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HBM NuclearTech Extended entities causes crash #87

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BloxMaster3 opened this issue Mar 13, 2024 · 6 comments
Open
1 task done

HBM NuclearTech Extended entities causes crash #87

BloxMaster3 opened this issue Mar 13, 2024 · 6 comments
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bug Something isn't working unconfirmed

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@BloxMaster3
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BloxMaster3 commented Mar 13, 2024

Disclaimer: If applicable please set the openGLDebugOutput -> enabled config option from RenderLib to true and try to reproduce the issue.

Describe the bug
A clear and concise description of what the bug is.
an entity from HBM NuclearTech causes crash with entity culling (i think)
Reproducibility
Please try to reproduce the issue with as few other mods as possible. Then check one of the following checkboxes according to your results. To check a checkbox replace the space between the square brackets with an x (like this [x]) or create the issue and check the checkbox by clicking on it.

  • I reproduced this issue with as few other mods as possible installed.

To Reproduce
Steps to reproduce the behavior.
Please keep in mind that I most likely don't know how other mods involved in this issue work. Thus terms like "Go to dimension X" should be explained in more detail because I probably don't know how to do that.

  1. download and install HBM Nucleartech Extended Edition
  2. run game with renderlib and entity culling installed
  3. place down RBMK console (this is one of the entities that crashed me as well as RBMK debris so my guess is any HBM entity will work)
  4. game should crash

Screenshots/Videos
If applicable, add screenshots or videos to help explain your problem. If you are reporting invisible entities or tile entities then please enable the debugRenderBoxes config option when making screenshots/videos!

Versions
Entity Culling: 6.4.3
Forge: 14.23.5.2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug): HBM Nucleartech Extended Edition version 2.0.1

Hardware
CPU: i9-10900x
RAM: 18432MB (allocated RAM but hardware RAM is 64GB)
GPU: NVidia RTX 2070 Ventus
VRAM: 8GB

Log File
Providing a log file is always necessary no matter if the game crashed or not. This also means that the crash report is not needed.
Please use a paste site to upload the log file (for example https://gist.github.com/) and provide the link to the file here.
https://gist.github.com/BloxMaster3/1b872443dc61baa62de7728a78896a64

@BloxMaster3 BloxMaster3 added bug Something isn't working unconfirmed labels Mar 13, 2024
@Meldexun
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Why do you think that EntityCulling is the cause?
Also, RenderLib is incompatible with any 1.12 Sodium port and won't function properly when Sodium is installed.

@BloxMaster3
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let me try it again

@BloxMaster3
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nope
latest.log
crash-2024-03-27_20.26.45-client.txt
i just tested it and it only crashes when entity culling is installed

@Meldexun
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I still don't see how this should be related to EntityCulling. Please recreate the issue with as few other mods as possible. And no, >300 mods is not "as few other mods as possible".

@BloxMaster3
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I still don't see how this should be related to EntityCulling. Please recreate the issue with as few other mods as possible. And no, >300 mods is not "as few other mods as possible".

ill try but it'll take a while

@BloxMaster3
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oddly enough when i only have hbm nucleartech and entityculling it works fine

which raises another question, why in my whole modpack does it crash when entityculling IS added?
i have A LOT of tileentities so maybe that's it?

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