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[Patcher] Patch Fail:One or more errors occurred. (Object reference not set to an instance of an object.)Object reference not set to an instance of an object., stack: at AssemblyPatcher.GenericInstScanner.ScanMethodInstFromMetaData()
at AssemblyPatcher.GenericInstScanner.Scan()
at AssemblyPatcher.AssemblyPatcher.DoPatch()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at AssemblyPatcher.Program.Main(String[] args)
UnityEngine.Debug:LogError (object)
ScriptHotReload.HotReloadExecutor:DispatchTaskOutput () (at Assets/HotReload/Editor/HotReloadExecutor.cs:341)
ScriptHotReload.HotReloadExecutor:OnEditorUpdate () (at Assets/HotReload/Editor/HotReloadExecutor.cs:158)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
The text was updated successfully, but these errors were encountered:
[Patcher] Patch Fail:One or more errors occurred. (Object reference not set to an instance of an object.)Object reference not set to an instance of an object., stack: at AssemblyPatcher.GenericInstScanner.ScanMethodInstFromMetaData()
at AssemblyPatcher.GenericInstScanner.Scan()
at AssemblyPatcher.AssemblyPatcher.DoPatch()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at AssemblyPatcher.Program.Main(String[] args)
UnityEngine.Debug:LogError (object)
ScriptHotReload.HotReloadExecutor:DispatchTaskOutput () (at Assets/HotReload/Editor/HotReloadExecutor.cs:341)
ScriptHotReload.HotReloadExecutor:OnEditorUpdate () (at Assets/HotReload/Editor/HotReloadExecutor.cs:158)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
The text was updated successfully, but these errors were encountered: