diff --git a/Assemblies/MoreFactionInteraction.dll b/Assemblies/MoreFactionInteraction.dll
index 99a3fd4..68f3915 100644
Binary files a/Assemblies/MoreFactionInteraction.dll and b/Assemblies/MoreFactionInteraction.dll differ
diff --git a/Languages/English/Keyed/Keys.xml b/Languages/English/Keyed/Keys.xml
index 1beb2f1..556b1ca 100644
--- a/Languages/English/Keyed/Keys.xml
+++ b/Languages/English/Keyed/Keys.xml
@@ -3,6 +3,7 @@
Time until pirates upgrade their outposts to bases
+ Modifier to how often pirates spread
Time modifier between faction interaction
Modifier to silver brought by traders (scales with interaction frequency)
diff --git a/MoreFactionInteraction/MoreFactionInteraction.csproj b/MoreFactionInteraction/MoreFactionInteraction.csproj
index 8735607..444a2bf 100644
--- a/MoreFactionInteraction/MoreFactionInteraction.csproj
+++ b/MoreFactionInteraction/MoreFactionInteraction.csproj
@@ -64,7 +64,7 @@
-
+
diff --git a/MoreFactionInteraction/MoreFactionWar/IncidentWorker_WoundedCombatants.cs b/MoreFactionInteraction/MoreFactionWar/IncidentWorker_WoundedCombatants.cs
index 6554813..c76c8e2 100644
--- a/MoreFactionInteraction/MoreFactionWar/IncidentWorker_WoundedCombatants.cs
+++ b/MoreFactionInteraction/MoreFactionWar/IncidentWorker_WoundedCombatants.cs
@@ -67,7 +67,7 @@ protected override bool TryExecuteWorker(IncidentParms parms)
{
usedWeaponDef = null;
}
- FactionWarHealthUtility.DamageUntilDownedWithSpecialOptions(p: woundedCombatant, allowBleedingWounds: true, damageDef: damageDef, weapon: usedWeaponDef);
+ CustomFaction_HealthUtility.DamageUntilDownedWithSpecialOptions(p: woundedCombatant, allowBleedingWounds: true, damageDef: damageDef, weapon: usedWeaponDef);
//todo: maybe add some storylogging.
pawnlist.Add(item: woundedCombatant);
}
diff --git a/MoreFactionInteraction/Properties/AssemblyInfo.cs b/MoreFactionInteraction/Properties/AssemblyInfo.cs
index aab78a1..c2c0d62 100644
--- a/MoreFactionInteraction/Properties/AssemblyInfo.cs
+++ b/MoreFactionInteraction/Properties/AssemblyInfo.cs
@@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.1.0.3")]
-[assembly: AssemblyFileVersion("0.1.0.3")]
+[assembly: AssemblyVersion("0.1.0.4")]
+[assembly: AssemblyFileVersion("0.1.0.4")]