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word_guess.rb
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require 'faker'
require 'colorize'
class Game
attr_reader :word, :board, :attempts, :themes, :used_letters_array, :player, :image
# Constructor
def initialize player, image
@image = image
@player = player
@word = ""
@board = ""
@attempts_left = 5
@themes = [ "music", "color", "science" ]
@used_letters_array = []
end
# Returns word based on theme
def get_theme_word theme
case theme
when "music"
return Faker::Music.instrument
when "color"
return Faker::Color.color_name
when "science"
return Faker::Science.element
end
end
def create_board
word_size = @word.length
@board = "-" * word_size
end
def display_board
@image.show_flower @used_letters_array, @attempts_left
puts @board
end
# Returns boolean value
def match_letter letter_guessed
return @word.downcase.include?letter_guessed
end
def update_board letter_guessed
word_split = @word.split("")
# Returns index number of rightly guessed letter
get_word_index = word_split.each_index.select {|index| word_split[index].downcase == letter_guessed}
board_split = @board.split("")
# Fill the board with right letters
get_word_index.each {|index_element| board_split[index_element] = word_split [index_element]}
# Returns a joined string
@board = board_split.join
end
# Returns boolean value
def include_letter letter_guessed
return used_letters_array.include?letter_guessed
end
def display_letter letter_guessed
if include_letter letter_guessed
puts "You have already tried this letter.".red
end
end
def play_game
theme = @player.pick_theme(@themes)
@word = get_theme_word theme
create_board
until @attempts_left == 0
display_board
letter_guessed = @player.guessed_letter(@attempts_left)
# If lette matches output message, update board.
if match_letter(letter_guessed)
puts "Right guess! :)".magenta
update_board(letter_guessed)
# Show message
display_letter letter_guessed
# Guessed letters are stored in an array
used_letters_array << letter_guessed
else
display_letter letter_guessed
# If does not include letter still push the letter in used letter array and reduce the attempts_left by 1
if !include_letter letter_guessed
used_letters_array << letter_guessed
@attempts_left -= 1
end
puts "Sorry! wrong guess"
end
# Declares winner
check_win
end
# Display images based on attempts_left
@image.show_flower @used_letters_array, @attempts_left
puts "Sorry, no more attempts left. You lost :(. It was #{@word}".blue
end
def check_win
if @board == @word
puts "Yay! you win :).".bold
exit
end
end
end
class Player
attr_reader :name
def initialize name
@name = name
puts "Are you game #{@name}!".bold.blue.on_white.blink
end
# User chooses theme
def pick_theme themes
puts "Choose theme:"
puts themes
chosen_theme = gets.chomp.downcase
# Until valid theme is entered keep asking
until chosen_theme == themes[0] || chosen_theme == themes[1] || chosen_theme == themes[2]
puts "That is not valid!".red
puts "Choose theme:"
puts themes
chosen_theme = gets.chomp
end
return chosen_theme
end
# Returns letter guessed by user
def guessed_letter attempts_left
puts "Please pick a letter (a-z). Your attempts_left are #{attempts_left}"
letter = gets.chomp.downcase
until letter =~ /^[a-zA_Z\s]$/
puts "That is not a letter!".red
puts "Please pick a letter (a-z). Your attempts_left are #{attempts_left}"
letter = gets.chomp.downcase
end
return letter
end
end
class Image
attr_reader :image_type
def initialize image_type
@image_type = image_type
end
def show_flower used_letters_array, attempts_left
# Remove duplicates and return a string of each element
puts "Used letters: #{used_letters_array.uniq.join(", ")}".bold
case attempts_left
when 5
puts """
(@)(@)(@)(@)(@)
,\,\,|,/,/,
_\|/_
|_____|
| |
|___|
""".yellow
when 4
puts """
(@)(@)(@)(@)
,\,\,|,/,/,
_\|/_
|_____|
| |
|___|
""".magenta
when 3
puts """
(@)(@)(@)
,\,\,|,/,/,
_\|/_
|_____|
| |
|___|
""".green
when 2
puts """
(@)(@)
,\,\,|,/,/,
_\|/_
|_____|
| |
|___|
""".blue
when 1
puts """
(@)
,\,\,|,/,/,
_\|/_
|_____|
| |
|___|
""".light_red
when 0
puts """
Game Over
,\,\,|,/,/,
_\|/_
|_____|
| |
|___|
""".red
end
end
end
image_instance = Image.new("ascii")
player_instance = Player.new("Anonymous11")
game_instance = Game.new(player_instance, image_instance)
game_instance.play_game