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<h1>Nation server rules</h1>
<hr>
<button type="button" class="collapsible largeButton toc">Contents</button>
<div class="content">
<ul>
<li><a href="#general">General rules</a></li>
<li><a href="#faction">Faction rules</a></li>
<li><a href="#war">War rules</a>
<ul>
<li><a href="#cb">Causis Belli (CB) list</a></li>
<li><a href="#postWar">Post-war actions</a></li>
</ul>
</li>
</ul>
</div>
<h2 id="general">General rules</h2>
<ol>
<li>Don't be rude or annoying just be respectful
<ul>
<li>Don't make people uncomfortable</li>
<li>racism, sexism, homophobia, xenophobia, ableism, or any other form of bigotry is not allowed</li>
</ul>
</li>
<li>IRL Threats of any kind are not allowed.</li>
<li>Toxicity, Harassment and Tormenting is strictly forbidden.</li>
<li>Spamming, and raiding, isn't allowed.</li>
<li>Using any modifications that give you an unfair advantage, are not allowed.
<ul>
<li>Mods that show your <strong>own</strong> armor durability are allowed, but mods that show other peoples amor durabilities are not allowed. Heath indicators for other people are not allowed</li>
<li>Autoclickers are only allowed outside of pvp, for example they can be used in farms.</li>
<li>Hacked clients are not allowed whatsoever.</li>
<li>X-Ray texture packs are not allowed whatsoever.</li>
<li>Mini-map mods are allowed
<ul>
<li>Cave finders and radars (showing entites on the map) are not allowed, if your minimap mod provides these you must either disable that or switch to another minimap mod.</li>
<li>Xaero's Minimap (a fairly popular minimap mod) provides a <a href="https://modrinth.com/mod/xaeros-minimap-fair">fair-play edition</a>, which you are free to use without any modification to the settings.</li>
</ul>
</li>
</ul>
</li>
<li>Trapping/Killing of other players via teleportation commands is not allowed under any circumstance.</li>
<li>Abuse of bugs is not allowed, if you find a bug. Report it to the staff team.</li>
<li>Usernames cannot have:
<ul>
<li>Anything in the chat rules</li>
<li>Any swears</li>
<li>Obscenities</li>
<li>Current real life political stances or figures</li>
</ul>
</li>
<li>Harming or killing other players, <span class="underline">in their own land</span>, and destroying or stealing from peoples claims, <strong>not during a staff accepted war</strong> is not allowed.
</li>
<li>Offensive imagery (skins, images, gifs, map art, etc) is not allowed.</li>
</ol>
<h2 id="faction">Faction Rules</h2>
<ol start="11">
<li>Nations that are inactive for too long will be disbanded.</li>
<li>Nations that intend on mimicking IRL genocidal governments, or oppressive regimes. Are not allowed.</li>
<li>Joke names/joke countries are disallowed.</li>
<li>Nations cannot be named any real world countries that are currently in a conflict.
<ul>
<li>Just to avoid any awkward situations. Such as if a faction named Russia went to war to take land owned by a faction named Ukraine we would have an awkward situation that we want to avoid.</li>
</ul>
</li>
<li>Nations have a 48 hour grace to sort out claims, extending this grace period is not allowed.</li>
<li>Long or Thin claims that stretch an area of 1 - 3 chunks wide, commonly referred to as "snake claims" are not allowed.
<ul>
<li>Claiming bridges is an exception.</li>
</ul>
</li>
<li>If you claim an area, you are required to do /f claimfill. Hollow claims are not allowed under any circumstance.
<ul>
<li>Claiming inside of another nation's hollow claim is also not allowed.</li>
</ul>
</li>
<li>Colonies (claims that are separated from the mainland of a faction) are limited to 1 colony for every 2 members, with the max number of colonies being 4.</li>
<li>Large sea claims are not allowed.</li>
<li id="r20">1 Person nations are not allowed
<ul>
<li>If a nation is found to only have 1 member after 4 days of the nation being created, it will be disbanded.</li>
<li>If you break this rule 2 times, you will be banned from creating new factions for 60 days.</li>
</ul>
</li>
</ol>
<p>If you have a invalid claim, I will notify you of it, and if you don't fix it after 3 days I will remove it.</p>
<h2 id="war">War Rules</h2>
<ol start="21">
<li>To begin a war, you're required to have a staff-accepted <a href="#cb">CB</a>, and a time planned for the war, agreed by both nations.
<ul>
<li>You are only allowed to /f enemy a faction <strong>right before a war is started.</strong></li>
</ul>
</li>
<li>CBs that have expired can not be used to declare wars.
<ul>
<li>CBs expire after 2 weeks, except for Threat CBS which expire after 1 week.</li>
<li>Factions may only have 3 CBs at once.</li>
<li>Wars that were declared before the CB has been expired, can still be started after the CB would've been expired, as long as both nations agree.</li>
</ul>
</li>
<li>Docturing/Faking CBs is not allowed, and will result in the disbandment of your faction.</li>
<li>Evading a war by being purposely inactive is not allowed.</li>
<li>Using withers during wars is not allowed.</li>
<li>Spawn killing isn't allowed.</li>
<li>A war is considered over when one side's DTR gets into the negatives, once the war ends both sides will be given a 2 day war shield and a treaty will have to be made.</li>
<li>Not following through a post war action is not allowed.</li>
<ul><li><a href="#specifcPostwarAction">Except for specific post war actions, which give another CB</a> instead of a rule break</li></ul>
<li>Combat logging is allowed.
<ul><li>Players are allowed to camp your logoff spot, and are also allowed to trap it.</li></ul>
</li>
</ol>
<h4>Understand that, whether or not there is a rule here for an action you do, if a staff member finds it unfair or finds that it ruins a persons experience, they are allowed to take action on that.</h4>
<h3>!! Important further reading <a href="wiki/nationDiplomacy.html">Nation Diplomacy: How to create a CB Request and War Request</a></h3>
<h3 id="cb">Causus Belli (CB) list</h3>
<p>Proof is needed to submit a war with each of these CBs, mainly screenshots of the action.</p>
<ol>
<li id="specifcPostwarAction">Breaking trade post-war action - Level <span class="green">1</span> or <span class="red">2</span>
<ul>
<li><strong>Specifically the trade post-war action, not any others.</strong></li>
<li>Trading with a different nation after being required to trade with only a specific nation as a result of a <a href="#postWar">Post-war action</a></li>
<li>If the "Trade lock" had more than 30 days, this is a <span class="red">Level 2 CB</span>, If it had less or equal to 30 days left, this is a <span class="green">Level 1 CB</span></li>
</ul>
</li>
<li><span class="red">Pearling - Level 2</span>
<ul><li>Pearling is the act of trapping a faction's member in a prison/exile pearl.</li></ul>
</li>
<li><span class="green">Murder - Level 1</span>
<ul><li>Murder is the act of intentional death of another player via a trap, ambush, fight, etc.</li></ul>
</li>
<li><span class="green">Trespassing - Level 1</span>
<ul>
<li>Trespassing is the act of going into another faction's territory.</li>
<li>To submit a CB request with this given CB, you are required to show proof that the player was inside of your claim with dynmap screenshots or a screenshot while using the /f map command.</li>
<li>Trespass baiting such as having "trespassing allowed" or similar on a sign inside your claim, or on your faction description will lead to your CB being declined.</li>
</ul>
</li>
<li><span class="green">Spying/Betrayal - Level 1*</span>
<ul>
<li>This can be used to escalate from a previously accepted level 1 war to a level 2 war on a currently declared, but not started war, between the betrayed nation, and the betrayers new nation.</li>
<li>The act of abandoning a faction after purposely sabotaging it.</li>
<li>Abandoning a faction less than 2 weeks after a deal was made that would leave the betrayer in the betrayed faction.</li>
</ul>
</li>
<li>Threats - Level ½
<ul>
<li>Threat CBs are defined as threatening another faction's sovereignty, independence, etc.</li>
<li>A war can be requested using evidence of this CB being made multiple times.</li>
</ul>
</li>
</ol>
<h3 id="postWar">Post-war actions</h3>
<p>When a war ends the winning nation will be awared points that they have to use all at the same time within 2 days past the war.<br>Depending on the level of the war the winning nation will get <span class="points">100 war points</span> for <span class="red">Level 2 wars</span>, and <span class="points">50 war points</span> for <span class="green">Level 1 wars.</span></p>
<h4>A naiton can spend those war points to do the following things to the losing nation.</h4>
<ul>
<li>Take 1% of core land: <span class="points">2 points</span></li>
<li>Annex a colony: <span class="points">20 points</span></li>
<li>Force the losing nation to only be able to trade with the winning nation for 3 days: <span class="points">5 points</span></li>
<li>Make the losing nation owe items to the winning nation: See collapsible below</li>
</ul>
<button type="button" class="collapsible largeButton">How much points per specific item</button>
<div class="content">
<p>If you want something from a nation that is not on this list, ask me and I will add it.</p>
<ul>
<li>Any type of wood, Potatoes, Carrots, Melons, Stone, Cobblestone, Wool: <span class="points">1 pt</span> for 5.12</li>
<li>Wheat, Pumpkins, Andesite, Diorite, Granite: <span class="points">1 point</span> for 3.84</li>
<li>Bricks, Quartz blocks, Redstone: <span class="points">1 point</span> for 2.56</li>
<li>Iron, Gold, Lapis: <span class="points">1 point</span> for 1.28 (Ingots or Ore)</li>
<li>Diamonds: <span class="points">1 point</span> for 0.64</li>
</ul>
</div>
<p>An example of this: If a Nation called "RED" won a <span class="red">level 2 war</span> against "BLU", they would be awarded <span class="points">100 war points</span> to be used on the nation BLU.
<br>1 day after the war the nation RED decides that the nation BLU will have to</p>
<ul>
<li>Give nation RED 10% of their core land (Uses 20 points)</li>
<li>Can only trade with RED for 6 days (Uses 10 points)</li>
<li>Give nation RED 2 colonies (Uses 40 points)</li>
<li>Owes nation RED these items
<ul>
<li>1 stack of Oak logs (64÷5.12=12.5 points)</li>
<li>32 Potatoes (32÷5.12=6.25 points)</li>
<li>1 Iron ingot (1÷1.28=0.78125, we'll just round it to 0.78, so RED uses 0.78 points</li>
<li>6 Diamonds (6÷0.64=9.375, so RED uses 9.38 points.</li>
</ul>
</li>
</ul>
<p>All that costs 98.91 points, which is under the 100 points they were given, so that post war action is accepted and the remaining 1.09 points that nation RED didn't use gets discarded, and cannot be saved for a future war.</p>
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