] DSW1 = 0;
wire [7:0] DSW2 = 0;
wire [5:0] INP0 = { m_trig12, m_trig11, STKROT(ORIENT,{m_left1, m_down1, m_right1, m_up1})};
wire [5:0] INP1 = { m_trig22, m_trig22, STKROT(ORIENT,{m_left2, m_down2, m_right2, m_up2})};
wire [2:0] INP2 = { (m_coin1|m_coin2), m_start2, m_start1 };
wire [7:0] oPIX;
wire [7:0] oSND;
fpga_druaga GameCore (
.RESET(iRST),.MCLK(clk_48M),
.PH(HPOS),.PV(VPOS),.PCLK(PCLK),.POUT(oPIX),
.SOUT(oSND),
.INP0(INP0),.INP1(INP1),.INP2(INP2),
.DSW0(DSW0),.DSW1(DSW1),.DSW2(DSW2),
.ROMCL(clk_sys),.ROMAD(ioctl_addr),.ROMDT(ioctl_dout),.ROMEN(ioctl_wr)
);
assign POUT = {oPIX[7:6],2'b00,oPIX[5:3],1'b0,oPIX[2:0],1'b0};
assign AOUT = {oSND,8'h0};
endmodule
module HVGEN
(
output [8:0] HPOS,
output [8:0] VPOS,
input PCLK,
input [11:0] iRGB,
output reg [11:0] oRGB,
output reg HBLK = 1,
output reg VBLK = 1,
output reg HSYN = 1,
output reg VSYN = 1
);
reg [8:0] hcnt = 0;
reg [8:0] vcnt = 0;
assign HPOS = hcnt;
assign VPOS = vcnt;
always @(posedge PCLK) begin
case (hcnt)
1: begin HBLK <= 0; hcnt <= hcnt+1; end
290: begin HBLK <= 1; hcnt <= hcnt+1; end
311: begin HSYN <= 0; hcnt <= hcnt+1; end
342: begin HSYN <= 1; hcnt <= 471; end
511: begin hcnt <= 0;
case (vcnt)
223: begin VBLK <= 1; vcnt <= vcnt+1; end
226: begin VSYN <= 0; vcnt <= vcnt+1; end
233: begin VSYN <= 1; vcnt <= 483; end
511: begin VBLK <= 0; vcnt <= 0; end
default: vcnt <= vcnt+1;
endcase
end
default: hcnt <= hcnt+1;
endcase
oRGB <= (HBLK|VBLK) ? 12'h0 : iRGB;
end
endmodule