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Automatic Mothballing of Dropships when starting contracts #5190

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7 tasks done
MrHiDie opened this issue Nov 12, 2024 · 1 comment
Open
7 tasks done

Automatic Mothballing of Dropships when starting contracts #5190

MrHiDie opened this issue Nov 12, 2024 · 1 comment

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@MrHiDie
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MrHiDie commented Nov 12, 2024

Prerequisites and Pre-Issue Checklist

  • I'm reporting the issue to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • I've tested the issue against at least the latest MILESTONE version

  • I've asked on the MegaMek Discord about the error

  • I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.

  • I've searched the Github tracker and haven't found the issue listed

Severity *

High (Major Disruption): A major feature is broken or incorrect, but a workaround exists.

Brief Description *

When starting a new contract, you are prompted to automatically mothball all units in your TOE until you arrive planetside to save money. However, clicking yes will also mothball any dropships you have in your TOE which is what is supposed to be transporting the units.

Steps to Reproduce

  1. Have a dropship in your TOE
  2. Accept a contract that requires you to travel
  3. When it asks you mothball all your TOE units click accept
  4. Your Dropship will be mothballed and unable to be unmothballed until you arrive planetside

Operating System *

Windows 11

Java Version *

Adoptium 17.0.13

MekHQ Suite Version *

Free Text (type manually)

Custom MekHQ Version

v0.50.02

Attach Files

No response

Final Checklist

  • I've checked to make sure that this issue has not already been filed
  • I'm reporting only one issue in this ticket for clarity and focus
@IllianiCBT
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We should explicitly exclude all large vessels and (maybe) small craft. This was an oversight in my part.

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