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Building tiles should turn semitransparent when characters walk behind them, so that you can see the character. As it stands, players who walk behind buildings are practically invisible and can easily get lost.
The text was updated successfully, but these errors were encountered:
This is totally irrelevant to the issue, but I have to say - this project is very impressive, and I'd like to start contribute. Have you started on this feature yet, can I help in anyway?
Building tiles should turn semitransparent when characters walk behind them, so that you can see the character. As it stands, players who walk behind buildings are practically invisible and can easily get lost.
The text was updated successfully, but these errors were encountered: