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obj_face_sans.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_face_sans</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-555</depth>
<persistent>0</persistent>
<parentName>obj_torface</parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
image_speed= 0.25;
if(instance_exists(777/* obj_face_undyne */)) {
// obj_face_undyne
with(777) instance_destroy();
}
if(instance_exists(775/* obj_face_papyrus */)) {
// obj_face_papyrus
with(775) instance_destroy();
}
if(instance_exists(770/* obj_face_alphys */)) {
// obj_face_alphys
with(770) instance_destroy();
}
if(instance_exists(771/* obj_face_asgore */)) {
// obj_face_asgore
with(771) instance_destroy();
}
if(instance_exists(765/* obj_face_torieltalk */)) {
// obj_face_torieltalk
with(765) instance_destroy();
}
if(instance_exists(767/* obj_face_torielblink */)) {
// obj_face_torielblink
with(767) instance_destroy();
}
if(instance_exists(764/* obj_torbody */)) {
// obj_torbody
with(764) instance_destroy();
}
if(instance_exists(773/* obj_face_mettaton */)) {
// obj_face_mettaton
with(773) instance_destroy();
}
if(global.faceemotion == 0 && sprite_index != real(2018))
sprite_index= real(2018);
if(global.faceemotion == 1 && sprite_index != real(2022))
sprite_index= real(2022);
if(global.faceemotion == 2 && sprite_index != real(2019))
sprite_index= real(2019);
if(global.faceemotion == 3 && sprite_index != real(2020))
sprite_index= real(2020);
if(global.faceemotion == 4 && sprite_index != real(2021))
sprite_index= real(2021);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(global.faceemotion == 0 && sprite_index != real(2018))
sprite_index= real(2018);
if(global.faceemotion == 1 && sprite_index != real(2022))
sprite_index= real(2022);
if(global.faceemotion == 2 && sprite_index != real(2019))
sprite_index= real(2019);
if(global.faceemotion == 3 && sprite_index != real(2020))
sprite_index= real(2020);
if(global.faceemotion == 4 && sprite_index != real(2021))
sprite_index= real(2021);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>