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obj_blookdiary.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_book</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>obj_readablesolid</parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>myinteract= 0;
facing= 0;
direction= 270;
talkedto= 0;
image_speed= 0;
con= 0;
touched= 0;
mydialoguer= 3948394839;
scr_depth();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>myinteract= 3;
global.msc= 0;
global.typer= 5;
global.facechoice= 0;
global.faceemotion= 0;
global.msg[0]= "%%";
if(x > 60) {
global.msg[0]= "* Dear Diary^1:&* Shyren\'s sister " + chr(ord('"')) + "fell down" + chr(ord('"')) + "& recently./";
global.msg[1]= "* It\'s sad^1.&* Without her sister to& speak for her.../";
global.msg[2]= "* She\'s become more& reclusive than ever./";
global.msg[3]= "* So I reached out to her^1,& and told her.../";
global.msg[4]= "* That she^1, Blooky^1, and I& should all perform together& sometime./";
global.msg[5]= "* She seemed to like& that idea./%%";
}
if(x > 95) {
global.msg[0]= "* Dearer Diary^1:&* I like to buy a new diary& for every entry I make./";
global.msg[1]= "* I love to collect diaries./%%";
}
if(x > 120) {
global.msg[0]= "* Dearest Diary^1:&* Our cousin left the farm& to become a training dummy./";
global.msg[1]= "* That leaves just Blooky& and I./";
global.msg[2]= "* Blooky asked me if I was& going to try to become& corporeal^1, too./";
global.msg[3]= "* They sounded so..^1.&* Resigned.../";
global.msg[4]= "* Come on^1, Blooky^1.&* You know I\'d never leave& you behind./";
global.msg[5]= "* And besides.../";
global.msg[6]= "* I\'d never find the kind& of body I\'m looking for^1,& anyway./%%";
}
if(x > 145) {
global.msg[0]= "* My Darling Diary^1:&* I met someone..^1.&* Interesting today./";
global.msg[1]= "* Last week I posted that& advertisement for my& Human Fanclub./";
global.msg[2]= "* Today was our first meeting./";
global.msg[3]= "* Only one other person came./";
global.msg[4]= "* Honestly^1, she\'s a dork^1.&* And she\'s obsessed with& these awful cartoons./";
global.msg[5]= "* But she\'s kind of funny^1,& too..../";
global.msg[6]= "* I want to see her again./%%";
}
if(x > 170) {
global.msg[0]= "* Diary... My dear:&* My diary collection is& going fabulously./";
global.msg[1]= "* I have like five now./%%";
}
if(x > 200) {
global.msg[0]= "* Dear Diary^1:&* She surpised me with& something today./";
global.msg[1]= "* Sketches of a body that& she wants to create for& me.../";
global.msg[2]= "* A form beyond my wildest& fantasies./";
global.msg[3]= "* In a form like that^1, I& could finally feel& like... " + chr(ord('"')) + "my" + chr(ord('"')) + "/";
global.msg[4]= "* After all^1, there\'s no& way I can be a star& the way I am now./";
global.msg[5]= "* Sorry^1, Blooky^1.&* My dreams can\'t wait& for anyone.../%%";
}
mydialoguer= instance_create(0, 0, 779/* obj_dialoguer */);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>