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Character.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SALT
{
/// <summary>
/// An enum value for the characters in game.
/// </summary>
public enum Character : int
{
/// <summary>
/// A detective vtuber.
/// </summary>
AMELIA = 0,
/// <summary>
/// A shark vtuber.
/// </summary>
GURA = 1,
/// <summary>
/// A dog vtuber.
/// </summary>
KORONE = 2,
/// <summary>
/// A cat vtuber.
/// </summary>
OKAYU = 3,
/// <summary>
/// Amelia but with a moustache and angry face.
/// </summary>
AMELIA_MOUSTACHE = 4,
/// <summary>
/// Buff version of gura.
/// </summary>
GURA_BUFF = 5,
/// <summary>
/// A cow that is supposed to the be the game creator Kevin.
/// </summary>
KEVIN = 6,
/// <summary>
/// Subaru as a duck. Popularized in a meme during May 2021.
/// </summary>
SHUBA = 7,
/// <summary>
/// Cat version of gura.
/// </summary>
GURA_CAT = 8,
/// <summary>
/// A dragon vtuber.
/// </summary>
COCO = 9,
/// <summary>
/// A zombie vtuber.
/// </summary>
OLLIE = 10,
/// <summary>
/// A peacock vtuber.
/// </summary>
REINE = 11,
/// <summary>
/// A character with nothing attached.
/// </summary>
NONE = 12// = -1,
}
}