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obj_butterflybullet_gen.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName><undefined></spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>obj_bulletgenparent</parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>alarm[0]= 1;
dmg= 0;
green= 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(green == 1) j= floor(random(16));
i= 0;
while(i < 18) {
if(green == 1)
blt= instance_create(global.idealborder[0] + c_borderwidth(0) / 2, -20 + global.idealborder[2] + c_borderheight(0) / 2, 399/* obj_butterflybullet */);
if(green == 0)
blt= instance_create(global.idealborder[0] + c_borderwidth(0) / 2, global.idealborder[2] + c_borderheight(0) / 2, 399/* obj_butterflybullet */);
if(instance_exists(blt)) {
blt.image_index= i * 0.2;
blt.siner= i * 20;
blt.dmg= dmg;
}
if(green == 1 && (i == j || i == j + 1)) {
blt.green= 1;
if(instance_exists(blt)) blt.sprite_index= 484/* spr_butterflybullet_green */;
}
i++;
}
if(green == 1) {
obj_butterflybullet.s2factor= 0;
obj_butterflybullet.sineradd= 6;
sum= scr_monstersum();
if(sum > 1) obj_butterflybullet.sineradd= 4;
if(sum > 2) {
obj_butterflybullet.sineradd= 3;
obj_butterflybullet.sinerfactor+= 2;
}
}
if(green == 0) {
obj_butterflybullet.sinerfactor+= 8;
sum= scr_monstersum();
if(instance_exists(380/* obj_megaflybulletgen */) && sum < 3) {
obj_butterflybullet.y+= 15;
obj_butterflybullet.sinerfactor-= 8;
}
if(sum > 2)
obj_butterflybullet.sinerfactor+= 8;
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>