You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Correction: This doesn't happen with any BA and not always, just Heavy and Assault over 1 ton. Get them below 1 ton and it works.
Somewhere in there the suit weight is checked against the transport weight, which is 1 ton without the optional rule.
Funnily enough, Light/PA(L) suits that are overweight but lighter than 1 ton are still correctly caught as overweight.
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
High (Major Disruption): A major feature is broken or incorrect, but a workaround exists.
Brief Description *
Steps to Reproduce
Load any battle armor unit into the refit menu from the hangar. The unit will almost always show that it is overweight and not allow refits.
Operating System *
Windows 10
Java Version *
17.7
MekHQ Suite Version *
v0.50.0
Custom MekHQ Version
No response
Attach Files
No response
Final Checklist
The text was updated successfully, but these errors were encountered: