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[Suggestion] Event binds #5193

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ChickenStrips05 opened this issue Feb 14, 2025 · 1 comment
Open

[Suggestion] Event binds #5193

ChickenStrips05 opened this issue Feb 14, 2025 · 1 comment

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@ChickenStrips05
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ChickenStrips05 commented Feb 14, 2025

There's a menu where you can see all of the events.
Under each event, you can set a message just like a macro and trigger a command.
Also, there could be variables that use typescipt.
Also there could be settings for the command.

Example:
onDamage;
.toggle tracers on
{var1} has damaged {var2} for {var3} amount of damage.

And for settings there would be things like "inflicted to me" or "any player" or "enter player(s) _____"

@DrParanoya
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There's already Starscript, so no need for TypeScript.
By using Macros and Spam, you can already make a lot of things (I'm pretty sure the onDamage can be manually done using StarScript).
In the end, you can also just make an addon (probably easier than messing with macros).

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