diff --git a/Assemblies/MoreFactionInteraction.dll b/Assemblies/MoreFactionInteraction.dll index 99a3fd4..68f3915 100644 Binary files a/Assemblies/MoreFactionInteraction.dll and b/Assemblies/MoreFactionInteraction.dll differ diff --git a/Languages/English/Keyed/Keys.xml b/Languages/English/Keyed/Keys.xml index 1beb2f1..556b1ca 100644 --- a/Languages/English/Keyed/Keys.xml +++ b/Languages/English/Keyed/Keys.xml @@ -3,6 +3,7 @@ Time until pirates upgrade their outposts to bases + Modifier to how often pirates spread Time modifier between faction interaction Modifier to silver brought by traders (scales with interaction frequency) diff --git a/MoreFactionInteraction/MoreFactionInteraction.csproj b/MoreFactionInteraction/MoreFactionInteraction.csproj index 8735607..444a2bf 100644 --- a/MoreFactionInteraction/MoreFactionInteraction.csproj +++ b/MoreFactionInteraction/MoreFactionInteraction.csproj @@ -64,7 +64,7 @@ - + diff --git a/MoreFactionInteraction/MoreFactionWar/IncidentWorker_WoundedCombatants.cs b/MoreFactionInteraction/MoreFactionWar/IncidentWorker_WoundedCombatants.cs index 6554813..c76c8e2 100644 --- a/MoreFactionInteraction/MoreFactionWar/IncidentWorker_WoundedCombatants.cs +++ b/MoreFactionInteraction/MoreFactionWar/IncidentWorker_WoundedCombatants.cs @@ -67,7 +67,7 @@ protected override bool TryExecuteWorker(IncidentParms parms) { usedWeaponDef = null; } - FactionWarHealthUtility.DamageUntilDownedWithSpecialOptions(p: woundedCombatant, allowBleedingWounds: true, damageDef: damageDef, weapon: usedWeaponDef); + CustomFaction_HealthUtility.DamageUntilDownedWithSpecialOptions(p: woundedCombatant, allowBleedingWounds: true, damageDef: damageDef, weapon: usedWeaponDef); //todo: maybe add some storylogging. pawnlist.Add(item: woundedCombatant); } diff --git a/MoreFactionInteraction/Properties/AssemblyInfo.cs b/MoreFactionInteraction/Properties/AssemblyInfo.cs index aab78a1..c2c0d62 100644 --- a/MoreFactionInteraction/Properties/AssemblyInfo.cs +++ b/MoreFactionInteraction/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.1.0.3")] -[assembly: AssemblyFileVersion("0.1.0.3")] +[assembly: AssemblyVersion("0.1.0.4")] +[assembly: AssemblyFileVersion("0.1.0.4")]