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LetsCreateNetworkGame.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LetsCreateNetworkGame.Server", "LetsCreateNetworkGame.Server\LetsCreateNetworkGame.Server.csproj", "{F54A26C9-3D66-42E4-B2C1-DC21E16AAE9E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LetsCreateNetworkGame.OpenGL", "LetsCreateNetworkGame.OpenGL\LetsCreateNetworkGame.OpenGL.csproj", "{C04C069A-B7B0-48AE-8576-1AF1E1E165C4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LetsCreateNetworkGame.OpenGL.Library", "LetsCreateNetworkGame.OpenGL.Library\LetsCreateNetworkGame.OpenGL.Library.csproj", "{E1B8A8A0-C9B0-422C-87AF-A746BF95D4F3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F54A26C9-3D66-42E4-B2C1-DC21E16AAE9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C04C069A-B7B0-48AE-8576-1AF1E1E165C4}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{E1B8A8A0-C9B0-422C-87AF-A746BF95D4F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E1B8A8A0-C9B0-422C-87AF-A746BF95D4F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E1B8A8A0-C9B0-422C-87AF-A746BF95D4F3}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{E1B8A8A0-C9B0-422C-87AF-A746BF95D4F3}.Debug|x86.ActiveCfg = Debug|Any CPU
{E1B8A8A0-C9B0-422C-87AF-A746BF95D4F3}.Debug|x86.Build.0 = Debug|Any CPU
{E1B8A8A0-C9B0-422C-87AF-A746BF95D4F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E1B8A8A0-C9B0-422C-87AF-A746BF95D4F3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal