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There's a menu where you can see all of the events.
Under each event, you can set a message just like a macro and trigger a command.
Also, there could be variables that use typescipt.
Also there could be settings for the command.
Example:
onDamage;
.toggle tracers on
{var1} has damaged {var2} for {var3} amount of damage.
And for settings there would be things like "inflicted to me" or "any player" or "enter player(s) _____"
The text was updated successfully, but these errors were encountered:
There's already Starscript, so no need for TypeScript.
By using Macros and Spam, you can already make a lot of things (I'm pretty sure the onDamage can be manually done using StarScript).
In the end, you can also just make an addon (probably easier than messing with macros).
There's a menu where you can see all of the events.
Under each event, you can set a message just like a macro and trigger a command.
Also, there could be variables that use typescipt.
Also there could be settings for the command.
Example:
onDamage;
.toggle tracers on
{var1} has damaged {var2} for {var3} amount of damage.
And for settings there would be things like "inflicted to me" or "any player" or "enter player(s) _____"
The text was updated successfully, but these errors were encountered: