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obj_migospel_body.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_migospel_hurt</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName><undefined></parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>pause= 0;
siner= 0;
sad= 0;
timer= 0;
offset1= 0;
offset2= 0;
mouth_index= 0;
bodyy= 0;
timer_e= 0;
eyey= 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(pause == 0) {
if(sad == 0) {
siner++;
timer++;
timer_e++;
bodyy= floor(sin(siner / 6) * 2);
} else {
timer= 0;
timer_e= 0;
bodyy= 0;
eyey= -20;
siner+= 0.2;
mouth_index+= 0.25;
}
} else {
siner= 0;
eyey= 0;
simer= 0;
timer_e= 0;
bodyy= 0;
mouth_index= 0;
}
draw_sprite_ext(818/* spr_migospel_wingA */, 0, x + sin(siner / 4) * 2, y + 6 + 52 + sin(siner / 4) * 2, 2, 2, 0, 16777215, image_alpha);
draw_sprite_ext(818/* spr_migospel_wingA */, 0, x + 52 - sin(siner / 4) * 2, y + 6 + 52 + sin(siner / 4) * 2, -2, 2, 0, 16777215, image_alpha);
draw_sprite_ext(819/* spr_migospel_wingB */, 0, x + sin(siner / 4) * 2, y + 16 + 56 - sin(siner / 4) * 2, 2, 2, 0, 16777215, image_alpha);
draw_sprite_ext(819/* spr_migospel_wingB */, 0, x + 52 - sin(siner / 4) * 2, y + 16 + 56 - sin(siner / 4) * 2, -2, 2, 0, 16777215, image_alpha);
draw_sprite_ext(814/* spr_migospel_leg */, 0, x, y + 100, 2, 2, 0, 16777215, image_alpha);
draw_sprite_ext(814/* spr_migospel_leg */, 0, x + 50, y + 100, -2, 2, 0, 16777215, image_alpha);
draw_sprite_ext(811/* spr_migospel_body */, 0, x, y + bodyy, 2, 2, 0, 16777215, image_alpha);
if(pause == 0) {
if(sad == 0)
draw_sprite_ext(812/* spr_migospel_eye */, eyey, x + 6, floor(y + 50 + bodyy + eyey), 2, 2, 0, 16777215, image_alpha);
if(sad == 1)
draw_sprite_ext(812/* spr_migospel_eye */, mouth_index, x + 6, floor(y + 50 + bodyy + eyey), 2, 2, 0, 16777215, image_alpha);
if(sad == 0)
draw_sprite_ext(815/* spr_migospel_mouthA */, floor(mouth_index), x + 8, y + 66 + bodyy, 2, 2, 0, 16777215, image_alpha);
if(sad == 1)
draw_sprite_ext(817/* spr_migospel_mouthB */, 0, x + 8, y + 66 + bodyy, 2, 2, 0, 16777215, image_alpha);
}
if(pause == 1) {
draw_sprite_ext(813/* spr_migospel_eyeB */, eyey, x + 6, floor(y + 50 + bodyy + eyey), 2, 2, 0, 16777215, image_alpha);
draw_sprite_ext(816/* spr_migospel_mouthC */, 0, x + 8, y + 66 + bodyy, 2, 2, 0, 16777215, image_alpha);
}
if(timer >= 40 && timer <= 50)
mouth_index+= 0.5;
if(timer == 51) {
timer= 0;
mouth_index= 0;
}
if(sad == 0) {
if(timer_e > 90 && timer_e <= 110) eyey-= 0.8;
if(timer_e > 150 && timer_e <= 170) eyey+= 0.8;
if(timer_e == 180) timer_e= 0;
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>