+
+ If you want to use head texture, you can add texture
field into item
or delayItem
, example is visible bellow.
+
+ boosters:
+ - slot: 0
+ power: 2.5
+ delay: 10
+ item:
+ name: <green>Booster <gray>(Right Click)
+ material: PLAYER_HEAD
+ texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjIyMWRhNDQxOGJkM2JmYjQyZWI2NGQyYWI0MjljNjFkZWNiOGY0YmY3ZDRjZmI3N2ExNjJiZTNkY2IwYjkyNyJ9fX0=
+ delayItem:
+ name: <red>Booster <gray>(<delay> seconds)
+ material: PLAYER_HEAD
+ texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDVjNTg4YjllYzBhMDhhMzdlMDFhODA5ZWQwOTAzY2MzNGMzZTNmMTc2ZGM5MjIzMDQxN2RhOTNiOTQ4ZjE0OCJ9fX0=
+ direction: FORWARD
+ sound: ENTITY_BLAZE_AMBIENT
+
+
+
### Arena Sound Pre Starting
In this field, you can specify what sound all players hear when an arena pre starting counting a milestone will be reached.