From acd303ee6c056f90b931b55c1f916dcec10e4edc Mon Sep 17 00:00:00 2001 From: Hubert Kuliniak Date: Fri, 8 Dec 2023 13:12:52 +0100 Subject: [PATCH] update documentation to 1.1.1 --- Writerside/topics/dr_configuration.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/Writerside/topics/dr_configuration.md b/Writerside/topics/dr_configuration.md index 3164069..8ef94b7 100644 --- a/Writerside/topics/dr_configuration.md +++ b/Writerside/topics/dr_configuration.md @@ -111,6 +111,27 @@ boosters:

Field sound must be an Sound enum value.

+ +

+ If you want to use head texture, you can add texture field into item or delayItem, example is visible bellow. + + boosters: + - slot: 0 + power: 2.5 + delay: 10 + item: + name: <green>Booster <gray>(Right Click) + material: PLAYER_HEAD + texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjIyMWRhNDQxOGJkM2JmYjQyZWI2NGQyYWI0MjljNjFkZWNiOGY0YmY3ZDRjZmI3N2ExNjJiZTNkY2IwYjkyNyJ9fX0= + delayItem: + name: <red>Booster <gray>(<delay> seconds) + material: PLAYER_HEAD + texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDVjNTg4YjllYzBhMDhhMzdlMDFhODA5ZWQwOTAzY2MzNGMzZTNmMTc2ZGM5MjIzMDQxN2RhOTNiOTQ4ZjE0OCJ9fX0= + direction: FORWARD + sound: ENTITY_BLAZE_AMBIENT + +

+
### Arena Sound Pre Starting In this field, you can specify what sound all players hear when an arena pre starting counting a milestone will be reached.