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obj_dborder.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_border</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-999</depth>
<persistent>0</persistent>
<parentName>obj_borderparent</parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(x != global.idealborder[0]) {
if(abs(x - global.idealborder[0]) <= 15)
x= global.idealborder[0];
else {
if(x > global.idealborder[0]) x-= 15;
else x+= 15;
}
}
if(y != global.idealborder[3]) {
if(abs(y - global.idealborder[3]) <= 15)
y= global.idealborder[3];
else {
if(y > global.idealborder[3]) y-= 15;
else y+= 15;
}
}
size= round((global.idealborder[1] - global.idealborder[0]) / 5) + 1;
if(image_xscale != size) {
if(abs(size - image_xscale) <= 6) image_xscale= size;
if(image_xscale > size)
image_xscale-= 6;
if(image_xscale < size)
image_xscale+= 6;
}
if(instaborder == 1) {
x= global.idealborder[0];
y= global.idealborder[3];
image_xscale= 1 + (global.idealborder[1] - global.idealborder[0]) / 5;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="4">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>x= global.idealborder[0];
y= global.idealborder[3];
image_xscale= (global.idealborder[1] - global.idealborder[0]) / 5;
instant= 0;
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>