diff --git a/falloutnv.html b/falloutnv.html index 24bb3ba..9f0484e 100644 --- a/falloutnv.html +++ b/falloutnv.html @@ -1050,7 +1050,7 @@

Recommended FPS Limiters and Their Configurations

(Not) Pushing the Limits

Limiting framerate is very important for overall stability.
- First and foremost, if you are using a good limiter, you'll be implementing correct framepacing, which is the most important think for the overall fell of fluidity. + First and foremost, if you are using a good limiter, you'll be implementing correct framepacing, which is the most important think for the overall feel of fluidity.
More advanced limiters can also reduce latency or power consumption (it's difficult to have both).
diff --git a/oblivion.html b/oblivion.html index 6db7a67..49cfad3 100644 --- a/oblivion.html +++ b/oblivion.html @@ -842,7 +842,7 @@

Recommended FPS Limiters and Their Configurations

(Not) Pushing the Limits

Limiting framerate is very important for overall stability.
- First and foremost, if you are using a good limiter, you'll be implementing correct framepacing, which is the most important think for the overall fell of fluidity. + First and foremost, if you are using a good limiter, you'll be implementing correct framepacing, which is the most important think for the overall feel of fluidity.
More advanced limiters can also reduce latency or power consumption (it's difficult to have both).
diff --git a/skyrimse.html b/skyrimse.html index a7f184b..b9d6cd6 100644 --- a/skyrimse.html +++ b/skyrimse.html @@ -565,7 +565,7 @@

Recommended FPS Limiters and Their Configurations

(Not) Pushing the Limits

Limiting framerate is very important for overall stability.
- First and foremost, if you are using a good limiter, you'll be implementing correct framepacing, which is the most important think for the overall fell of fluidity. + First and foremost, if you are using a good limiter, you'll be implementing correct framepacing, which is the most important think for the overall feel of fluidity.
More advanced limiters can also reduce latency or power consumption (it's difficult to have both).