Elements in the state list ([index] = [description])
Coordinates (x,y,z) are floats (decimals separated with a dot).
0 = plr0 head x,y,z
3 = plr0 breast x,y,z
6 = plr0 chest x,y,z
9 = plr0 stomach x,y,z
12 = plr0 groin x,y,z
15 = plr0 r_pecs x,y,z
18 = plr0 r_biceps x,y,z
21 = plr0 r_triceps x,y,z
24 = plr0 l_pecs x,y,z
27 = plr0 l_biceps x,y,z
30 = plr0 l_triceps x,y,z
33 = plr0 r_hand x,y,z
36 = plr0 l_hand x,y,z
39 = plr0 r_butt x,y,z
42 = plr0 l_butt x,y,z
45 = plr0 r_thigh x,y,z
48 = plr0 l_thigh x,y,z
51 = plr0 l_leg x,y,z
54 = plr0 r_leg x,y,z
57 = plr0 r_foot x,y,z
60 = plr0 l_foot x,y,z
63 = plr0 head x,y,z velocity
66 = plr0 breast x,y,z velocity
69 = plr0 chest x,y,z velocity
72 = plr0 stomach x,y,z velocity
75 = plr0 groin x,y,z velocity
78 = plr0 r_pecs x,y,z velocity
81 = plr0 r_biceps x,y,z velocity
84 = plr0 r_triceps x,y,z velocity
87 = plr0 l_pecs x,y,z velocity
90 = plr0 l_biceps x,y,z velocity
93 = plr0 l_triceps x,y,z velocity
96 = plr0 r_hand x,y,z velocity
99 = plr0 l_hand x,y,z velocity
102 = plr0 r_butt x,y,z velocity
105 = plr0 l_butt x,y,z velocity
108 = plr0 r_thigh x,y,z velocity
111 = plr0 l_thigh x,y,z velocity
114 = plr0 l_leg x,y,z velocity
117 = plr0 r_leg x,y,z velocity
120 = plr0 r_foot x,y,z velocity
123 = plr0 l_foot x,y,z velocity
126 = plr0 groin rotation (4x4 matrix, row-by-row)
142 = plr0 neck state
143 = plr0 chest state
144 = plr0 lumbar state
145 = plr0 abs state
146 = plr0 right pec state
147 = plr0 right shoulder state
148 = plr0 right elbow state
149 = plr0 left pec state
150 = plr0 left shoulder state
151 = plr0 left elbow state
152 = plr0 right wrist state
153 = plr0 left wrist state
154 = plr0 right glute state
155 = plr0 left glute state
156 = plr0 right hip state
157 = plr0 left hip state
158 = plr0 right knee state
159 = plr0 left knee state
160 = plr0 right ankle state
161 = plr0 left ankle state
162 = plr0 grip left hand state
163 = plr0 grip right hand state
164 = plr0 injury
165 = plr1 head x,y,z
168 = plr1 breast x,y,z
171 = plr1 chest x,y,z
174 = plr1 stomach x,y,z
177 = plr1 groin x,y,z
180 = plr1 r_pecs x,y,z
183 = plr1 r_biceps x,y,z
186 = plr1 r_triceps x,y,z
189 = plr1 l_pecs x,y,z
192 = plr1 l_biceps x,y,z
195 = plr1 l_triceps x,y,z
198 = plr1 r_hand x,y,z
201 = plr1 l_hand x,y,z
204 = plr1 r_butt x,y,z
207 = plr1 l_butt x,y,z
210 = plr1 r_thigh x,y,z
213 = plr1 l_thigh x,y,z
216 = plr1 l_leg x,y,z
219 = plr1 r_leg x,y,z
222 = plr1 r_foot x,y,z
225 = plr1 l_foot x,y,z
228 = plr1 head x,y,z velocity
231 = plr1 breast x,y,z velocity
234 = plr1 chest x,y,z velocity
237 = plr1 stomach x,y,z velocity
240 = plr1 groin x,y,z velocity
243 = plr1 r_pecs x,y,z velocity
246 = plr1 r_biceps x,y,z velocity
249 = plr1 r_triceps x,y,z velocity
252 = plr1 l_pecs x,y,z velocity
255 = plr1 l_biceps x,y,z velocity
258 = plr1 l_triceps x,y,z velocity
261 = plr1 r_hand x,y,z velocity
264 = plr1 l_hand x,y,z velocity
267 = plr1 r_butt x,y,z velocity
270 = plr1 l_butt x,y,z velocity
273 = plr1 r_thigh x,y,z velocity
276 = plr1 l_thigh x,y,z velocity
279 = plr1 l_leg x,y,z velocity
282 = plr1 r_leg x,y,z velocity
285 = plr1 r_foot x,y,z velocity
288 = plr1 l_foot x,y,z velocity
291 = plr1 groin rotation (4x4 matrix, row-by-row)
307 = plr1 neck state
308 = plr1 chest state
309 = plr1 lumbar state
310 = plr1 abs state
311 = plr1 right pec state
312 = plr1 right shoulder state
313 = plr1 right elbow state
314 = plr1 left pec state
315 = plr1 left shoulder state
316 = plr1 left elbow state
317 = plr1 right wrist state
318 = plr1 left wrist state
319 = plr1 right glute state
320 = plr1 left glute state
321 = plr1 right hip state
322 = plr1 left hip state
323 = plr1 right knee state
324 = plr1 left knee state
325 = plr1 right ankle state
326 = plr1 left ankle state
327 = plr1 grip left hand state
328 = plr1 grip right hand state
329 = plr1 injury
330 = selected player (from get_world_state() )
331 = Match length in number of frames
332 = Number of frames played so far
333 = Number of frames in next turn
States are one of {1,2,3,4} representing the state of joint, where:
1 = extend/right rotate/right bend
2 = contract/left rotate/left bend
3 = hold
4 = relax
Grip-states are one of {0,1} representing if hand is gripping (1 = grip).
Injury specifies the injury inflicted to player's body. This is the score of the opponent (e.g. Plr0 injury of 2000 means Plr1 has score of 2000).
Sources used: