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app.qrc
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app.qrc
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<RCC>
<qresource prefix="/">
<file>qml/hellotriangle.qml</file>
<file>qml/hellowindow.qml</file>
<file>qml/Components/Examples.qml</file>
<file>qml/Components/qmldir</file>
<file>qml/Components/Resources.qml</file>
<file>qml/Components/utils.js</file>
<file>qml/Components/Scene0.qml</file>
<file>qml/Components/RenderSettings0.qml</file>
<file>qml/hellotriangle2.qml</file>
<file>shared/shaders/gl33/hellotriangle.frag</file>
<file>shared/shaders/gl33/hellotriangle.vert</file>
<file>shared/shaders/es30/hellotriangle.frag</file>
<file>shared/shaders/es30/hellotriangle.vert</file>
<file>qml/shaders-uniform.qml</file>
<file>qml/shaders-interpolated.qml</file>
<file>shared/shaders/gl33/shaders-interpolated.frag</file>
<file>shared/shaders/gl33/shaders-uniform.frag</file>
<file>shared/shaders/gl33/shaders-uniform.vert</file>
<file>shared/shaders/es30/shaders-interpolated.frag</file>
<file>shared/shaders/es30/shaders-uniform.frag</file>
<file>shared/shaders/es30/shaders-uniform.vert</file>
<file>qml/textures_combined.qml</file>
<file>qml/textures2.qml</file>
<file>shared/shaders/es30/texture.vert</file>
<file>shared/shaders/es30/texture2.frag</file>
<file>shared/shaders/es30/textures_combined.frag</file>
<file>shared/shaders/es30/textures_combined.vert</file>
<file>shared/shaders/gl33/texture.vert</file>
<file>shared/shaders/gl33/texture2.frag</file>
<file>shared/shaders/gl33/textures_combined.frag</file>
<file>shared/shaders/gl33/textures_combined.vert</file>
<file>shared/shaders/gl33/transformations.vert</file>
<file>shared/shaders/es30/transformations.vert</file>
<file>qml/transformations.qml</file>
<file>qml/Components/Time.qml</file>
<file>qml/Components/TextureCube0.qml</file>
<file>qml/Components/RenderSettings1.qml</file>
<file>qml/camera_keyboard_dt.qml</file>
<file>qml/camera_circle.qml</file>
<file>shared/shaders/es30/coordinate_systems_qt3d_transform.vert</file>
<file>shared/shaders/es30/coordinate_systems.vert</file>
<file>shared/shaders/gl33/coordinate_systems_qt3d_transform.vert</file>
<file>shared/shaders/gl33/coordinate_systems.vert</file>
<file>qml/camera_zoom.qml</file>
<file>qml/coordinate_systems.qml</file>
<file>qml/coordinate_systems_multiple_objects.qml</file>
<file>qml/coordinate_systems_with_depth.qml</file>
<file>qml/colors_scene.qml</file>
<file>shared/shaders/gl33/lighting.frag</file>
<file>shared/shaders/es30/lighting.frag</file>
<file>qml/Components/FrameSwap.qml</file>
<file>qml/Components/Scene1.qml</file>
<file>qml/Components/Scene2.qml</file>
<file>shared/shaders/es30/lighting.vert</file>
<file>shared/shaders/gl33/lighting.vert</file>
<file>qml/Components/OurCameraController.qml</file>
<file>qml/Components/RenderSettings2.qml</file>
<file>qml/Components/NonUniformScaledCuboidMesh0.qml</file>
<file>qml/Components/RenderInputSettings0.qml</file>
<file>qml/Components/TextureCubeMesh0.qml</file>
<file>qml/Components/TextureRectanglePlane0.qml</file>
<file>qml/Components/TrianglePlane0.qml</file>
<file>qml/basic_lighting_diffuse.qml</file>
<file>qml/basic_lighting_specular.qml</file>
<file>shared/shaders/gl33/basic_lighting.frag</file>
<file>shared/shaders/gl33/basic_lighting.vert</file>
<file>shared/shaders/gl33/basic_lighting_diffuse.frag</file>
<file>shared/shaders/gl33/basic_lighting_gouraud.vert</file>
<file>shared/shaders/es30/basic_lighting.frag</file>
<file>shared/shaders/es30/basic_lighting.vert</file>
<file>shared/shaders/es30/basic_lighting_diffuse.frag</file>
<file>shared/shaders/es30/basic_lighting_gouraud.vert</file>
<file>qml/materials.qml</file>
<file>shared/shaders/es30/materials.frag</file>
<file>shared/shaders/gl33/materials.frag</file>
<file>qml/Components/AssetCheck.qml</file>
<file>qml/Components/OurCamera.qml</file>
<file>qml/app.qml</file>
<file>qml/Components/FpsLine.qml</file>
<file>qml/lighting_maps_specular.qml</file>
<file>shared/shaders/es30/lighting_maps.vert</file>
<file>shared/shaders/es30/lighting_maps_specular.frag</file>
<file>shared/shaders/gl33/lighting_maps_specular.frag</file>
<file>shared/shaders/gl33/lighting_maps.vert</file>
<file>qml/Components/geo.js</file>
<file>qml/light_casters_directional.qml</file>
<file>qml/light_casters_spotlight_soft.qml</file>
<file>qml/model.qml</file>
<file>qml/multiple_lights.qml</file>
<file>qml/Components/AutoTechnique.qml</file>
<file>qml/Components/AutoShaderProgram.qml</file>
<file>shared/shaders/es30/light_casters_directional.frag</file>
<file>shared/shaders/gl33/light_casters_directional.frag</file>
<file>shared/shaders/gl33/light_casters_spotlight_hard.frag</file>
<file>shared/shaders/gl33/light_casters_spotlight_soft.frag</file>
<file>shared/shaders/gl33/multiple_lights.frag</file>
<file>shared/shaders/es30/light_casters_spotlight_hard.frag</file>
<file>shared/shaders/es30/light_casters_spotlight_soft.frag</file>
<file>shared/shaders/es30/multiple_lights.frag</file>
</qresource>
</RCC>