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multilevel_queue.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <limits.h>
#define MAX_PROCESSES 60
int number_of_processes=0;
typedef struct {
char name[20];
int time,finishing_flag;
} Process;
typedef struct {
Process processes[MAX_PROCESSES];
int front, rear,time,size;
} Queue;
void initializeQueue(Queue *q,int time,int size) {
q->front = -1;
q->rear = -1;
q->time=time;
q->size=size;
}
int queueEmpty(Queue *q) {
return (q->front == -1 && q->rear == -1);
}
int queueFull(Queue *q) {
return (q->rear == q->size - 1);
}
void enqueue(Queue *q, Process process) {
if (queueFull(q)) {
printf("Queue is full\n");
} else {
if (queueEmpty(q)) {
q->front = 0;
}
q->rear++;
q->processes[q->rear] = process;
}
}
Process dequeue(Queue *q) {
Process process;
if (queueEmpty(q)) {
printf("Queue is empty\n");
} else {
process = q->processes[q->front];
if (q->front == q->rear) {
// Last element
q->front = -1;
q->rear = -1;
} else {
q->front++;
}
}
return process;
}
void displayQueue(Queue *q, char *queueName) {
printf("%s Queue: ", queueName);
if (queueEmpty(q)) {
printf("Empty\n");
} else {
for (int i = q->front; i <= q->rear; i++) {
printf("%s ", q->processes[i].name);
}
printf("\n");
}
}
int main() {
srand(time(NULL));
Queue queue1,queue2,queue3,finishing_queue;
initializeQueue(&queue1,8,10);
initializeQueue(&queue2,16,20);
initializeQueue(&queue3,INT_MAX,30);
initializeQueue(&finishing_queue,0,MAX_PROCESSES);
// the number written is the time of each process
Process processes[MAX_PROCESSES] = {{"Process1",60}, {"Process2",6},{"Process3",1},{"Process4",30},{"Process5",12}};
while (processes[number_of_processes].name[0] != '\0') {
number_of_processes++;
}
// Enqueue processes to the first queue then second then 50% random in first queue or third queue then all the rest in third queue
for (int i = 0; i < number_of_processes; i++) {
enqueue(&queue1, processes[i]);
if(processes[i].time>queue1.time){
processes[i].time=processes[i].time-queue1.time;
}
else{
processes[i].time=0;
processes[i].finishing_flag=1;
enqueue(&finishing_queue,processes[i]);
}
if(processes[i].time>0){
enqueue(&queue2, processes[i]);
if(processes[i].time>queue2.time){
processes[i].time=processes[i].time-queue2.time;
}
else{
processes[i].time=0;
processes[i].finishing_flag=2;
enqueue(&finishing_queue,processes[i]);
}
}
if(processes[i].time>0) {
int randomChoice = rand() % 2;
if(randomChoice==0){
enqueue(&queue1, processes[i]);
if(processes[i].time>queue1.time){
processes[i].time=processes[i].time-queue1.time;
}
else{
processes[i].time=0;
processes[i].finishing_flag=3;
enqueue(&finishing_queue,processes[i]);
}
}
else{
enqueue(&queue3, processes[i]);
processes[i].time=0;
processes[i].finishing_flag=3;
enqueue(&finishing_queue,processes[i]);
}
if(processes[i].time>0){
enqueue(&queue3, processes[i]);
processes[i].time=0;
processes[i].finishing_flag=4;
enqueue(&finishing_queue,processes[i]);
}
}
}
// Display initial queues
displayQueue(&queue1, "Queue1");
displayQueue(&queue2, "Queue2");
displayQueue(&queue3, "Queue3");
printf("\n");
// finished in queue1
for (int i = finishing_queue.front; i <= finishing_queue.rear; i++){
if(finishing_queue.processes[i].finishing_flag==1){
printf("%s has finished \n", finishing_queue.processes[i].name);
}
}
// finished in queue2
for (int i = finishing_queue.front; i <= finishing_queue.rear; i++){
if(finishing_queue.processes[i].finishing_flag==2){
printf("%s has finished \n", finishing_queue.processes[i].name);
}
}
// finished in queue1 or 3
for (int i = finishing_queue.front; i <= finishing_queue.rear; i++){
if(finishing_queue.processes[i].finishing_flag==3){
printf("%s has finished \n", finishing_queue.processes[i].name);
}
}
// finished in queue3
for (int i = finishing_queue.front; i <= finishing_queue.rear; i++){
if(finishing_queue.processes[i].finishing_flag==4){
printf("%s has finished \n", finishing_queue.processes[i].name);
}
}
return 0;
}