From 38b3ac4e9fc36a8a548dd08abc0e1a75fd4887a4 Mon Sep 17 00:00:00 2001 From: vis2k Date: Sun, 28 Nov 2021 16:44:20 +0100 Subject: [PATCH] V1.13 --- README.md | 5 +++-- kcp2k/Assets/kcp2k/VERSION | 7 +++++++ 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d171cf70..b3dcd1dc 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,11 @@ # kcp2k -C# [kcp](https://github.com/skywind3000/kcp) for Unity, with MMOs in mind. +C# [kcp](https://github.com/skywind3000/kcp) for Unity. * Kcp.cs based on kcp.c v1.7, line-by-line translation to C# +* Fixed [WND_RCV bug](https://github.com/skywind3000/kcp/pull/291) from original kcp * Optional high level C# code for client/server connection handling +* Optional high level Unreliable channel added * Optional [where-allocation](https://github.com/vis2k/where-allocation) KcpClient/Server/Connection **NonAlloc** versions -* Unreliable channel added Pull requests for bug fixes & tests welcome. diff --git a/kcp2k/Assets/kcp2k/VERSION b/kcp2k/Assets/kcp2k/VERSION index 1d4b93bd..91c428a5 100755 --- a/kcp2k/Assets/kcp2k/VERSION +++ b/kcp2k/Assets/kcp2k/VERSION @@ -1,3 +1,10 @@ +V1.13 [2021-11-28] +- fix: perf: uncork max message size from 144 KB to as much as we want based on + receive window size. + fixes https://github.com/vis2k/kcp2k/issues/22 + fixes https://github.com/skywind3000/kcp/pull/291 +- feature: OnData now includes channel it was received on + V1.12 [2021-07-16] - Tests: don't depend on Unity anymore - fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls