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let mace kill bypass auto totem #5192
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How do you think it will bypass auto totem? |
when the bot automatically equip a totem, its been killed and pop a totem right? and has been during a "entity hurt time", during this time, entity only take in damage greater than the one killed it previously. so combine two mace with different damamge but both able too kill player one hit can acturally cause damage before the totem was equiped, allow a bypass or miss totem. I have tetsed in my private server to kill a auto totem player easily and i know some people used this to make a special hack client focusing on mace hvh has succeeded in killing me and bypass my auto totem in issue #5031 attributte swap is suggested and its actually in the trouser streak addon of meteor client, is currently useful but this very special feature of weapon swapping deserves a lot more improvement, like keeping swiching between multiple slots or smart switch or something maybe it can allow a mace kill with both density5 and breach4 or something else :) ,And i haven't got the idea of how to prevent killing attack during the totem equip |
tote miss will be less likely to happen if both mian hand and off hand hold a totem, so if there is a mechanism to swap main hand item with totem/ mace1/ mace2, will be able to other attck and deffend. One good module is to force one slot in the hot bar holding a totem |
If you already found a way to do it, why not open a pull request? |
Em embarrassing i don't know how to code it and this feature may also be applied to other hvh such as cryatal explosion plus a melee attack. This is my first time creating a issue:/ |
ididnt code or create the new module, i just brutely combine kill aura and attribute swap together tried to make this happen, its very inconvenient and only happen 50% of all the attempts, since both module werent designed for this purpose. another way to test and prove this bypass thing is to use the /tick freeze command in minecraft, btw my guess is proven true. |
one of the demo that shows this powerful idea |
Describe the feature
mojang's code allow damage taken during entity hurt time (10 ticks of the entity turn completely red) only if the DMG is high than the previous one, and if we swap two mace (one with density 5 and other density1) very fast, it allows an extra DMG during the player's hurt time, if this damage is high enough to kill the player, hwile the totem isn't equiped yet, the auto totem player can be killed !
Notice: it seems work better when the players main hand isn't holding a totem
The delay for kill aura and auto totem is both 0
So if there can be a module to force what to hold in the main hand and config its swap delay or something is gonna be really cool
Before submitting a suggestion
This feature doesn't already exist in the client. (I have checked every module and their settings on the latest dev build)
This wasn't already suggested. (I have searched suggestions on GitHub and read the FAQ)
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