forked from fachinformatiker/undertale
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathobj_floweyfacer.object.gmx
127 lines (127 loc) · 3.82 KB
/
obj_floweyfacer.object.gmx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_tv_floweyface</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-1</depth>
<persistent>0</persistent>
<parentName><undefined></parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>global.faceemotion= 0;
global.facing= 2;
type= 0;
image_xscale= 2;
image_yscale= 2;
ns= caster_load("music/f_noise.ogg");
moved= 0;
helltimer= 0;
set= 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(type == 0 || type == 3) {
image_speed= 0;
image_alpha= 1;
image_xscale= 2;
image_yscale= 2;
if(type == 0) {
if(set == 0) sprite_index= 2197/* spr_tv_floweyface_seta */;
if(set == 1) sprite_index= 2198/* spr_tv_floweyface_setb */;
if(set == 2) sprite_index= 2199/* spr_tv_floweyface_setc */;
image_index= global.faceemotion;
}
if(type == 3) {
image_speed= 0.5;
sprite_index= 2200/* spr_tv_floweyface_everyone */;
}
if(moved != 2 && caster_is_playing(ns)) caster_stop(ns);
if(moved == 2) {
image_xscale= 1.98 + random(0.02);
image_yscale= 1.98 + random(0.02);
x= xx + random(1);
y= yy + random(1);
helltimer++;
if(helltimer < 50 && caster_is_playing(ns))
caster_stop(ns);
if(helltimer == 50 && !caster_is_playing(ns))
caster_loop(ns, 1, 1);
if(helltimer >= 50) {
sprite_index= 2206/* spr_noise */;
image_index= random(99);
image_xscale= 0.86;
image_yscale= 0.58;
}
if(helltimer >= 56) {
helltimer= -100 - floor(random(320));
if(caster_is_playing(ns)) caster_stop(ns);
}
}
}
if(type == 1) {
image_alpha= 1;
sprite_index= 2206/* spr_noise */;
image_xscale= 0.86;
image_yscale= 0.58;
image_speed= 1;
if(!caster_is_playing(ns)) caster_loop(ns, 1, 1);
}
if(type == 2) {
if(caster_is_playing(ns)) caster_stop(ns);
image_alpha= 0;
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>