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obj_door_t.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_doorX</spriteName>
<solid>0</solid>
<visible>0</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>obj_doorparent</parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>touched= 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>global.entrance= 20;
instance_create(0, 0, 148/* obj_persistentfader */);
if(room == 68) room_goto(71);
if(room == 71) room_goto(68);
if(room == 95) room_goto(99);
if(room == 97) room_goto(99);
if(room == 99) room_goto(95);
if(room == 101) room_goto(104);
if(room == 104) room_goto(101);
if(room == 116) room_goto(124);
if(room == 124) room_goto(116);
if(room == 148) room_goto(153);
if(room == 162) room_goto(159);
if(room == 159) room_goto(162);
if(room == 153) room_goto(148);
if(room == 155) room_goto(148);
if(room == 171) room_goto(174);
if(room == 174) room_goto(171);
if(room == 246) room_goto(250);
if(room == 250) room_goto(246);
if(room == 251) room_goto(254);
if(room == 254) room_goto(251);
if(room == 139) room_goto(214);
if(room == 214) room_goto(139);
if(room == 78) room_goto(76);
if(room == 79) room_goto(76);
if(room == 76) {
if(global.flag[497] <= 1) room_goto(79);
else room_goto(78);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="19">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>global.interact= 3;
instance_create(0, 0, 149/* obj_unfader */);
if(touched == 0) {
alarm[2]= 14;
touched= 1;
}
if(room == 76 && global.flag[497] == 1) instance_create(0, 0, 92/* obj_musfadeout */);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>