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DebugLogic.h
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyrightD
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef DEBUG_LOGIC_H
#define DEBUG_LOGIC_H
// Conditional compiled system for tracking the creation, reference and destruction
// of Bullet objects.
// TODO: Implement if needed.
#ifndef BSDEBUG
#define bsDebug_Initialize()
#define bsDebug_AllDone()
#define bsDebug_RememberCollisionObject(obj)
#define bsDebug_ForgetCollisionObject(obj)
#define bsDebug_AssertIsKnownCollisionObject(obj,msg)
#define bsDebug_AssertCollisionObjectIsInWorld(w,obj,msg)
#define bsDebug_AssertCollisionObjectIsNotInWorld(world,obj,msg)
#define bsDebug_RememberCollisionShape(shape)
#define bsDebug_ForgetCollisionShape(shape)
#define bsDebug_AssertIsKnownCollisionShape(shape,msg)
#define bsDebug_RememberConstraint(constrain)
#define bsDebug_ForgetConstraint(constrain)
#define bsDebug_AssertIsKnownConstraint(constrain,msg)
#define bsDebug_AssertNoExistingConstraint(o1, o2, msg)
#define bsDebug_AssertConstraintIsInWorld(world,constrain,msg)
#define bsDebug_AssertConstraintIsNotInWorld(world,constrain,msg)
#else // BSDEBUG
#include <set>
std::set<btCollisionObject*> bsDebug_collisionObjects;
#endif // BSDEBUG
#endif // DEBUG_LOGIC_H