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Suggestion: Different behavior for each bounce pad #2

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TheDeviantCrafter opened this issue Dec 23, 2023 · 3 comments
Open

Suggestion: Different behavior for each bounce pad #2

TheDeviantCrafter opened this issue Dec 23, 2023 · 3 comments

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@TheDeviantCrafter
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Giving each bounce pad different behavior would open up some neat contraptions. My idea:

Green: No change

Skyslime: Launcher straight up

Ichor: Launches horizontally

Enderslime: Cancels momentum before launching (useful for chaining them together for item transport since it's more predictable)

@MincraftEinstein
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I don't understand the reason for the Skyslime and Ichor change when you can place blocks around the normal green bounce pad to control movement but I can go ahead and do it.

Would the purpose of the Enderslime canceling momentum be to prevent entities from building up too much momentum from going through multiple bounce pads?

@TheDeviantCrafter
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I don't understand the reason for the Skyslime and Ichor change when you can place blocks around the normal green bounce pad to control movement but I can go ahead and do it.

Fair point. In that case I suggest:

  • Skyslime redirects the entity's momentum forward. However fast they were going, they're now going that fast in the direction of the jump pad.

  • Ichor shots the entities straight down. This would be useful for traps or fall damage based mob farms.

Would the purpose of the Enderslime canceling momentum be to prevent entities from building up too much momentum from going through multiple bounce pads?

Yes. Entities would also act more predictably when merging item streams or working with mobs that try to walk around.

@MincraftEinstein
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