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obj_floweynukesplosion.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_floweynuke_explosion</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>obj_floweybullet_parent</parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>counter= 0;
size= 1;
hspeed= 1;
caster_stop(139);
caster_play(139, 1, 1);
if(!instance_exists(1582/* obj_vsflowey_shaker */)) {
shk= instance_create(0, 0, 1582/* obj_vsflowey_shaker */);
shk.shakex= 6;
shk.shakey= 6;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed= 2;
counter+= 2;
if((counter == 2 || counter == 3) && collision_rectangle(x + 91, y + 93, x + 128, y + 158, 1581, 0, 1))
event_user(12);
if(counter >= 4 && counter <= 8 && collision_rectangle(x + 88, y + 68, x + 128, y + 158, 1581, 0, 1))
event_user(12);
if(counter >= 9 && counter <= 12 && collision_rectangle(x + 80, y + 44, x + 128, y + 158, 1581, 0, 1))
event_user(12);
if(counter >= 13 && counter <= 23 && collision_rectangle(x + 70, y + 28, x + 118, y + 158, 1581, 0, 1))
event_user(12);
if(counter > 24) {
image_alpha-= 0.2;
if(image_alpha < 0.2) instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="obj_vsflowey_heart">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string></string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>