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obj_meloneye.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_melonbullet</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>blt_parent_noborder</parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>shake= 1;
ss= 0;
rr= 0;
siner= 0;
timer= 0;
dmg= 8;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>instance_create(x + ssin, y + rsin, 525/* obj_melonbullet */);
alarm[0]= 17;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>timer++;
if(timer == 15) alarm[0]= 5;
if(timer < 15) {
ss+= random(1) - random(0.8);
rr+= random(0.8) - random(1);
ssin= sin(ss / 3) * 5;
rsin= sin(rr / 3) * 5;
} else {
ssini= lengthdir_x(5, point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8));
rsini= lengthdir_y(5, point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8));
if(rsin < rsini - 1) rsin++;
if(rsin > rsini + 1) rsin--;
if(ssin < ssini - 1) ssin++;
if(ssin > ssini + 1) ssin--;
}
siner++;
sz= sin(siner / 4) * 0.2;
draw_sprite_ext(sprite_index, image_index, x - ssin / 2 + sin(siner / 6), y - rsin / 2, 2, 2, 0, 16777215, 1);
draw_sprite_ext(sprite_index, image_index, x + ssin, y + rsin, 0.8 + sz, 0.8 + sz, 0, 16777215, 1);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>