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Releases: Mezy/UhcCore

1.19.4 - 1.17 Support!

21 Jun 18:34
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Changes:

  • Made the biome replacement feature compatible with 1.17
  • Made the anvil GUI's compatible with 1.17

1.19.3 - Bug fixes

04 Jun 11:55
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Changes:

  • Fixed the ocean replacement feature for Java 1.11 on Minecraft 1.16.
  • Added drop-planks option for Timber scenario.
  • Added time-decay option for Fast Leaves Decay scenario.
  • Added stone tools option for Hastey Boys scenario.
  • Made changes tho the FileUtils API.
  • Moved enabling of default scenarios to after world loading to prevent issues with dragonrush.
  • World generation will now properly shut down when the plugin is disabled.

1.19.2 - Bug fixes

09 Mar 17:43
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Changes:

  • Changed default required players to start.
  • LuckyLeaves will now ignore canceled events.
  • Revive command is now allowed to be used in deathmatch.
  • Changed the way lightning fires are extinguished to prevent blocks from being removed.
  • You can no longer break the block below doors in MonstersInc to prevent doors from being removed.
  • Fixed tool damage calculation in Vein Miner.
  • Added support for multiple items in mob & block loot.
  • Scenario hotbar item will no longer be displayed if no scenarios are enabled.
  • Players will now be teleported to the center of the map on respawn instead of the lobby.
  • Added night vision for spectators.
  • Fixed issue where anonymous would change names to visible in deathmatch.
  • Add option for enchantments levels in Hastey Boys.
  • Fixed issue causing border moving to break on some servers.

1.19.1 - Bug fixes

25 Jan 10:57
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Changes:

  • Added option to timber scenario to to calculate axe damage.
  • Fixed bug where tridents would not be take into account when canceling PvP damage.
  • Removed unnecessary exception logging.
  • Made infinite enchants items in gone fishing optional.
  • Made lightning strike on death optional.
  • Added check for spawn location height to stop players from spawning on the lobby.

1.19 - Bug fixes & Code improvements

20 Jan 11:18
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Changes:

  • Commands now work before the world is done loading, making debugging using the /upload command easier.
  • Converted the scenarios under default enabled and voting blacklist to keys. (Lower case with underscored)
  • Removed loot table randomized drops system for 1.15.
  • The scenario edit menu now has multiple page support, making it easier to add more scenarios in the future or through the API.
  • Made changes to the Scenario API.
  • Cleaned up plugin code.

1.18.12 | Bug fixed

09 Jan 18:13
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Changes:

  • Fixed bug causing the config not to load.

1.18.11 | Bug fixed

09 Jan 16:11
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Changes:

  • This update fixes a bug where loading the seed list from the config would cause an exception.

1.18.10 | Scenario API & More!

09 Jan 15:33
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Changes:

  • IP addresses are now hidden from uploaded log files.
  • Added option to move the UHC lobby to the default world.
  • Changed config loading system.
  • Added third party scenario support.
  • Fixed bug where the /revive command did sometimes spawn players in the wrong world.

1.18.9 | Bugs fixed

28 Dec 12:31
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Changes:

  • Fixed bug where eating did not work in the deathmatch.
  • Fixed deprecation warning for worldedit on versions below 1.13.
  • Craft name used for craft permissions is now in lowercase and spaces replaced by dashes.
  • When players are released at the start of the game they won't be teleported two blocks up anymore.
  • Block updates for the removal of the lobby are now disabled. (Attempt to prevent lag)

1.18.8 | Bugs fixed

18 Dec 19:35
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Changed:

  • Increased scenario voting GUI size by one row.
  • Fixed bug where Golden Heads are not working when they are stacked.
  • Fixed bug where in Weakest Link players don't die when they have absorption.
  • Fixed bug that broke furnace recipes when using Upside Down Crafts.
  • Fixed bug where on some versions player would not gain hunger.
  • Fixed bug where in sky high time before start would not be calculated right when enabling it during the game.