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obj_alphys_friendc.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_alphys_d</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>obj_readablesolid</parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>dsprite= 1642;
usprite= 1652;
lsprite= 1649;
rsprite= 1648;
dtsprite= 1642;
utsprite= 1652;
ltsprite= 1649;
rtsprite= 1648;
myinteract= 0;
facing= 1;
direction= 270;
talkedto= 0;
fun= 0;
global.flag[430]= 0;
global.flag[390]= 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>myinteract= 3;
global.msc= 0;
global.typer= 47;
global.facechoice= 6;
global.faceemotion= 0;
if(global.flag[196] == 0) global.msc= 808;
if(global.flag[196] == 1) {
global.msg[0]= "\\E0* On second thought^1,& maybe I WON\'T write& fanfic of real people./";
global.msg[1]= "\\E7* I mean^1, isn\'t real life& already the greatest& fanfiction of all?/";
global.msg[2]= "\\E8* .../";
global.msg[3]= "\\E3* Uh^1, don\'t tell& anyone I said that./";
global.msg[4]= "\\E1* Cause I\'m gonna& post it online!/%%";
}
if(global.flag[196] == 2) {
global.msg[0]= "\\E0* I sure am excited& to finally use the& human internet./";
global.msg[1]= "\\E7* I bet they have all& sorts of things Undyne& and I can watch!/";
scr_undface(2, 6);
global.msg[3]= "\\E6* Oh man!!!/";
global.msg[4]= "* We\'re gonna be& able to watch& anime online!?/";
scr_alface(5, 7);
global.msg[6]= "\\E7* Of course^1, Undyne!/";
global.msg[7]= "\\E2* What do you think& we\'ve been fighting& for all along?/";
scr_sansface(8, 2);
global.msg[9]= "\\E2* yeah^1, what do you.../";
global.msg[10]= "\\E1* whoops./";
scr_alface(11, 1);
global.msg[12]= "\\E1* Jinx^1!&* I knew you were& gonna make that joke!/";
scr_papface(13, 3);
global.msg[14]= "\\E3WAIT^1, ALPHYS, I&DIDN\'T KNOW YOU&KNEW SANS./";
scr_alface(15, 5);
global.msg[16]= "\\E5* Well..^1.&* I.../";
scr_sansface(17, 2);
global.msg[18]= "\\E2* doesn\'t everybody?/";
scr_torface(19, 0);
global.msg[20]= "\\E0* Who the hell is Sans?/";
global.msg[21]= "\\E8* .../";
global.msg[22]= "\\E0* Who the HECK is Sans?/";
scr_alface(23, 1);
global.msg[24]= "\\E1* TORIEL!?!?!/%%";
}
if(global.flag[196] >= 3) {
global.msg[0]= "\\E0* Hey Frisk^1, why& don\'t you go look& for Mettaton?/";
global.msg[1]= "\\E8* He was here for& a while^1, too.../";
global.msg[2]= "\\E0* But he said he& had to go somewhere./%%";
}
global.flag[196]++;
mydialoguer= instance_create(0, 0, 779/* obj_dialoguer */);
talkedto++;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>scr_depth(0, 0, 0, 0, 0);
if(fun == 0) {
if(instance_exists(770/* obj_face_alphys */))
image_index= obj_face_alphys.image_index;
else image_index= 0;
script_execute(106/* scr_npcdir */, 2);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="4">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(global.flag[7] == 0) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>