-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Astal - Final boss specific attack causing graphics corruption #344
Comments
Hi, on which version of the core did you check ? |
This is on core version 20250113. |
Saturn_20250202.zip please try also the latest core |
Ok, I'll give it a try on that core. Thanks for the help. |
Probably, the problem is related to the last major change in VDP1. Perhaps a sprite with a zero size or a negative height/width. You can check this indirectly by disabling image layers one by one in the debug menu. |
I found a level select code which makes testing quicker :) Updated to the latest core 20250202 and it fixed the problem with the final boss. However, there is a new problem on the 5th level of the game (The River of Dreams). The whole screen get covered in a fog layer and you can't see anything at all. Disabling "VDP2 RGB0" removes that fog layer. |
The code is complex. 99 Lives Code (first) - In the Option menu press LEFT, RIGHT, LEFT, RIGHT, UP, DOWN, L BUTTON, R BUTTON, START on Controller 2. Select Stage (second) - Enter 99 Lives code. Return to title screen, press UP, DOWN, LEFT, RIGHT, L BUTTON, R BUTTON, A, Y, C, Z, B, X on Controller 1 |
Kuba-J seems to have something to check, with the Gradation calculation function. |
That's right. I've already fixed it. |
|
During the final boss fight of Astal, the graphics glitch out during this specific attack:
This issue occurs on both the US and Japanese version of the game that I tried.
I'm running the game on a MiSTER Pi with single SDRAM.
Would a Dual RAM setup fix this? Thanks!
The text was updated successfully, but these errors were encountered: