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obj_adate_body.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_adate_body</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName><undefined></parentName>
<maskName><undefined></maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>anim= 0;
aa= 0;
item= 0;
global.faceemotion= 0;
global.flag[20]= 0;
shake= 0;
alarm[3]= 1;
set= 0;
pause= 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="3">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>alarm[3]= 8;
if(shake > 0) instance_create(x, y - 120, 317/* obj_sweat99 */);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>shaker= random(shake) - random(shake);
draw_sprite_ext(805/* spr_adate_body */, 0, x + shaker, y, 2, 2, 0, 16777215, image_alpha);
if(set == 0)
draw_sprite_ext(803/* spr_adate_head */, global.faceemotion, x + shaker, y, 2, 2, 0, 16777215, image_alpha);
if(set == 1)
draw_sprite_ext(804/* spr_adate_head_2 */, global.faceemotion, x + shaker, y, 2, 2, 0, 16777215, image_alpha);
draw_sprite_ext(806/* spr_adate_arm */, global.flag[20], x - 8 + shaker, y, 2, 2, 0, 16777215, image_alpha);
if(item == 1)
draw_sprite_ext(802/* spr_adate_item */, aa, x, y + 68, 2, 2, 0, 16777215, image_alpha);
alarm[3]= 10;
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>