diff --git a/megameklab/data/images/recordsheets/templates_iso/dropship_aerodyne_default.svg b/megameklab/data/images/recordsheets/templates_iso/dropship_aerodyne_default.svg index 8b146925a..9e1ef39a6 100644 --- a/megameklab/data/images/recordsheets/templates_iso/dropship_aerodyne_default.svg +++ b/megameklab/data/images/recordsheets/templates_iso/dropship_aerodyne_default.svg @@ -934,234 +934,808 @@ > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/megameklab/data/images/recordsheets/templates_iso/dropship_spheroid_default.svg b/megameklab/data/images/recordsheets/templates_iso/dropship_spheroid_default.svg index 9ac86a4f5..8bcd14d52 100644 --- a/megameklab/data/images/recordsheets/templates_iso/dropship_spheroid_default.svg +++ b/megameklab/data/images/recordsheets/templates_iso/dropship_spheroid_default.svg @@ -855,224 +855,850 @@ > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/megameklab/data/images/recordsheets/templates_iso/fighter_aerospace_default.svg b/megameklab/data/images/recordsheets/templates_iso/fighter_aerospace_default.svg index 88e92a6ef..660be7315 100644 --- a/megameklab/data/images/recordsheets/templates_iso/fighter_aerospace_default.svg +++ b/megameklab/data/images/recordsheets/templates_iso/fighter_aerospace_default.svg @@ -1,1945 +1,5848 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.FIGHTER DATAType:Lorem IpsumThrust:SafeThrust:0Maximum Thrust:0Tonnage:0Tech Base:Inner SphereRules Level:StandardEngine Type:Lorem IpsumRole:Lorem IpsumWeapons & Equipment InventoryBV:0NOTESARMOR DIAGRAM - Standard -StructuralIntegrity: -Nose Damage Threshold (Total Armor) ( )Right WingDamage Threshold(Total Armor) ( )Aft Damage Threshold(Total Armor) ( )Left WingDamage Threshold(Total Armor) ( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ABCDEFAdvancedMovementCompassCRITICAL DAMAGEAvionics+1+2+5Engine24DFCS+2+4DLanding Gear+5Sensors+1+2+5Life Support+2PILOT DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:013+125+237+3410+4511+56DeadHits TakenConsciousness #ModifierVELOCITY RECORDTurn #ThrustVelocityEffective VelocityAltitude12345678910Turn #ThrustVelocityEffective VelocityAltitude11121314151617181920HEAT DATAHeatLevel*Effects30Shutdown28Ammo Exp avoid on 8+27Pilot damage, avoid on 9+26Shutdown, avoid on 10+25Random Movement, avoid on 10+24+4 Modifier to Fire23Ammo Exp avoid on 6+22Shutdown, avoid on 8+21Pilot damage, avoid on 6+20Random Movement, avoid on 8+19Ammo Exp avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15Random Movement, avoid on 7+14Shutdown, avoid on 4+13+2 Modifier to Fire10Random Movement, avoid on 6+8+1 Modifier to Fire5Random Movement, avoid on 5+Heat Sinks:10HeatScaleOverflow30*2928*27*26*25*24*23*22*21*20*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow30*2928*27*26*25*24*23*22*21*20*19*18*17*1615*14*13*121110*98*765*43210EXTERNAL STORES/BOMBSKey:HE - High ExplosiveLG - Laser GuidedC - ClusterRL - Rocket Launcher + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + FIGHTER DATA + + + Type: + Lorem Ipsum + Thrust: + SafeThrust: + 0 + Maximum Thrust: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Engine Type: + Lorem Ipsum + Role: + Lorem Ipsum + + Weapons & Equipment Inventory + + + BV: + 0 + + + + + + + + + NOTES + + + + + + + + ARMOR DIAGRAM + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + StructuralIntegrity: + Nose Damage Threshold (Total Armor) ( ) + Right WingDamage Threshold(Total Armor) ( ) + Aft Damage Threshold(Total Armor) ( ) + Left WingDamage Threshold(Total Armor) ( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A + B + C + D + E + F + Advanced + Movement + Compass + + + + + + + + + CRITICAL DAMAGE + + + + Avionics + + +1 + + +2 + + +5 + + + Engine + + 2 + + 4 + + D + + + FCS + + +2 + + +4 + + D + + + Landing Gear + + +5 + + + Sensors + + +1 + + +2 + + +5 + + + Life Support + + +2 + + + + + + + + + PILOT DATA + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + +1 + 2 + 5 + +2 + 3 + 7 + +3 + 4 + 10 + +4 + 5 + 11 + +5 + 6 + Dead + Hits Taken + Consciousness # + Modifier + + + + + + + + + VELOCITY RECORD + + + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + + + + + + + + HEAT DATA + + + Heat + Level* + Effects + 30 + Shutdown + 28 + Ammo Exp avoid on 8+ + 27 + Pilot damage, avoid on 9+ + 26 + Shutdown, avoid on 10+ + 25 + Random Movement, + avoid on 10+ + 24 + +4 Modifier to Fire + 23 + Ammo Exp avoid on 6+ + 22 + Shutdown, avoid on 8+ + 21 + Pilot damage, avoid on 6+ + 20 + Random Movement, + avoid on 8+ + 19 + Ammo Exp avoid on 4+ + 18 + Shutdown, avoid on 6+ + 17 + +3 Modifier to Fire + 15 + Random Movement, + avoid on 7+ + 14 + Shutdown, avoid on 4+ + 13 + +2 Modifier to Fire + 10 + Random Movement, + avoid on 6+ + 8 + +1 Modifier to Fire + 5 + Random Movement, + avoid on 5+ + Heat Sinks: + 10 + + + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27* + + 26* + + 25* + + 24* + + 23* + + 22* + + 21* + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27* + + 26* + + 25* + + 24* + + 23* + + 22* + + 21* + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + + + + EXTERNAL STORES/BOMBS + + + + Key: + HE - High Explosive + LG - Laser Guided + C - Cluster + RL - Rocket Launcher + + + + diff --git a/megameklab/data/images/recordsheets/templates_iso/mek_biped_default.svg b/megameklab/data/images/recordsheets/templates_iso/mek_biped_default.svg index 88a206497..887d8f389 100644 --- a/megameklab/data/images/recordsheets/templates_iso/mek_biped_default.svg +++ b/megameklab/data/images/recordsheets/templates_iso/mek_biped_default.svg @@ -1341,7 +1341,128 @@ /> + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2017,7 +2138,8 @@ >( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2035,7 +2156,8 @@ >( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/megameklab/data/images/recordsheets/templates_iso/mek_quadvee_default.svg b/megameklab/data/images/recordsheets/templates_iso/mek_quadvee_default.svg index 80b5ff306..3e73128c1 100644 --- a/megameklab/data/images/recordsheets/templates_iso/mek_quadvee_default.svg +++ b/megameklab/data/images/recordsheets/templates_iso/mek_quadvee_default.svg @@ -1752,7 +1752,8 @@ >Torso + + + + + + + + + + + + + + + + + + + + ( 0 ) diff --git a/megameklab/data/images/recordsheets/templates_iso/mek_quadvee_toheat.svg b/megameklab/data/images/recordsheets/templates_iso/mek_quadvee_toheat.svg index a2c140f4b..0034f72e5 100644 --- a/megameklab/data/images/recordsheets/templates_iso/mek_quadvee_toheat.svg +++ b/megameklab/data/images/recordsheets/templates_iso/mek_quadvee_toheat.svg @@ -1752,7 +1752,8 @@ >Torso + + + + + + + + + + + + + + + + + + + + ( 0 ) diff --git a/megameklab/data/images/recordsheets/templates_iso/mek_tripod_default.svg b/megameklab/data/images/recordsheets/templates_iso/mek_tripod_default.svg index ef939c206..36ef51397 100644 --- a/megameklab/data/images/recordsheets/templates_iso/mek_tripod_default.svg +++ b/megameklab/data/images/recordsheets/templates_iso/mek_tripod_default.svg @@ -1317,7 +1317,8 @@ > + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - + + + + + + + + + + + + + - RECORD SHEET - © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. - - - - - - - VEHICLE DATA + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA - Type: - Lorem Ipsum - Movement Points: - Cruising: - 0 - Flanking: - 0 - Jumping: - 0 - Tonnage: - 0 - Tech Base: - Inner Sphere - Rules Level: - Standard - Role: - Lorem Ipsum - Movement Type: - Lorem Ipsum - Engine Type: - Lorem Ipsum - - Weapons & Equipment Inventory - (hexes) - - - BV: - 0 - + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + - - - - - - - CREW DATA + + + + + + + CREW DATA - Crew: - Lorem Ipsum - - Gunnery Skill: - 0 - - Driving Skill: - 0 - - - Commander Hit - - +1 + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 - - Driver Hit - - +2 + + Driver Hit + + +2 - Modifier to all skill rolls - Modifier to Driving skill rolls + Modifier to all skill rolls + Modifier to Driving skill rolls - - - - - - - CRITICAL DAMAGE + + + + + + + CRITICAL DAMAGE - - Engine Hit - + + Engine Hit + - - Sensor Hits - - +1 - - +2 - - +3 - - D + + Sensor Hits + + +1 + + +2 + + +3 + + D - - Motive System Hits - - +1 - - +2 - - +3 + + Motive System Hits + + +1 + + +2 + + +3 - Stabilizers - - Front - + Stabilizers + + Front + - - Left - + + Left + - - Right - + + Right + - - Rear - + + Rear + - - - - - - - NOTES + + + + + + + NOTES - - - - - - - - - - - - - - - - Right Side Armor( ) - - - Left Side Armor( ) - - - Front Armor( )Rear Armor( ) - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + Right Side Armor( ) + + + Left Side Armor( ) + + + Front Armor( )Rear Armor( ) + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - + + + + + + + + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + - - - - - + + + + + + + + + + - - - - - - - - - - + + + + - - - - - - - - - - + + - - \ No newline at end of file + diff --git a/megameklab/data/images/recordsheets/templates_iso/naval_turret_standard.svg b/megameklab/data/images/recordsheets/templates_iso/naval_turret_standard.svg index 41b3b19a2..e2b2c2fc1 100644 --- a/megameklab/data/images/recordsheets/templates_iso/naval_turret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_iso/naval_turret_standard.svg @@ -1,965 +1,4705 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - + + + + + + + + + + + + + - RECORD SHEET - © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. - - - - - - - VEHICLE DATA + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA - Type: - Lorem Ipsum - Movement Points: - Cruising: - 0 - Flanking: - 0 - Jumping: - 0 - Tonnage: - 0 - Tech Base: - Inner Sphere - Rules Level: - Standard - Role: - Lorem Ipsum - Movement Type: - Lorem Ipsum - Engine Type: - Lorem Ipsum - - Weapons & Equipment Inventory - (hexes) - - - BV: - 0 - + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + - - - - - - - CREW DATA + + + + + + + CREW DATA - Crew: - Lorem Ipsum - - Gunnery Skill: - 0 - - Driving Skill: - 0 - - - Commander Hit - - +1 - - - Driver Hit - - +2 - - Modifier to all skill rolls - Modifier to Driving skill rolls + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 + + + Driver Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls - - - - - - - CRITICAL DAMAGE + + + + + + + CRITICAL DAMAGE - - Turret Locked - - - - Engine Hit - - - - Sensor Hits - - +1 - - +2 - - +3 - - D - - - Motive System Hits - - +1 - - +2 - - +3 - - Stabilizers - - Front - - - - Left - - - - Right - - - - Rear - - - - Turret - + + Turret Locked + + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + + Motive System Hits + + +1 + + +2 + + +3 + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + Turret + - - - - - - - NOTES + + + + + + + NOTES - - - - - - - - - - - - - - - - - - - - - - Right Side Armor( ) - - - Left Side Armor( ) - - - Front Armor( )Rear Armor( ) - - - Turret Armor( ) - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + Right Side Armor( ) + + + Left Side Armor( ) + + + Front Armor( )Rear Armor( ) + + + Turret Armor( ) + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - + + + + + + + + + - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - + + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + - - - - - + + + + + - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - \ No newline at end of file + diff --git a/megameklab/data/images/recordsheets/templates_iso/smallcraft_aerodyne_default.svg b/megameklab/data/images/recordsheets/templates_iso/smallcraft_aerodyne_default.svg index 193b7c0b8..bad4957a9 100644 --- a/megameklab/data/images/recordsheets/templates_iso/smallcraft_aerodyne_default.svg +++ b/megameklab/data/images/recordsheets/templates_iso/smallcraft_aerodyne_default.svg @@ -1098,14 +1098,124 @@ /> - - - - + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - + + + + + + + + + + + + + - RECORD SHEET - © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. - - - - - - - VEHICLE DATA + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA - Type: - Lorem Ipsum - Movement Points: - Cruising: - 0 - Flanking: - 0 - Jumping: - 0 - Tonnage: - 0 - Tech Base: - Inner Sphere - Rules Level: - Standard - Role: - Lorem Ipsum - Movement Type: - Lorem Ipsum - Engine Type: - Lorem Ipsum - - Weapons & Equipment Inventory - (hexes) - - - BV: - 0 - + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + - - - - - - - CREW DATA + + + + + + + CREW DATA - Crew: - Lorem Ipsum - - Gunnery Skill: - 0 - - Driving Skill: - 0 - - - Commander Hit - - +1 + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 - - Driver Hit - - +2 + + Driver Hit + + +2 - Modifier to all skill rolls - Modifier to Driving skill rolls + Modifier to all skill rolls + Modifier to Driving skill rolls - - - - - - - CRITICAL DAMAGE + + + + + + + CRITICAL DAMAGE - - Engine Hit - + + Engine Hit + - - Sensor Hits - - +1 - - +2 - - +3 - - D + + Sensor Hits + + +1 + + +2 + + +3 + + D - - Motive System Hits - - +1 - - +2 - - +3 + + Motive System Hits + + +1 + + +2 + + +3 - Stabilizers - - Front - + Stabilizers + + Front + - - Left - + + Left + - - Right - + + Right + - - Rear - + + Rear + - - - - - - - NOTES + + + + + + + NOTES - - - - - - - - - - - - - - - - Right Side Armor( ) - - - Left Side Armor( ) - - - Front Armor( )Rear Armor( ) - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + Right Side Armor( ) + + + Left Side Armor( ) + + + Front Armor( )Rear Armor( ) + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - + + + + + + + + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + - - - - - + + + + + + + + + + - - - - - - - - - - + + + + - - - - - - - - - - + + - - \ No newline at end of file + diff --git a/megameklab/data/images/recordsheets/templates_iso/submarine_turret_standard.svg b/megameklab/data/images/recordsheets/templates_iso/submarine_turret_standard.svg index e00fc8fd8..d509512f5 100644 --- a/megameklab/data/images/recordsheets/templates_iso/submarine_turret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_iso/submarine_turret_standard.svg @@ -1,1003 +1,4941 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - + + + + + + + + + + + + + - RECORD SHEET - © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. - - - - - - - VEHICLE DATA + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA - Type: - Lorem Ipsum - Movement Points: - Cruising: - 0 - Flanking: - 0 - Jumping: - 0 - Tonnage: - 0 - Tech Base: - Inner Sphere - Rules Level: - Standard - Role: - Lorem Ipsum - Movement Type: - Lorem Ipsum - Engine Type: - Lorem Ipsum - - Weapons & Equipment Inventory - (hexes) - - - BV: - 0 - + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + - - - - - - - CREW DATA + + + + + + + CREW DATA - Crew: - Lorem Ipsum - - Gunnery Skill: - 0 - - Driving Skill: - 0 - - - Commander Hit - - +1 - - - Driver Hit - - +2 - - Modifier to all skill rolls - Modifier to Driving skill rolls + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 + + + Driver Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls - - - - - - - CRITICAL DAMAGE + + + + + + + CRITICAL DAMAGE - - Turret Locked - - - - Engine Hit - - - - Sensor Hits - - +1 - - +2 - - +3 - - D - - - Motive System Hits - - +1 - - +2 - - +3 - - Stabilizers - - Front - - - - Left - - - - Right - - - - Rear - - - - Turret - + + Turret Locked + + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + + Motive System Hits + + +1 + + +2 + + +3 + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + Turret + - - - - - - - NOTES + + + + + + + NOTES - - - - - - - - - - - - - - - - - - - - - - Right Side Armor( ) - - - Left Side Armor( ) - - - Front Armor( )Rear Armor( ) - - - Turret Armor( ) - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + Right Side Armor( ) + + + Left Side Armor( ) + + + Front Armor( )Rear Armor( ) + + + Turret Armor( ) + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - + + + + + + + + + - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - + + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + - - - - - + + + + + - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - \ No newline at end of file + diff --git a/megameklab/data/images/recordsheets/templates_iso/vehicle_dualturret_standard.svg b/megameklab/data/images/recordsheets/templates_iso/vehicle_dualturret_standard.svg index 9a2df974f..2ae3cb35f 100644 --- a/megameklab/data/images/recordsheets/templates_iso/vehicle_dualturret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_iso/vehicle_dualturret_standard.svg @@ -1241,6 +1241,224 @@ > + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/megameklab/data/images/recordsheets/templates_iso/vehicle_noturret_standard.svg b/megameklab/data/images/recordsheets/templates_iso/vehicle_noturret_standard.svg index a59bafd86..7b156f48e 100644 --- a/megameklab/data/images/recordsheets/templates_iso/vehicle_noturret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_iso/vehicle_noturret_standard.svg @@ -1067,6 +1067,102 @@ > + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/megameklab/data/images/recordsheets/templates_iso/vehicle_turret_standard.svg b/megameklab/data/images/recordsheets/templates_iso/vehicle_turret_standard.svg index 8b1172d9a..8185462d5 100644 --- a/megameklab/data/images/recordsheets/templates_iso/vehicle_turret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_iso/vehicle_turret_standard.svg @@ -1156,6 +1156,102 @@ > + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/megameklab/data/images/recordsheets/templates_iso/vtol_noturret_standard.svg b/megameklab/data/images/recordsheets/templates_iso/vtol_noturret_standard.svg index 61655630a..27f29cc82 100644 --- a/megameklab/data/images/recordsheets/templates_iso/vtol_noturret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_iso/vtol_noturret_standard.svg @@ -1025,6 +1025,157 @@ > + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.VEHICLE DATAType:Lorem IpsumMovement Points:Cruising:0Flanking:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Type:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0CREW DATACrew:Lorem IpsumGunnery Skill:0Driving Skill:0Commander Hit+1Driver Hit+2Modifier to all skill rollsModifier to Driving skill rollsCRITICAL DAMAGEEngine HitSensor Hits+1+2+3DMotive System Hits+1+2+3StabilizersFrontLeftRightRearNOTES - - - - - - - - - - -Left Side Armor - ( )Right Side Armor( )Front Armor( )Rear Armor( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ARMOR DIAGRAM - Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA + + + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + CREW DATA + + + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 + + + Driver Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls + + + + + + + + CRITICAL DAMAGE + + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + + Motive System Hits + + +1 + + +2 + + +3 + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + + + + + + + NOTES + + + + + + + + + + + + + + + + Left Side Armor( ) + + + Right Side Armor( ) + + + Front Armor( )Rear Armor( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ARMOR DIAGRAM + + Standard + + + + diff --git a/megameklab/data/images/recordsheets/templates_iso/wige_turret_standard.svg b/megameklab/data/images/recordsheets/templates_iso/wige_turret_standard.svg index 7f1cfe46d..8b691f060 100644 --- a/megameklab/data/images/recordsheets/templates_iso/wige_turret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_iso/wige_turret_standard.svg @@ -1102,6 +1102,26 @@ /> + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.DROPSHIP DATAType:Lorem IpsumName:Lorem IpsumThrust:SafeThrust:0Maximum Thrust:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumWeapons & Equipment InventoryBV:0NOTESARMOR DIAGRAMStandard Scale -Structural Integrity:0 -NoseDamage Threshold(Total Armor) ( )Right WingDamageThreshold(Total Armor) ( )AftDamage Threshold(Total Armor) ( )Left WingDamageThreshold(Total Armor) ( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ABCDEFAdvancedMovementCompassCRITICAL DAMAGEAvionics+1+2+5Landing Gear+5FCS24DLife Support+2Sensors+1+2+5K-F BoomDThrustersDocking CollarDLeft+1+2+3DRight+1+2+3DEngine-1-2-3-4-5DPILOT DATAGunnery Skill:0Piloting Skill:01+12+23+34+45+56Incp.Hits TakenModifierCrew:0Passengers:0Other:0Marines:0BattleArmor:0Life Boats/Escape Pods: %d/%dVELOCITY RECORDTurn #ThrustVelocityEffective VelocityAltitude12345678910Turn #ThrustVelocityEffective VelocityAltitude11121314151617181920HEAT DATAHeat Sinks:0(0)Heat Generation Per Arc:Nose:0Left/Right Wing:0/0Left/Right Wing (Rear):0/0Aft:0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + DROPSHIP DATA + + + Type: + Lorem Ipsum + Name: + Lorem Ipsum + + Thrust: + SafeThrust: + 0 + Maximum Thrust: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + + Weapons & Equipment Inventory + + + BV: + 0 + + + + + + + + + NOTES + + + + + + + + ARMOR DIAGRAM + + Standard Scale + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Structural Integrity:0 + NoseDamage Threshold(Total Armor) ( ) + Right WingDamageThreshold(Total Armor) ( ) + AftDamage Threshold(Total Armor) ( ) + Left WingDamageThreshold(Total Armor) ( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A + B + C + D + E + F + Advanced + Movement + Compass + + + + + + + + + CRITICAL DAMAGE + + + + Avionics + + +1 + + +2 + + +5 + + + Landing Gear + + +5 + + + FCS + + 2 + + 4 + + D + + + Life Support + + +2 + + + Sensors + + +1 + + +2 + + +5 + + + K-F Boom + + D + + Thrusters + + Docking Collar + + D + + + Left + + +1 + + +2 + + +3 + + D + + + Right + + +1 + + +2 + + +3 + + D + + + Engine + + -1 + + -2 + + -3 + + -4 + + -5 + + D + + + + + + + + + PILOT DATA + + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + +1 + 2 + +2 + 3 + +3 + 4 + +4 + 5 + +5 + 6 + Incp. + Hits Taken + Modifier + + Crew: + 0 + Passengers: + 0 + Other: + 0 + Marines: + 0 + BattleArmor: + 0 + Life Boats/Escape Pods: %d/%d + + + + + + + + VELOCITY RECORD + + + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + + + + + + + + HEAT DATA + + + Heat Sinks: + 0 + (0) + Heat Generation Per Arc: + Nose: + 0 + Left/Right Wing: + 0/0 + Left/Right Wing (Rear): + 0/0 + Aft: + 0 + + + diff --git a/megameklab/data/images/recordsheets/templates_us/dropship_spheroid_default.svg b/megameklab/data/images/recordsheets/templates_us/dropship_spheroid_default.svg index 644ae2ee9..fbf20558c 100644 --- a/megameklab/data/images/recordsheets/templates_us/dropship_spheroid_default.svg +++ b/megameklab/data/images/recordsheets/templates_us/dropship_spheroid_default.svg @@ -1,1590 +1,4496 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.DROPSHIP DATAType:Lorem IpsumName:Lorem IpsumThrust:SafeThrust:0Maximum Thrust:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumWeapons & Equipment InventoryBV:0NOTESARMOR DIAGRAMStandard Scale -Structural Integrity:0 -Nose DamageThreshold(Total Armor) ( )Right SideDamageThreshold(Total Armor) ( )Aft DamageThreshold(Total Armor) ( )Left SideDamageThreshold(Total Armor) ( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ABCDEFAdvancedMovementCompassCRITICAL DAMAGEAvionics+1+2+5Landing Gear+5FCS24DLife Support+2Sensors+1+2+5K-F BoomDThrustersDocking CollarDLeft+1+2+3DRight+1+2+3DEngine-1-2-3-4-5DPILOT DATAGunnery Skill:0Piloting Skill:01+12+23+34+45+56Incp.Hits TakenModifierCrew:0Passengers:0Other:0Marines:0BattleArmor:0Life Boats/Escape Pods: %d/%dVELOCITY RECORDTurn #ThrustVelocityEffective VelocityAltitude12345678910Turn #ThrustVelocityEffective VelocityAltitude11121314151617181920HEAT DATAHeat Sinks:0(0)Heat Generation Per Arc:Nose:0Left/Right Fore:0/0Left/Right Aft:0/0Aft:0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + DROPSHIP DATA + + + Type: + Lorem Ipsum + Name: + Lorem Ipsum + + Thrust: + SafeThrust: + 0 + Maximum Thrust: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + + Weapons & Equipment Inventory + + + BV: + 0 + + + + + + + + + NOTES + + + + + + + + ARMOR DIAGRAM + + Standard Scale + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Structural Integrity:0 + Nose DamageThreshold(Total Armor) ( ) + Right SideDamageThreshold(Total Armor) ( ) + Aft DamageThreshold(Total Armor) ( ) + Left SideDamageThreshold(Total Armor) ( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A + B + C + D + E + F + Advanced + Movement + Compass + + + + + + + + + CRITICAL DAMAGE + + + + Avionics + + +1 + + +2 + + +5 + + + Landing Gear + + +5 + + + FCS + + 2 + + 4 + + D + + + Life Support + + +2 + + + Sensors + + +1 + + +2 + + +5 + + + K-F Boom + + D + + Thrusters + + Docking Collar + + D + + + Left + + +1 + + +2 + + +3 + + D + + + Right + + +1 + + +2 + + +3 + + D + + + Engine + + -1 + + -2 + + -3 + + -4 + + -5 + + D + + + + + + + + + PILOT DATA + + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + +1 + 2 + +2 + 3 + +3 + 4 + +4 + 5 + +5 + 6 + Incp. + Hits Taken + Modifier + + Crew: + 0 + Passengers: + 0 + Other: + 0 + Marines: + 0 + BattleArmor: + 0 + Life Boats/Escape Pods: %d/%d + + + + + + + + VELOCITY RECORD + + + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + + + + + + + + HEAT DATA + + + Heat Sinks: + 0 + (0) + Heat Generation Per Arc: + Nose: + 0 + Left/Right Fore: + 0/0 + Left/Right Aft: + 0/0 + Aft: + 0 + + + diff --git a/megameklab/data/images/recordsheets/templates_us/fighter_aerospace_default.svg b/megameklab/data/images/recordsheets/templates_us/fighter_aerospace_default.svg index f38deec78..f6c8a2c8d 100644 --- a/megameklab/data/images/recordsheets/templates_us/fighter_aerospace_default.svg +++ b/megameklab/data/images/recordsheets/templates_us/fighter_aerospace_default.svg @@ -1,1939 +1,5999 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.FIGHTER DATAType:Lorem IpsumThrust:SafeThrust:0Maximum Thrust:0Tonnage:0Tech Base:Inner SphereRules Level:StandardEngine Type:Lorem IpsumRole:Lorem IpsumWeapons & Equipment InventoryBV:0NOTESARMOR DIAGRAM - - Standard - -StructuralIntegrity: -Nose Damage Threshold (Total Armor) ( )Right WingDamage Threshold(Total Armor) ( )Aft Damage Threshold(Total Armor) ( )Left WingDamage Threshold(Total Armor) ( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ABCDEFAdvancedMovementCompassCRITICAL DAMAGEAvionics+1+2+5Engine24DFCS+2+4DLanding Gear+5Sensors+1+2+5Life Support+2PILOT DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:013+125+237+3410+4511+56DeadHits TakenConsciousness #ModifierVELOCITY RECORDTurn #ThrustVelocityEffective VelocityAltitude12345678910Turn #ThrustVelocityEffective VelocityAltitude11121314151617181920HEAT DATAHeatLevel*Effects30Shutdown28Ammo Exp avoid on 8+27Pilot damage, avoid on 9+26Shutdown, avoid on 10+25Random Movement, avoid on 10+24+4 Modifier to Fire23Ammo Exp avoid on 6+22Shutdown, avoid on 8+21Pilot damage, avoid on 6+20Random Movement, avoid on 8+19Ammo Exp avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15Random Movement, avoid on 7+14Shutdown, avoid on 4+13+2 Modifier to Fire10Random Movement, avoid on 6+8+1 Modifier to Fire5Random Movement, avoid on 5+Heat Sinks:10HeatScaleOverflow30*2928*27*26*25*24*23*22*21*20*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow30*2928*27*26*25*24*23*22*21*20*19*18*17*1615*14*13*121110*98*765*43210EXTERNAL STORES/BOMBSKey:HE - High ExplosiveLG - Laser GuidedC - ClusterRL - Rocket Launcher + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + FIGHTER DATA + + + Type: + Lorem Ipsum + Thrust: + SafeThrust: + 0 + Maximum Thrust: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Engine Type: + Lorem Ipsum + Role: + Lorem Ipsum + + Weapons & Equipment Inventory + + + BV: + 0 + + + + + + + + + NOTES + + + + + + + + ARMOR DIAGRAM + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + StructuralIntegrity: + Nose Damage Threshold (Total Armor) ( ) + Right WingDamage Threshold(Total Armor) ( ) + Aft Damage Threshold(Total Armor) ( ) + Left WingDamage Threshold(Total Armor) ( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A + B + C + D + E + F + Advanced + Movement + Compass + + + + + + + + + CRITICAL DAMAGE + + + + Avionics + + +1 + + +2 + + +5 + + + Engine + + 2 + + 4 + + D + + + FCS + + +2 + + +4 + + D + + + Landing Gear + + +5 + + + Sensors + + +1 + + +2 + + +5 + + + Life Support + + +2 + + + + + + + + + PILOT DATA + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + +1 + 2 + 5 + +2 + 3 + 7 + +3 + 4 + 10 + +4 + 5 + 11 + +5 + 6 + Dead + Hits Taken + Consciousness # + Modifier + + + + + + + + + VELOCITY RECORD + + + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + + + + + + + + HEAT DATA + + + Heat + Level* + Effects + 30 + Shutdown + 28 + Ammo Exp avoid on 8+ + 27 + Pilot damage, avoid on 9+ + 26 + Shutdown, avoid on 10+ + 25 + Random Movement, + avoid on 10+ + 24 + +4 Modifier to Fire + 23 + Ammo Exp avoid on 6+ + 22 + Shutdown, avoid on 8+ + 21 + Pilot damage, avoid on 6+ + 20 + Random Movement, avoid on 8+ + 19 + Ammo Exp avoid on 4+ + 18 + Shutdown, avoid on 6+ + 17 + +3 Modifier to Fire + 15 + Random Movement, avoid on 7+ + 14 + Shutdown, avoid on 4+ + 13 + +2 Modifier to Fire + 10 + Random Movement, avoid on 6+ + 8 + +1 Modifier to Fire + 5 + Random Movement, avoid on 5+ + Heat Sinks: + 10 + + + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27* + + 26* + + 25* + + 24* + + 23* + + 22* + + 21* + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27* + + 26* + + 25* + + 24* + + 23* + + 22* + + 21* + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + + + + EXTERNAL STORES/BOMBS + + + + Key: + HE - High Explosive + LG - Laser Guided + C - Cluster + RL - Rocket Launcher + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_biped_default.svg b/megameklab/data/images/recordsheets/templates_us/mek_biped_default.svg index 672b9a671..024430df5 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_biped_default.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_biped_default.svg @@ -1,2468 +1,7934 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumMovement Points:Walking:0Running:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAWARRIOR DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness # - - - - ARMOR DIAGRAM - - Standard - - - - - DC - DA - DC - DA - - - HeadCenterTorso - Right TorsoLeft TorsoRightLegLeftLegCenterTorsoTorso RearRightLeftTorso Rear - Left ArmRight Arm - - - - - - - - - - - - - - - - - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - - CRITICAL TABLE1-34-61-34-61-34-61-34-61-34-6Engine HitsGyro HitsSensor HitsLife Support - - Damage TransferDiagram - - - - - - INTERNAL STRUCTURE DIAGRAM - - - Standard Structure - - - - - HeadCenterTorsoRightLegLeftArm - RightArmLeft Torso Right TorsoLeftLeg - - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - - HEAT DATAHeatLevel*Effects30Shutdown28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25 - -5 Movement Points - 24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points8+1 Modifier to Fire5-1 Movement PointsHeat Sinks:10(Partial Wing +3)HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + 'MECH DATA + + + Type: + Lorem Ipsum + Movement Points: + Walking: + 0 + Running: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + WARRIOR DATA + + + + + + + + + + + WARRIOR DATA + + + + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + + + + + ARMOR DIAGRAM + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + DC + DA + + + + + + + + + + + + + + + + + + + + DC + DA + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HeadCenterTorso + Right TorsoLeft TorsoRightLegLeftLegCenterTorsoTorso RearRightLeftTorso Rear + + + Left ArmRight Arm + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + CRITICAL TABLE + + + 1-3 + 4-6 + + 1-3 + 4-6 + + 1-3 + 4-6 + + 1-3 + 4-6 + + + + + 1-3 + 4-6 + + + Engine Hits + + + + Gyro Hits + + + + Sensor Hits + + + Life Support + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage Transfer + Diagram + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + Standard Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HeadCenterTorsoRightLegLeftArm + RightArmLeft Torso Right TorsoLeftLeg + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HEAT DATA + + + Heat + Level* + Effects + 30 + Shutdown + 28 + Ammo Exp, avoid on 8+ + 26 + Shutdown, avoid on 10+ + 25 + -5 Movement Points + 24 + +4 Modifier to Fire + 23 + Ammo Exp, avoid on 6+ + 22 + Shutdown, avoid on 8+ + 20 + -4 Movement Points + 19 + Ammo Exp, avoid on 4+ + 18 + Shutdown, avoid on 6+ + 17 + +3 Modifier to Fire + 15 + -3 Movement Points + 14 + Shutdown, avoid on 4+ + 13 + +2 Modifier to Fire + 10 + -2 Movement Points + 8 + +1 Modifier to Fire + 5 + -1 Movement Points + Heat Sinks: + 10 + (Partial Wing +3) + + + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_biped_toheat.svg b/megameklab/data/images/recordsheets/templates_us/mek_biped_toheat.svg index 5fea6e88c..7b295a197 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_biped_toheat.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_biped_toheat.svg @@ -1,2672 +1,8951 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumMovement Points:Walking:0Running:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAWARRIOR DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness # - - - ARMOR DIAGRAM - - Standard - - - - -DC -DA -DC -DA - - -HeadCenterTorso -Right TorsoLeft TorsoRightLegLeftLegCenterTorsoTorso RearRightLeftTorso Rear -Left ArmRight Arm - - - - - - - - - - - - - - - - - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - -CRITICAL TABLE1-34-61-34-61-34-61-34-61-34-6Engine HitsGyro HitsSensor HitsLife Support - -Damage TransferDiagram - - - - - INTERNAL STRUCTURE DIAGRAM - - - Standard Structure - - - - -HeadCenterTorsoRightLegLeftArm -RightArmLeft Torso Right TorsoLeftLeg - - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - -HEAT DATAHeatHeatLevel*Level*EffectsEffects50Shutdown49-9 Movement Points48+7 Modifier to Fire47Pilot damage, avoid on -10+46Shutdown, avoid on 20+45Ammo Explosion44System failure, avoid on 10+43-8 Movement Points42Shutdown, avoid on 18+41+6 Modifier to Fire40Ammo Exp, avoid on 12+39Pilot damage, avoid on 10+38Shutdown, avoid on 16+37-7 Movement Points36System failure, avoid on 8+35Ammo Exp, avoid on 10+34Shutdown, avoid on 14+33+5 Modifier to Fire32Pilot damage, avoid on 8+31-6 Movement Points30Shutdown, avoid on 12+28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25-5 Movement Points24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points8+1 Modifier to Fire5-1 Movement PointsHeat Sinks:10(Partial Wing +3)HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + 'MECH DATA + + + Type: + Lorem Ipsum + Movement Points: + Walking: + 0 + Running: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + WARRIOR DATA + + + + + + + + + + + WARRIOR DATA + + + + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + + + + + ARMOR DIAGRAM + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + DC + DA + + + + + + + + + + + + + + + + + + + + DC + DA + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HeadCenterTorso + Right TorsoLeft TorsoRightLegLeftLegCenterTorsoTorso RearRightLeftTorso Rear + + + Left ArmRight Arm + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + CRITICAL TABLE + + + 1-3 + 4-6 + + 1-3 + 4-6 + + 1-3 + 4-6 + + 1-3 + 4-6 + + + + + 1-3 + 4-6 + + + Engine Hits + + + + Gyro Hits + + + + Sensor Hits + + + Life Support + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage Transfer + Diagram + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + Standard Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HeadCenterTorsoRightLegLeftArm + RightArmLeft Torso Right TorsoLeftLeg + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HEAT DATA + + + Heat + Heat + Level* + Level* + Effects + Effects + 50 + Shutdown + 49 + -9 Movement Points + 48 + +7 Modifier to Fire + 47 + Pilot damage, avoid on -10+ + 46 + Shutdown, avoid on 20+ + 45 + Ammo Explosion + 44 + System failure, avoid on 10+ + 43 + -8 Movement Points + 42 + Shutdown, avoid on 18+ + 41 + +6 Modifier to Fire + 40 + Ammo Exp, avoid on 12+ + 39 + Pilot damage, avoid on 10+ + 38 + Shutdown, avoid on 16+ + 37 + -7 Movement Points + 36 + System failure, avoid on 8+ + 35 + Ammo Exp, avoid on 10+ + 34 + Shutdown, avoid on 14+ + 33 + +5 Modifier to Fire + 32 + Pilot damage, avoid on 8+ + 31 + -6 Movement Points + 30 + Shutdown, avoid on 12+ + 28 + Ammo Exp, avoid on 8+ + 26 + Shutdown, avoid on 10+ + 25 + -5 Movement Points + 24 + +4 Modifier to Fire + 23 + Ammo Exp, avoid on 6+ + 22 + Shutdown, avoid on 8+ + 20 + -4 Movement Points + 19 + Ammo Exp, avoid on 4+ + 18 + Shutdown, avoid on 6+ + 17 + +3 Modifier to Fire + 15 + -3 Movement Points + 14 + Shutdown, avoid on 4+ + 13 + +2 Modifier to Fire + 10 + -2 Movement Points + 8 + +1 Modifier to Fire + 5 + -1 Movement Points + Heat Sinks: + 10 + (Partial Wing +3) + + + + + Heat + Scale + + Overflow + + 50 + + 49 + + 48 + + 47 + + 46 + + 45 + + 44 + + 43 + + 42 + + 41 + + 40 + + 39 + + 38 + + 37 + + 36 + + 35 + + 34 + + 33 + + 32 + + 31 + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + Heat + Scale + + Overflow + + 50 + + 49 + + 48 + + 47 + + 46 + + 45 + + 44 + + 43 + + 42 + + 41 + + 40 + + 39 + + 38 + + 37 + + 36 + + 35 + + 34 + + 33 + + 32 + + 31 + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_lam_default.svg b/megameklab/data/images/recordsheets/templates_us/mek_lam_default.svg index 46ffeb798..afeff0274 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_lam_default.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_lam_default.svg @@ -1,2491 +1,8303 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumTonnage:Lorem IpsumTech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Points:BattleMechWalking:0Running:0Jumping:0AirMechWalking:0Running:0Cruising:0Flanking:0FighterSafe Thrust:0Max Thrust:0Engine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAName:Lorem IpsumBattleMechGunnery Skill:0Piloting Skill:0AerospaceGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #ABCDEFAdvancedMovementCompassARMOR DIAGRAM - Standard - -DC -DA -DC -DA - - -HeadCenterTorso -Right TorsoLeft TorsoRightLegLeftLegCenterTorsoTorso RearRightLeftTorso Rear -Left ArmRight Arm - - - - - - - - - - - - - - - - - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - -CRITICAL TABLE1-34-61-34-61-34-61-34-61-34-6Avionics HitsEngine HitsGyro HitsSensor HitsLanding GearLife SupportStructural Integrity - -Damage TransferDiagram - -INTERNAL STRUCTURE DIAGRAM - - Standard Structure - - -HeadCenterTorsoRightLegLeftArm -RightArmLeft Torso Right TorsoLeftLeg - - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - -HEAT DATAHeatLevel*Effects30Shutdown28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25-5 Movement Points/Rand. Movement 10+24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points/Rand. Movement 8+19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points/Rand. Movement 7+14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points/Rand. Movement 6+8+1 Modifier to Fire5-1 Movement Points/Rand. Movement 5+Heat Sinks:10(AirMech +3)HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All + rights reserved. + Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for + personal use. + + + + + + + + 'MECH DATA + + + + Type: + + Lorem Ipsum + + Tonnage: + + Lorem Ipsum + + Tech Base: + + Inner Sphere + + Rules Level: + + Standard + + Role: + + Lorem Ipsum + + Movement Points: + + BattleMech + + Walking: + + 0 + + Running: + + 0 + + Jumping: + + 0 + + AirMech + + Walking: + + 0 + + Running: + + 0 + + Cruising: + + 0 + + Flanking: + + 0 + + Fighter + + Safe Thrust: + + 0 + + Max Thrust: + + 0 + + Engine Type: + + Lorem Ipsum + + + Weapons & Equipment Inventory + + (hexes) + + + + BV: + + 0 + + + + + + + + + + WARRIOR DATA + + + + + + + Name: + + Lorem Ipsum + + + BattleMech + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + Aerospace + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + + + + + + A + + B + + C + + D + + E + + F + + Advanced + + Movement + + Compass + + + + + + ARMOR DIAGRAM + + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + DC + + DA + + + + + + + + + + + + + + + + + + + + + DC + + DA + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Head + Center + Torso + + Right Torso + Left Torso + Right + Leg + Left + Leg + Center + Torso + Torso Rear + RightLeft + Torso Rear + + + + Left Arm + Right Arm + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + CRITICAL TABLE + + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + + + + 1-3 + + 4-6 + + + + Avionics Hits + + + + + Engine Hits + + + + + Gyro Hits + + + + + Sensor Hits + + + + Landing Gear + + + Life Support + + + Structural Integrity + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage Transfer + + Diagram + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + + Standard + Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Head + Center + Torso + Right + Leg + Left + Arm + + Right + Arm + Left Torso Right Torso + Left + Leg + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HEAT DATA + + + + Heat + + Level* + + Effects + + 30 + + Shutdown + + 28 + + Ammo Exp, avoid on 8+ + + 26 + + Shutdown, avoid on 10+ + + 25 + + -5 Movement Points + + /Rand. Movement 10+ + + 24 + + +4 Modifier to Fire + + 23 + + Ammo Exp, avoid on 6+ + + 22 + + Shutdown, avoid on 8+ + + 20 + + -4 Movement Points + + /Rand. Movement 8+ + + 19 + + Ammo Exp, avoid on 4+ + + 18 + + Shutdown, avoid on 6+ + + 17 + + +3 Modifier to Fire + + 15 + + -3 Movement Points + + /Rand. Movement 7+ + + 14 + + Shutdown, avoid on 4+ + + 13 + + +2 Modifier to Fire + + 10 + + -2 Movement Points + + /Rand. Movement 6+ + + 8 + + +1 Modifier to Fire + + 5 + + -1 Movement Points + + /Rand. Movement 5+ + + Heat Sinks: + + 10 + + (AirMech +3) + + + + + + Heat + + Scale + + + Overflow + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + Heat + + Scale + + + Overflow + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_lam_toheat.svg b/megameklab/data/images/recordsheets/templates_us/mek_lam_toheat.svg index 1c7939cc5..e36cc2a90 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_lam_toheat.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_lam_toheat.svg @@ -1,2697 +1,7105 @@ - + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - + + - + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumTonnage:Lorem IpsumTech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Points:BattleMechWalking:0Running:0Jumping:0AirMechWalking:0Running:0Cruising:0Flanking:0FighterSafe Thrust:0Max Thrust:0Engine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAName:Lorem IpsumBattleMechGunnery Skill:0Piloting Skill:0AerospaceGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #ABCDEFAdvancedMovementCompassARMOR DIAGRAM - Standard - -DC -DA -DC -DA - - -HeadCenterTorso -Right TorsoLeft TorsoRightLegLeftLegCenterTorsoTorso RearRightLeftTorso Rear -Left ArmRight Arm - - - - - - - - - - - - - - - - - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - -CRITICAL TABLE1-34-61-34-61-34-61-34-61-34-6Avionics HitsEngine HitsGyro HitsSensor HitsLanding GearLife SupportStructural Integrity - -Damage TransferDiagram - -INTERNAL STRUCTURE DIAGRAM - - Standard Structure - - -HeadCenterTorsoRightLegLeftArm -RightArmLeft Torso Right TorsoLeftLeg - - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - ( 0 ) - -HEAT DATAHeatHeatLevel*Level*EffectsEffects50Shutdown49-9 Movement Points48+7 Modifier to Fire47Pilot damage, avoid on -10+46Shutdown, avoid on 20+45Ammo Explosion44System failure, avoid on 10+43-8 Movement Points42Shutdown, avoid on 18+41+6 Modifier to Fire40Ammo Exp, avoid on 12+39Pilot damage, avoid on 10+38Shutdown, avoid on 16+37-7 Movement Points36System failure, avoid on 8+35Ammo Exp, avoid on 10+34Shutdown, avoid on 14+33+5 Modifier to Fire32Pilot damage, avoid on 8+31-6 Movement Points30Shutdown, avoid on 12+28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25-5 Movement Points/Rand. Movement 10+24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points/Rand. Movement 8+19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points/Rand. Movement 7+14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points/Rand. Movement 6+8+1 Modifier to Fire5-1 Movement Points/Rand. Movement 5+Heat Sinks:10(AirMech +3)HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + + + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All + rights reserved. + + Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for + personal use. + + + + + + + + + 'MECH DATA + + + + Type: + + Lorem Ipsum + + Tonnage: + + Lorem Ipsum + + Tech Base: + + Inner Sphere + + Rules Level: + + Standard + + Role: + + Lorem Ipsum + + Movement Points: + + BattleMech + + Walking: + + 0 + + Running: + + 0 + + Jumping: + + 0 + + AirMech + + Walking: + + 0 + + Running: + + 0 + + Cruising: + + 0 + + Flanking: + + 0 + + Fighter + + Safe Thrust: + + 0 + + Max Thrust: + + 0 + + Engine Type: + + Lorem Ipsum + + + Weapons & Equipment Inventory + + (hexes) + + + + BV: + + 0 + + + + + + + + + + WARRIOR DATA + + + + + + + Name: + + Lorem Ipsum + + + BattleMech + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + Aerospace + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + + + + + + A + + B + + C + + D + + E + + F + + Advanced + + Movement + + Compass + + + + + + ARMOR DIAGRAM + + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + DC + + DA + + + + + + + + + + + + + + + + + + + + + DC + + DA + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Head + + Center + + Torso + + + + Right Torso + + Left Torso + + Right + + Leg + + Left + + Leg + + Center + + Torso + + Torso Rear + + RightLeft + + Torso Rear + + + + + + Left Arm + + Right Arm + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + CRITICAL TABLE + + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + + + + 1-3 + + 4-6 + + + + Avionics Hits + + + + + Engine Hits + + + + + Gyro Hits + + + + + Sensor Hits + + + + Landing Gear + + + Life Support + + + Structural Integrity + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage Transfer + + Diagram + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + + Standard + Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Head + + Center + + Torso + + Right + + Leg + + Left + + Arm + + + + Right + + Arm + + Left Torso Right Torso + + Left + + Leg + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HEAT DATA + + + + Heat + + Heat + + Level* + + Level* + + Effects + + Effects + + 50 + + Shutdown + + 49 + + -9 Movement Points + + 48 + + +7 Modifier to Fire + + 47 + + Pilot damage, avoid on -10+ + + 46 + + Shutdown, avoid on 20+ + + 45 + + Ammo Explosion + + 44 + + System failure, avoid on 10+ + + 43 + + -8 Movement Points + + 42 + + Shutdown, avoid on 18+ + + 41 + + +6 Modifier to Fire + + 40 + + Ammo Exp, avoid on 12+ + + 39 + + Pilot damage, avoid on 10+ + + 38 + + Shutdown, avoid on 16+ + + 37 + + -7 Movement Points + + 36 + + System failure, avoid on 8+ + + 35 + + Ammo Exp, avoid on 10+ + + 34 + + Shutdown, avoid on 14+ + + 33 + + +5 Modifier to Fire + + 32 + + Pilot damage, avoid on 8+ + + 31 + + -6 Movement Points + + 30 + + Shutdown, avoid on 12+ + + 28 + + Ammo Exp, avoid on 8+ + + 26 + + Shutdown, avoid on 10+ + + 25 + + -5 Movement Points + + /Rand. Movement 10+ + + 24 + + +4 Modifier to Fire + + 23 + + Ammo Exp, avoid on 6+ + + 22 + + Shutdown, avoid on 8+ + + 20 + + -4 Movement Points + + /Rand. Movement 8+ + + 19 + + Ammo Exp, avoid on 4+ + + 18 + + Shutdown, avoid on 6+ + + 17 + + +3 Modifier to Fire + + 15 + + -3 Movement Points + + /Rand. Movement 7+ + + 14 + + Shutdown, avoid on 4+ + + 13 + + +2 Modifier to Fire + + 10 + + -2 Movement Points + + /Rand. Movement 6+ + + 8 + + +1 Modifier to Fire + + 5 + + -1 Movement Points + + /Rand. Movement 5+ + + Heat Sinks: + + 10 + + (AirMech +3) + + + + + + Heat + + Scale + + + Overflow + + + 50 + + + 49 + + + 48 + + + 47 + + + 46 + + + 45 + + + 44 + + + 43 + + + 42 + + + 41 + + + 40 + + + 39 + + + 38 + + + 37 + + + 36 + + + 35 + + + 34 + + + 33 + + + 32 + + + 31 + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + Heat + + Scale + + + Overflow + + + 50 + + + 49 + + + 48 + + + 47 + + + 46 + + + 45 + + + 44 + + + 43 + + + 42 + + + 41 + + + 40 + + + 39 + + + 38 + + + 37 + + + 36 + + + 35 + + + 34 + + + 33 + + + 32 + + + 31 + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_quad_default.svg b/megameklab/data/images/recordsheets/templates_us/mek_quad_default.svg index 5b721068a..3d3ad4a2c 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_quad_default.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_quad_default.svg @@ -1,2096 +1,6765 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumMovement Points:Walking:0Running:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAWARRIOR DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #ARMOR DIAGRAM - Standard - -Center Torso RearTorso RearRightLeftTorso RearRightRear LegRightFront Leg -CenterTorso -LeftTorsoRightTorso -Head -LeftRear LegLeftFront Leg - - - - - - - - - - - - - - - -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - - -CRITICAL TABLE1-34-61-34-61-34-6Engine HitsGyro HitsSensor HitsLife Support -Damage TransferDiagram - -INTERNAL STRUCTURE DIAGRAM - - Standard Structure - - -HeadCenterTorsoLeftFront LegRightFront LegLeftRear LegRightRear LegLeftTorsoRightTorso - -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - -HEAT DATAHeatLevel*Effects30Shutdown28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25 - -5 Movement Points - 24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points8+1 Modifier to Fire5-1 Movement PointsHeat Sinks:10(Partial Wing +3)HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + 'MECH DATA + + + Type: + Lorem Ipsum + Movement Points: + Walking: + 0 + Running: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + WARRIOR DATA + + + + + + + + + + + WARRIOR DATA + + + + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + + + + + ARMOR DIAGRAM + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Center Torso RearTorso RearRightLeftTorso RearRightRear LegRightFront Leg + CenterTorso + LeftTorsoRightTorso + Head + LeftRear LegLeftFront Leg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + + CRITICAL TABLE + + + + + 1-3 + 4-6 + + 1-3 + 4-6 + + + + + 1-3 + 4-6 + + + Engine Hits + + + + Gyro Hits + + + + Sensor Hits + + + Life Support + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage Transfer + Diagram + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + Standard Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HeadCenterTorsoLeftFront LegRightFront LegLeftRear LegRightRear LegLeftTorsoRightTorso + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + + HEAT DATA + + + Heat + Level* + Effects + 30 + Shutdown + 28 + Ammo Exp, avoid on 8+ + 26 + Shutdown, avoid on 10+ + 25 + -5 Movement Points + 24 + +4 Modifier to Fire + 23 + Ammo Exp, avoid on 6+ + 22 + Shutdown, avoid on 8+ + 20 + -4 Movement Points + 19 + Ammo Exp, avoid on 4+ + 18 + Shutdown, avoid on 6+ + 17 + +3 Modifier to Fire + 15 + -3 Movement Points + 14 + Shutdown, avoid on 4+ + 13 + +2 Modifier to Fire + 10 + -2 Movement Points + 8 + +1 Modifier to Fire + 5 + -1 Movement Points + Heat Sinks: + 10 + (Partial Wing +3) + + + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_quad_toheat.svg b/megameklab/data/images/recordsheets/templates_us/mek_quad_toheat.svg index 3cd2585ed..e4405c1af 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_quad_toheat.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_quad_toheat.svg @@ -1,2302 +1,5960 @@ - + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - + + - + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumMovement Points:Walking:0Running:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAWARRIOR DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #ARMOR DIAGRAM - Standard - -Center Torso RearTorso RearRightLeftTorso RearRightRear LegRightFront Leg -CenterTorso -LeftTorsoRightTorso -Head -LeftRear LegLeftFront Leg - - - - - - - - - - - - - - - -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - - -CRITICAL TABLE1-34-61-34-61-34-6Engine HitsGyro HitsSensor HitsLife Support -Damage TransferDiagram - -INTERNAL STRUCTURE DIAGRAM - - Standard Structure - - -HeadCenterTorsoLeftFront LegRightFront LegLeftRear LegRightRear LegLeftTorsoRightTorso - -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - -HEAT DATAHeatHeatLevel*Level*EffectsEffects50Shutdown49-9 Movement Points48+7 Modifier to Fire47Pilot damage, avoid on -10+46Shutdown, avoid on 20+45Ammo Explosion44System failure, avoid on 10+43-8 Movement Points42Shutdown, avoid on 18+41+6 Modifier to Fire40Ammo Exp, avoid on 12+39Pilot damage, avoid on 10+38Shutdown, avoid on 16+37-7 Movement Points36System failure, avoid on 8+35Ammo Exp, avoid on 10+34Shutdown, avoid on 14+33+5 Modifier to Fire32Pilot damage, avoid on 8+31-6 Movement Points30Shutdown, avoid on 12+28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25-5 Movement Points24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points8+1 Modifier to Fire5-1 Movement PointsHeat Sinks:10(Partial Wing +3)HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + + + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All + rights reserved. + + Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for + personal use. + + + + + + + + + 'MECH DATA + + + + Type: + + Lorem Ipsum + + Movement Points: + + Walking: + + 0 + + Running: + + 0 + + Jumping: + + 0 + + Tonnage: + + 0 + + Tech Base: + + Inner Sphere + + Rules Level: + + Standard + + Role: + + Lorem Ipsum + + Engine Type: + + Lorem Ipsum + + + Weapons & Equipment Inventory + + (hexes) + + + + BV: + + 0 + + + + + + + + + + WARRIOR DATA + + + + + + + + + + + + WARRIOR DATA + + + + + + + Name: + + Lorem Ipsum + + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + Name: + + Lorem Ipsum + + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + + + + + ARMOR DIAGRAM + + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Center Torso Rear + + Torso Rear + + RightLeft + + Torso Rear + + Right + + Rear Leg + + Right + + Front Leg + + + + Center + + Torso + + + + Left + + Torso + + Right + + Torso + + + + Head + + + + Left + + Rear Leg + + Left + + Front Leg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + + CRITICAL TABLE + + + + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + + + + 1-3 + + 4-6 + + + + Engine Hits + + + + + Gyro Hits + + + + + Sensor Hits + + + + Life Support + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage Transfer + + Diagram + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + + Standard + Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Head + + Center + + Torso + + Left + + Front Leg + + Right + + Front Leg + + Left + + Rear Leg + + Right + + Rear Leg + + Left + + Torso + + Right + + Torso + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + + HEAT DATA + + + + Heat + + Heat + + Level* + + Level* + + Effects + + Effects + + 50 + + Shutdown + + 49 + + -9 Movement Points + + 48 + + +7 Modifier to Fire + + 47 + + Pilot damage, avoid on -10+ + + 46 + + Shutdown, avoid on 20+ + + 45 + + Ammo Explosion + + 44 + + System failure, avoid on 10+ + + 43 + + -8 Movement Points + + 42 + + Shutdown, avoid on 18+ + + 41 + + +6 Modifier to Fire + + 40 + + Ammo Exp, avoid on 12+ + + 39 + + Pilot damage, avoid on 10+ + + 38 + + Shutdown, avoid on 16+ + + 37 + + -7 Movement Points + + 36 + + System failure, avoid on 8+ + + 35 + + Ammo Exp, avoid on 10+ + + 34 + + Shutdown, avoid on 14+ + + 33 + + +5 Modifier to Fire + + 32 + + Pilot damage, avoid on 8+ + + 31 + + -6 Movement Points + + 30 + + Shutdown, avoid on 12+ + + 28 + + Ammo Exp, avoid on 8+ + + 26 + + Shutdown, avoid on 10+ + + 25 + + -5 Movement Points + + 24 + + +4 Modifier to Fire + + 23 + + Ammo Exp, avoid on 6+ + + 22 + + Shutdown, avoid on 8+ + + 20 + + -4 Movement Points + + 19 + + Ammo Exp, avoid on 4+ + + 18 + + Shutdown, avoid on 6+ + + 17 + + +3 Modifier to Fire + + 15 + + -3 Movement Points + + 14 + + Shutdown, avoid on 4+ + + 13 + + +2 Modifier to Fire + + 10 + + -2 Movement Points + + 8 + + +1 Modifier to Fire + + 5 + + -1 Movement Points + + Heat Sinks: + + 10 + + (Partial Wing +3) + + + + + + Heat + + Scale + + + Overflow + + + 50 + + + 49 + + + 48 + + + 47 + + + 46 + + + 45 + + + 44 + + + 43 + + + 42 + + + 41 + + + 40 + + + 39 + + + 38 + + + 37 + + + 36 + + + 35 + + + 34 + + + 33 + + + 32 + + + 31 + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + Heat + + Scale + + + Overflow + + + 50 + + + 49 + + + 48 + + + 47 + + + 46 + + + 45 + + + 44 + + + 43 + + + 42 + + + 41 + + + 40 + + + 39 + + + 38 + + + 37 + + + 36 + + + 35 + + + 34 + + + 33 + + + 32 + + + 31 + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_quadvee_default.svg b/megameklab/data/images/recordsheets/templates_us/mek_quadvee_default.svg index 194016dd0..d0c92199d 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_quadvee_default.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_quadvee_default.svg @@ -1,2214 +1,7110 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumMovement Points:Walking:0Running:0Jumping:0Vehicle:Cruising:0Flanking:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAWARRIOR DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #ARMOR DIAGRAM - Standard -RightRear LegRightFront Leg -Center Torso RearTorso RearRightLeftTorso Rear -CenterTorso -LeftTorso -RightTorso -Head -LeftRear LegLeftFront Leg - - - - - - - - - - - - - - - -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - - -CRITICAL TABLE1-34-61-34-61-34-6Engine HitsGyro HitsSensor HitsLife Support - -Damage TransferDiagram - -INTERNAL STRUCTURE DIAGRAM - - Standard Structure - - -HeadCenterTorsoLeftFront LegRightFront LegLeftRear LegRightRear Leg -LeftTorso -RightTorso( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - - -HEAT DATAHeatLevel*Effects30Shutdown28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25 - -5 Movement Points - 24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points8+1 Modifier to Fire5-1 Movement PointsHeat Sinks:10(Partial Wing +3)HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + 'MECH DATA + + + Type: + Lorem Ipsum + Movement Points: + Walking: + 0 + Running: + 0 + Jumping: + 0 + Vehicle: + Cruising: + 0 + Flanking: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + WARRIOR DATA + + + + + + + + + + + WARRIOR DATA + + + + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + + + + + ARMOR DIAGRAM + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RightRear LegRightFront Leg + Center Torso RearTorso RearRightLeftTorso Rear + CenterTorso + LeftTorso + RightTorso + Head + LeftRear LegLeftFront Leg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + + CRITICAL TABLE + + + + + 1-3 + 4-6 + + 1-3 + 4-6 + + + + + 1-3 + 4-6 + + + Engine Hits + + + + Gyro Hits + + + + Sensor Hits + + + Life Support + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage Transfer + Diagram + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + Standard Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HeadCenterTorsoLeftFront LegRightFront LegLeftRear LegRightRear Leg + LeftTorso + RightTorso + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + + HEAT DATA + + + Heat + Level* + Effects + 30 + Shutdown + 28 + Ammo Exp, avoid on 8+ + 26 + Shutdown, avoid on 10+ + 25 + -5 Movement Points + 24 + +4 Modifier to Fire + 23 + Ammo Exp, avoid on 6+ + 22 + Shutdown, avoid on 8+ + 20 + -4 Movement Points + 19 + Ammo Exp, avoid on 4+ + 18 + Shutdown, avoid on 6+ + 17 + +3 Modifier to Fire + 15 + -3 Movement Points + 14 + Shutdown, avoid on 4+ + 13 + +2 Modifier to Fire + 10 + -2 Movement Points + 8 + +1 Modifier to Fire + 5 + -1 Movement Points + Heat Sinks: + 10 + (Partial Wing +3) + + + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_quadvee_toheat.svg b/megameklab/data/images/recordsheets/templates_us/mek_quadvee_toheat.svg index 9a8980639..0d7b9f167 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_quadvee_toheat.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_quadvee_toheat.svg @@ -1,2420 +1,5212 @@ - + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - + + + + + - - - - + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumMovement Points:Walking:0Running:0Jumping:0Vehicle:Cruising:0Flanking:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAWARRIOR DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #ARMOR DIAGRAM - Standard -RightRear LegRightFront Leg -Center Torso RearTorso RearRightLeftTorso Rear -CenterTorso -LeftTorso -RightTorso -Head -LeftRear LegLeftFront Leg - - - - - - - - - - - - - - - -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - - -CRITICAL TABLE1-34-61-34-61-34-6Engine HitsGyro HitsSensor HitsLife Support - -Damage TransferDiagram - -INTERNAL STRUCTURE DIAGRAM - - Standard Structure - - -HeadCenterTorsoLeftFront LegRightFront LegLeftRear LegRightRear Leg -LeftTorso -RightTorso( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - - -HEAT DATAHeatHeatLevel*Level*EffectsEffects50Shutdown49-9 Movement Points48+7 Modifier to Fire47Pilot damage, avoid on -10+46Shutdown, avoid on 20+45Ammo Explosion44System failure, avoid on 10+43-8 Movement Points42Shutdown, avoid on 18+41+6 Modifier to Fire40Ammo Exp, avoid on 12+39Pilot damage, avoid on 10+38Shutdown, avoid on 16+37-7 Movement Points36System failure, avoid on 8+35Ammo Exp, avoid on 10+34Shutdown, avoid on 14+33+5 Modifier to Fire32Pilot damage, avoid on 8+31-6 Movement Points30Shutdown, avoid on 12+28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25-5 Movement Points24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points8+1 Modifier to Fire5-1 Movement PointsHeat Sinks:10(Partial Wing +3)HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + + + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All + rights reserved. + + Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for + personal use. + + + + + + + + + 'MECH DATA + + + + Type: + + Lorem Ipsum + + Movement Points: + + Walking: + + 0 + + Running: + + 0 + + Jumping: + + 0 + + Vehicle: + + Cruising: + + 0 + + Flanking: + + 0 + + Tonnage: + + 0 + + Tech Base: + + Inner Sphere + + Rules Level: + + Standard + + Role: + + Lorem Ipsum + + Engine Type: + + Lorem Ipsum + + + Weapons & Equipment Inventory + + (hexes) + + + + BV: + + 0 + + + + + + + + + + WARRIOR DATA + + + + + + + + + + + + WARRIOR DATA + + + + + + + Name: + + Lorem Ipsum + + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + Name: + + Lorem Ipsum + + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + + + + + ARMOR DIAGRAM + + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Right + + Rear Leg + + Right + + Front Leg + + + + Center Torso Rear + + Torso Rear + + RightLeft + + Torso Rear + + + + Center + + Torso + + + + Left + + Torso + + + + Right + + Torso + + + + Head + + + + Left + + Rear Leg + + Left + + Front Leg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + + CRITICAL TABLE + + + + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + + + + 1-3 + + 4-6 + + + + Engine Hits + + + + + Gyro Hits + + + + + Sensor Hits + + + + Life Support + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage Transfer + + Diagram + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + + Standard + Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Head + + Center + + Torso + + Left + + Front Leg + + Right + + Front Leg + + Left + + Rear Leg + + Right + + Rear Leg + + + + Left + + Torso + + + + Right + + Torso + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + + + HEAT DATA + + + + Heat + + Heat + + Level* + + Level* + + Effects + + Effects + + 50 + + Shutdown + + 49 + + -9 Movement Points + + 48 + + +7 Modifier to Fire + + 47 + + Pilot damage, avoid on -10+ + + 46 + + Shutdown, avoid on 20+ + + 45 + + Ammo Explosion + + 44 + + System failure, avoid on 10+ + + 43 + + -8 Movement Points + + 42 + + Shutdown, avoid on 18+ + + 41 + + +6 Modifier to Fire + + 40 + + Ammo Exp, avoid on 12+ + + 39 + + Pilot damage, avoid on 10+ + + 38 + + Shutdown, avoid on 16+ + + 37 + + -7 Movement Points + + 36 + + System failure, avoid on 8+ + + 35 + + Ammo Exp, avoid on 10+ + + 34 + + Shutdown, avoid on 14+ + + 33 + + +5 Modifier to Fire + + 32 + + Pilot damage, avoid on 8+ + + 31 + + -6 Movement Points + + 30 + + Shutdown, avoid on 12+ + + 28 + + Ammo Exp, avoid on 8+ + + 26 + + Shutdown, avoid on 10+ + + 25 + + -5 Movement Points + + 24 + + +4 Modifier to Fire + + 23 + + Ammo Exp, avoid on 6+ + + 22 + + Shutdown, avoid on 8+ + + 20 + + -4 Movement Points + + 19 + + Ammo Exp, avoid on 4+ + + 18 + + Shutdown, avoid on 6+ + + 17 + + +3 Modifier to Fire + + 15 + + -3 Movement Points + + 14 + + Shutdown, avoid on 4+ + + 13 + + +2 Modifier to Fire + + 10 + + -2 Movement Points + + 8 + + +1 Modifier to Fire + + 5 + + -1 Movement Points + + Heat Sinks: + + 10 + + (Partial Wing +3) + + + + + + Heat + + Scale + + + Overflow + + + 50 + + + 49 + + + 48 + + + 47 + + + 46 + + + 45 + + + 44 + + + 43 + + + 42 + + + 41 + + + 40 + + + 39 + + + 38 + + + 37 + + + 36 + + + 35 + + + 34 + + + 33 + + + 32 + + + 31 + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + Heat + + Scale + + + Overflow + + + 50 + + + 49 + + + 48 + + + 47 + + + 46 + + + 45 + + + 44 + + + 43 + + + 42 + + + 41 + + + 40 + + + 39 + + + 38 + + + 37 + + + 36 + + + 35 + + + 34 + + + 33 + + + 32 + + + 31 + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_tripod_default.svg b/megameklab/data/images/recordsheets/templates_us/mek_tripod_default.svg index eaed2957e..e0b01432f 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_tripod_default.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_tripod_default.svg @@ -1,2688 +1,9086 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumMovement Points:Walking:0Running:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAWARRIOR DATAWARRIOR DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #ARMOR DIAGRAM - Standard -DC -DA -DC -DA -Head -CenterTorso -Right TorsoLeft TorsoRightLeg -Center Torso RearTorso RearRightLeftTorso Rear -LeftLeg -Left Arm -Right Arm -CenterLeg - - -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -CRITICAL TABLE1-34-61-34-61-34-61-34-61-34-6Engine HitsGyro HitsSensor HitsLife Support -DamageTransferDiagram - -INTERNAL STRUCTURE DIAGRAM - - - Standard Structure - - -HeadCenterTorsoLeftArmRightArmLeft TorsoRight TorsoLeftLeg -CenterLeg -RightLeg -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - - -HEAT DATAHeatLevel*Effects30Shutdown28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25 - -5 Movement Points - 24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points8+1 Modifier to Fire5-1 Movement PointsHeat Sinks:10(Partial Wing +3)HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow30*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + 'MECH DATA + + + Type: + Lorem Ipsum + Movement Points: + Walking: + 0 + Running: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + WARRIOR DATA + + + + + + + + + + + WARRIOR DATA + + + + + + + + + + + WARRIOR DATA + + + + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + 2 + 5 + 3 + 7 + 4 + 10 + 5 + 11 + 6 + Dead + Hits Taken + Consciousness # + + + + + + + ARMOR DIAGRAM + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + DC + DA + + + + + + + + + + + + + + + + + + DC + DA + + + + + + + + + + + + + + + Head + CenterTorso + Right TorsoLeft TorsoRightLeg + Center Torso RearTorso RearRightLeftTorso Rear + LeftLeg + Left Arm + Right Arm + CenterLeg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + + CRITICAL TABLE + + + 1-3 + 4-6 + + 1-3 + 4-6 + + 1-3 + 4-6 + + 1-3 + 4-6 + + + + + + 1-3 + 4-6 + + + Engine Hits + + + + Gyro Hits + + + + Sensor Hits + + + Life Support + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage + Transfer + Diagram + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + Standard Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + HeadCenterTorsoLeftArmRightArmLeft TorsoRight TorsoLeftLeg + CenterLeg + RightLeg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + ( 0 ) + + + + + + + + + + + + + HEAT DATA + + + Heat + Level* + Effects + 30 + Shutdown + 28 + Ammo Exp, avoid on 8+ + 26 + Shutdown, avoid on 10+ + 25 + -5 Movement Points + 24 + +4 Modifier to Fire + 23 + Ammo Exp, avoid on 6+ + 22 + Shutdown, avoid on 8+ + 20 + -4 Movement Points + 19 + Ammo Exp, avoid on 4+ + 18 + Shutdown, avoid on 6+ + 17 + +3 Modifier to Fire + 15 + -3 Movement Points + 14 + Shutdown, avoid on 4+ + 13 + +2 Modifier to Fire + 10 + -2 Movement Points + 8 + +1 Modifier to Fire + 5 + -1 Movement Points + Heat Sinks: + 10 + (Partial Wing +3) + + + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27 + + 26* + + 25* + + 24* + + 23* + + 22* + + 21 + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/mek_tripod_toheat.svg b/megameklab/data/images/recordsheets/templates_us/mek_tripod_toheat.svg index 9d6f43577..a0f8f084c 100644 --- a/megameklab/data/images/recordsheets/templates_us/mek_tripod_toheat.svg +++ b/megameklab/data/images/recordsheets/templates_us/mek_tripod_toheat.svg @@ -1,2894 +1,6926 @@ - + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - + + + + + - - - - + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.'MECH DATAType:Lorem IpsumMovement Points:Walking:0Running:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0WARRIOR DATAWARRIOR DATAWARRIOR DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #Name:Lorem IpsumGunnery Skill:0Piloting Skill:01325374105116DeadHits TakenConsciousness #ARMOR DIAGRAM - Standard -DC -DA -DC -DA -Head -CenterTorso -Right TorsoLeft TorsoRightLeg -Center Torso RearTorso RearRightLeftTorso Rear -LeftLeg -Left Arm -Right Arm -CenterLeg - - -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -CRITICAL TABLE1-34-61-34-61-34-61-34-61-34-6Engine HitsGyro HitsSensor HitsLife Support -DamageTransferDiagram - -INTERNAL STRUCTURE DIAGRAM - - - Standard Structure - - -HeadCenterTorsoLeftArmRightArmLeft TorsoRight TorsoLeftLeg -CenterLeg -RightLeg -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) -( 0 ) - - -HEAT DATAHeatHeatLevel*Level*EffectsEffects50Shutdown49-9 Movement Points48+7 Modifier to Fire47Pilot damage, avoid on -10+46Shutdown, avoid on 20+45Ammo Explosion44System failure, avoid on 10+43-8 Movement Points42Shutdown, avoid on 18+41+6 Modifier to Fire40Ammo Exp, avoid on 12+39Pilot damage, avoid on 10+38Shutdown, avoid on 16+37-7 Movement Points36System failure, avoid on 8+35Ammo Exp, avoid on 10+34Shutdown, avoid on 14+33+5 Modifier to Fire32Pilot damage, avoid on 8+31-6 Movement Points30Shutdown, avoid on 12+28Ammo Exp, avoid on 8+26Shutdown, avoid on 10+25-5 Movement Points24+4 Modifier to Fire23Ammo Exp, avoid on 6+22Shutdown, avoid on 8+20-4 Movement Points19Ammo Exp, avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15-3 Movement Points14Shutdown, avoid on 4+13+2 Modifier to Fire10-2 Movement Points8+1 Modifier to Fire5-1 Movement PointsHeat Sinks:10(Partial Wing +3)HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow504948474645444342414039383736353433323130*2928*2726*25*24*23*22*2120*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + + + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All + rights reserved. + + Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for + personal use. + + + + + + + + + 'MECH DATA + + + + Type: + + Lorem Ipsum + + Movement Points: + + Walking: + + 0 + + Running: + + 0 + + Jumping: + + 0 + + Tonnage: + + 0 + + Tech Base: + + Inner Sphere + + Rules Level: + + Standard + + Role: + + Lorem Ipsum + + Engine Type: + + Lorem Ipsum + + + Weapons & Equipment Inventory + + (hexes) + + + + BV: + + 0 + + + + + + + + + + WARRIOR DATA + + + + + + + + + + + + WARRIOR DATA + + + + + + + + + + + + WARRIOR DATA + + + + + + + Name: + + Lorem Ipsum + + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + Name: + + Lorem Ipsum + + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + Name: + + Lorem Ipsum + + + Gunnery Skill: + + 0 + + + Piloting Skill: + + 0 + + + + + + 1 + + 3 + + 2 + + 5 + + 3 + + 7 + + 4 + + 10 + + 5 + + 11 + + 6 + + Dead + + Hits Taken + + Consciousness # + + + + + + + + ARMOR DIAGRAM + + + Standard + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + DC + + DA + + + + + + + + + + + + + + + + + + + DC + + DA + + + + + + + + + + + + + + + + + Head + + + + Center + + Torso + + + + Right Torso + + Left Torso + + Right + + Leg + + + + Center Torso Rear + + Torso Rear + + RightLeft + + Torso Rear + + + + Left + + Leg + + + + Left Arm + + + + Right Arm + + + + Center + + Leg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + + CRITICAL TABLE + + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + 1-3 + + 4-6 + + + + + + + 1-3 + + 4-6 + + + + Engine Hits + + + + + Gyro Hits + + + + + Sensor Hits + + + + Life Support + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage + + Transfer + + Diagram + + + + + + + + + + + + INTERNAL STRUCTURE DIAGRAM + + + + Standard + Structure + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Head + + Center + + Torso + + Left + + Arm + + Right + + Arm + + Left TorsoRight Torso + + Left + + Leg + + + + Center + + Leg + + + + Right + + Leg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + ( 0 ) + + + + + + + + + + + + + + + HEAT DATA + + + + Heat + + Heat + + Level* + + Level* + + Effects + + Effects + + 50 + + Shutdown + + 49 + + -9 Movement Points + + 48 + + +7 Modifier to Fire + + 47 + + Pilot damage, avoid on -10+ + + 46 + + Shutdown, avoid on 20+ + + 45 + + Ammo Explosion + + 44 + + System failure, avoid on 10+ + + 43 + + -8 Movement Points + + 42 + + Shutdown, avoid on 18+ + + 41 + + +6 Modifier to Fire + + 40 + + Ammo Exp, avoid on 12+ + + 39 + + Pilot damage, avoid on 10+ + + 38 + + Shutdown, avoid on 16+ + + 37 + + -7 Movement Points + + 36 + + System failure, avoid on 8+ + + 35 + + Ammo Exp, avoid on 10+ + + 34 + + Shutdown, avoid on 14+ + + 33 + + +5 Modifier to Fire + + 32 + + Pilot damage, avoid on 8+ + + 31 + + -6 Movement Points + + 30 + + Shutdown, avoid on 12+ + + 28 + + Ammo Exp, avoid on 8+ + + 26 + + Shutdown, avoid on 10+ + + 25 + + -5 Movement Points + + 24 + + +4 Modifier to Fire + + 23 + + Ammo Exp, avoid on 6+ + + 22 + + Shutdown, avoid on 8+ + + 20 + + -4 Movement Points + + 19 + + Ammo Exp, avoid on 4+ + + 18 + + Shutdown, avoid on 6+ + + 17 + + +3 Modifier to Fire + + 15 + + -3 Movement Points + + 14 + + Shutdown, avoid on 4+ + + 13 + + +2 Modifier to Fire + + 10 + + -2 Movement Points + + 8 + + +1 Modifier to Fire + + 5 + + -1 Movement Points + + Heat Sinks: + + 10 + + (Partial Wing +3) + + + + + + Heat + + Scale + + + Overflow + + + 50 + + + 49 + + + 48 + + + 47 + + + 46 + + + 45 + + + 44 + + + 43 + + + 42 + + + 41 + + + 40 + + + 39 + + + 38 + + + 37 + + + 36 + + + 35 + + + 34 + + + 33 + + + 32 + + + 31 + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + Heat + + Scale + + + Overflow + + + 50 + + + 49 + + + 48 + + + 47 + + + 46 + + + 45 + + + 44 + + + 43 + + + 42 + + + 41 + + + 40 + + + 39 + + + 38 + + + 37 + + + 36 + + + 35 + + + 34 + + + 33 + + + 32 + + + 31 + + + 30* + + + 29 + + + 28* + + + 27 + + + 26* + + + 25* + + + 24* + + + 23* + + + 22* + + + 21 + + + 20* + + + 19* + + + 18* + + + 17* + + + 16 + + + 15* + + + 14* + + + 13* + + + 12 + + + 11 + + + 10* + + + 9 + + + 8* + + + 7 + + + 6 + + + 5* + + + 4 + + + 3 + + + 2 + + + 1 + + + 0 + + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/naval_noturret_standard.svg b/megameklab/data/images/recordsheets/templates_us/naval_noturret_standard.svg index d6bd18659..c2d4b4236 100644 --- a/megameklab/data/images/recordsheets/templates_us/naval_noturret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/naval_noturret_standard.svg @@ -9,7 +9,7 @@ version="1.0" id="svg465" sodipodi:docname="naval_noturret_standard.svg" - inkscape:version="1.3.2 (091e20e, 2023-11-25, custom)" + inkscape:version="1.3.2 (091e20ef0f, 2023-11-25)" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:xlink="http://www.w3.org/1999/xlink" @@ -26,15 +26,15 @@ inkscape:pageopacity="0.0" inkscape:pagecheckerboard="0" inkscape:deskcolor="#d1d1d1" - inkscape:zoom="1.5515873" - inkscape:cx="287.76982" - inkscape:cy="378" - inkscape:window-width="2560" - inkscape:window-height="1369" - inkscape:window-x="3832" - inkscape:window-y="-8" + inkscape:zoom="2.2371848" + inkscape:cx="392.90452" + inkscape:cy="353.56937" + inkscape:window-width="1920" + inkscape:window-height="1128" + inkscape:window-x="0" + inkscape:window-y="0" inkscape:window-maximized="1" - inkscape:current-layer="rs_template" /> + inkscape:current-layer="structurePipsGrouped" /> @@ -1856,7 +1856,7 @@ y="264.952" /> + id="ArmorDiagram"> @@ -1972,36 +1972,18 @@ y="0" height="10" id="armorFRRow00" /> - - - + + + id="structurePipsRSgrouped" + transform="matrix(0, 1, -1, 0, 515, 190)"> - - - - - - - - + id="rect100" /> + id="structurePipsLSgrouped" + transform="matrix(0, 1, 1, 0, 464, 190)"> - - - - - - - - + id="rect230" /> diff --git a/megameklab/data/images/recordsheets/templates_us/naval_turret_standard.svg b/megameklab/data/images/recordsheets/templates_us/naval_turret_standard.svg index 231cf9f85..5d5748648 100644 --- a/megameklab/data/images/recordsheets/templates_us/naval_turret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/naval_turret_standard.svg @@ -9,7 +9,7 @@ version="1.0" id="svg469" sodipodi:docname="naval_turret_standard.svg" - inkscape:version="1.3.2 (091e20e, 2023-11-25, custom)" + inkscape:version="1.3.2 (091e20ef0f, 2023-11-25)" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:xlink="http://www.w3.org/1999/xlink" @@ -26,15 +26,15 @@ inkscape:pageopacity="0.0" inkscape:pagecheckerboard="0" inkscape:deskcolor="#d1d1d1" - inkscape:zoom="1.5515873" - inkscape:cx="287.76982" - inkscape:cy="378" - inkscape:window-width="2560" - inkscape:window-height="1369" - inkscape:window-x="3832" - inkscape:window-y="-8" + inkscape:zoom="4.287792" + inkscape:cx="424.92732" + inkscape:cy="254.67653" + inkscape:window-width="1920" + inkscape:window-height="1128" + inkscape:window-x="0" + inkscape:window-y="0" inkscape:window-maximized="1" - inkscape:current-layer="rs_template" /> + inkscape:current-layer="armor_diagram_naval_turret" /> @@ -2069,36 +2069,18 @@ y="0" height="10" id="armorFRRow00" /> - - - + + + + + + + + + + + + + + + + + @@ -3230,6 +3298,42 @@ id="structurePipsTU08" /> + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.CRAFT DATAType:Lorem IpsumThrust:SafeThrust:0Maximum Thrust:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumWeapons & Equipment InventoryBV:0NOTESARMOR DIAGRAMStandard Scale -StructuralIntegrity: -NoseDamage Threshold(Total Armor) ( )Right WingDamageThreshold(Total Armor) ( )AftDamage Threshold(Total Armor) ( )Left WingDamageThreshold(Total Armor) ( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ABCDEFAdvancedMovementCompassCRITICAL DAMAGEAvionics+1+2+5Engine24DFCS+2+4DLanding Gear+5Sensors+1+2+5Life Support+2PILOT DATAName:Lorem IpsumGunnery Skill:0Piloting Skill:013+125+237+3410+4511+56DeadHits TakenConsciousness #ModifierVELOCITY RECORDTurn #ThrustVelocityEffective VelocityAltitude12345678910Turn #ThrustVelocityEffective VelocityAltitude11121314151617181920HEAT DATAHeatLevel*Effects30Shutdown28Ammo Exp avoid on 8+27Pilot damage, avoid on 9+26Shutdown, avoid on 10+25Random Movement, avoid on 10+24+4 Modifier to Fire23Ammo Exp avoid on 6+22Shutdown, avoid on 8+21Pilot damage, avoid on 6+20Random Movement, avoid on 8+19Ammo Exp avoid on 4+18Shutdown, avoid on 6+17+3 Modifier to Fire15Random Movement, avoid on 7+14Shutdown, avoid on 4+13+2 Modifier to Fire10Random Movement, avoid on 6+8+1 Modifier to Fire5Random Movement, avoid on 5+Heat Sinks:10HeatScaleOverflow30*2928*27*26*25*24*23*22*21*20*19*18*17*1615*14*13*121110*98*765*43210HeatScaleOverflow30*2928*27*26*25*24*23*22*21*20*19*18*17*1615*14*13*121110*98*765*43210 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + CRAFT DATA + + + Type: + Lorem Ipsum + Thrust: + SafeThrust: + 0 + Maximum Thrust: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + + Weapons & Equipment Inventory + + + BV: + 0 + + + + + + + + + NOTES + + + + + + + + ARMOR DIAGRAM + + Standard Scale + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + StructuralIntegrity: + NoseDamage Threshold(Total Armor) ( ) + Right WingDamageThreshold(Total Armor) ( ) + AftDamage Threshold(Total Armor) ( ) + Left WingDamageThreshold(Total Armor) ( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A + B + C + D + E + F + Advanced + Movement + Compass + + + + + + + + + CRITICAL DAMAGE + + + + Avionics + + +1 + + +2 + + +5 + + + Engine + + 2 + + 4 + + D + + + FCS + + +2 + + +4 + + D + + + Landing Gear + + +5 + + + Sensors + + +1 + + +2 + + +5 + + + Life Support + + +2 + + + + + + + + + PILOT DATA + + + Name: + Lorem Ipsum + + Gunnery Skill: + 0 + + Piloting Skill: + 0 + + + + + 1 + 3 + +1 + 2 + 5 + +2 + 3 + 7 + +3 + 4 + 10 + +4 + 5 + 11 + +5 + 6 + Dead + Hits Taken + Consciousness # + Modifier + + + + + + + + + VELOCITY RECORD + + + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + + + Turn # + Thrust + Velocity + Effective Velocity + Altitude + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + + + + + + + + HEAT DATA + + + Heat + Level* + Effects + 30 + Shutdown + 28 + Ammo Exp avoid on 8+ + 27 + Pilot damage, avoid on 9+ + 26 + Shutdown, avoid on 10+ + 25 + Random Movement, + avoid on 10+ + 24 + +4 Modifier to Fire + 23 + Ammo Exp avoid on 6+ + 22 + Shutdown, avoid on 8+ + 21 + Pilot damage, avoid on 6+ + 20 + Random Movement, avoid on 8+ + 19 + Ammo Exp avoid on 4+ + 18 + Shutdown, avoid on 6+ + 17 + +3 Modifier to Fire + 15 + Random Movement, avoid on 7+ + 14 + Shutdown, avoid on 4+ + 13 + +2 Modifier to Fire + 10 + Random Movement, avoid on 6+ + 8 + +1 Modifier to Fire + 5 + Random Movement, avoid on 5+ + Heat Sinks: + 10 + + + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27* + + 26* + + 25* + + 24* + + 23* + + 22* + + 21* + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + Heat + Scale + + Overflow + + 30* + + 29 + + 28* + + 27* + + 26* + + 25* + + 24* + + 23* + + 22* + + 21* + + 20* + + 19* + + 18* + + 17* + + 16 + + 15* + + 14* + + 13* + + 12 + + 11 + + 10* + + 9 + + 8* + + 7 + + 6 + + 5* + + 4 + + 3 + + 2 + + 1 + + 0 + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/submarine_noturret_standard.svg b/megameklab/data/images/recordsheets/templates_us/submarine_noturret_standard.svg index f79aa8436..14ba24d0e 100644 --- a/megameklab/data/images/recordsheets/templates_us/submarine_noturret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/submarine_noturret_standard.svg @@ -9,7 +9,7 @@ version="1.0" id="svg492" sodipodi:docname="submarine_noturret_standard.svg" - inkscape:version="1.3.2 (091e20e, 2023-11-25, custom)" + inkscape:version="1.3.2 (091e20ef0f, 2023-11-25)" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:xlink="http://www.w3.org/1999/xlink" @@ -27,14 +27,14 @@ inkscape:pagecheckerboard="0" inkscape:deskcolor="#d1d1d1" inkscape:zoom="1.5515873" - inkscape:cx="287.76982" - inkscape:cy="378" - inkscape:window-width="2560" - inkscape:window-height="1369" - inkscape:window-x="3832" - inkscape:window-y="-8" + inkscape:cx="287.44757" + inkscape:cy="165.63683" + inkscape:window-width="1920" + inkscape:window-height="1128" + inkscape:window-x="0" + inkscape:window-y="0" inkscape:window-maximized="1" - inkscape:current-layer="rs_template" /> + inkscape:current-layer="armorPips" /> @@ -1972,36 +1972,18 @@ y="0" height="10" id="armorFRRow00" /> - - - + + + + + + + + + inkscape:current-layer="armorPips" /> @@ -2069,36 +2069,18 @@ y="0" height="10" id="armorFRRow00" /> - - - + + + + + + + + + + + + + + + + + @@ -3230,6 +3298,42 @@ id="structurePipsTU08" /> + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.VEHICLE DATAType:Lorem IpsumMovement Points:Cruising:0Flanking:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Type:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0CREW DATACrew:Lorem IpsumGunnery Skill:0Driving Skill:0Commander Hit+1Driver Hit+2Modifier to all skill rollsModifier to Driving skill rollsCRITICAL DAMAGETurret LockedFREngine HitSensor Hits+1+2+3DMotive System Hits+1+2+3StabilizersFrontLeftRightRearF TurretR TurretNOTES - - - - - - - - - - - - - - - - - - - - - - - -Left Side Armor( ) -Right Side Armor( ) -Front Armor( )Rear Armor( ) -Rear Turret( ) -FrontTurret( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ARMOR DIAGRAM - - Standard - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA + + + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + CREW DATA + + + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 + + + Driver Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls + + + + + + + + CRITICAL DAMAGE + + + + Turret Locked + + F + + R + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + + Motive System Hits + + +1 + + +2 + + +3 + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + F Turret + + + + R Turret + + + + + + + + + + NOTES + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Left Side Armor( ) + Right Side Armor( ) + Front Armor( )Rear Armor( ) + Rear Turret( ) + FrontTurret( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ARMOR DIAGRAM + + Standard + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/vehicle_noturret_standard.svg b/megameklab/data/images/recordsheets/templates_us/vehicle_noturret_standard.svg index ab3d7b5ee..4bfc306cc 100644 --- a/megameklab/data/images/recordsheets/templates_us/vehicle_noturret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/vehicle_noturret_standard.svg @@ -1,1316 +1,3297 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.VEHICLE DATAType:Lorem IpsumMovement Points:Cruising:0Flanking:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Type:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0CREW DATACrew:Lorem IpsumGunnery Skill:0Driving Skill:0Commander Hit+1Driver Hit+2Modifier to all skill rollsModifier to Driving skill rollsCRITICAL DAMAGEEngine HitSensor Hits+1+2+3DMotive System Hits+1+2+3StabilizersFrontLeftRightRearNOTES - - - - - - - - - - - - - - - - - - - - - - -Left Side Armor - ( ) - -Right Side Armor( ) - -Front Armor( )Rear Armor( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ARMOR DIAGRAM - - Standard - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA + + + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + CREW DATA + + + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 + + + Driver Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls + + + + + + + + CRITICAL DAMAGE + + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + + Motive System Hits + + +1 + + +2 + + +3 + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + + + + + + + NOTES + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Left Side Armor( ) + Right Side Armor( ) + Front Armor( )Rear Armor( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ARMOR DIAGRAM + + Standard + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/vehicle_turret_standard.svg b/megameklab/data/images/recordsheets/templates_us/vehicle_turret_standard.svg index 1f31ccc31..30bf99941 100644 --- a/megameklab/data/images/recordsheets/templates_us/vehicle_turret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/vehicle_turret_standard.svg @@ -1,1413 +1,3545 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.VEHICLE DATAType:Lorem IpsumMovement Points:Cruising:0Flanking:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Type:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0CREW DATACrew:Lorem IpsumGunnery Skill:0Driving Skill:0Commander Hit+1Driver Hit+2Modifier to all skill rollsModifier to Driving skill rollsCRITICAL DAMAGETurret LockedEngine HitSensor Hits+1+2+3DMotive System Hits+1+2+3StabilizersFrontLeftRightRearTurretNOTES - - - - - - - - - - - - - - - - - - - - - - - - -Left Side Armor - ( ) - -Right Side Armor( ) - -Front Armor( )Rear Armor( ) - -Turret Armor( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ARMOR DIAGRAM - - Standard - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA + + + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + CREW DATA + + + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 + + + Driver Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls + + + + + + + + CRITICAL DAMAGE + + + + Turret Locked + + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + + Motive System Hits + + +1 + + +2 + + +3 + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + Turret + + + + + + + + + + NOTES + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Left Side Armor( ) + Right Side Armor( ) + Front Armor( )Rear Armor( ) + Turret Armor( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ARMOR DIAGRAM + + Standard + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/vtol_noturret_standard.svg b/megameklab/data/images/recordsheets/templates_us/vtol_noturret_standard.svg index 8f644d002..6bf948027 100644 --- a/megameklab/data/images/recordsheets/templates_us/vtol_noturret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/vtol_noturret_standard.svg @@ -1,1281 +1,3190 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.VEHICLE DATAType:Lorem IpsumMovement Points:Cruising:0Flanking:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Type:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0CREW DATACrew:Lorem IpsumGunnery Skill:0Driving Skill:0Co-Pilot Hit+1Pilot Hit+2Modifier to all skill rollsModifier to Driving skill rollsCRITICAL DAMAGEFlight Stabilizer*+3Engine HitSensor Hits+1+2+3DStabilizersFrontLeftRightRear*Move at Cruising speed onlyNOTES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Right Side Armor - ( )Left Side Armor( )Front Armor( )Rear Armor( )RotorArmor( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ARMOR DIAGRAM - - Standard - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA + + + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + CREW DATA + + + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Co-Pilot Hit + + +1 + + + Pilot Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls + + + + + + + + CRITICAL DAMAGE + + + + Flight Stabilizer* + + +3 + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + *Move at Cruising speed only + + + + + + + + NOTES + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Right Side Armor( ) + + + Left Side Armor( ) + + + Front Armor( )Rear Armor( ) + + + RotorArmor( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ARMOR DIAGRAM + + Standard + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/vtol_turret_standard.svg b/megameklab/data/images/recordsheets/templates_us/vtol_turret_standard.svg index 66ba937c1..02418ea27 100644 --- a/megameklab/data/images/recordsheets/templates_us/vtol_turret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/vtol_turret_standard.svg @@ -1,1556 +1,4222 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.VEHICLE DATAType:Lorem IpsumMovement Points:Cruising:0Flanking:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Type:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0CREW DATACrew:Lorem IpsumGunnery Skill:0Driving Skill:0Co-Pilot Hit+1Pilot Hit+2Modifier to all skill rollsModifier to Driving skill rollsCRITICAL DAMAGEFlight Stabilizer*+3Engine HitTurret LockedSensor Hits+1+2+3DStabilizersFrontLeftRightRearTurret*Move at Cruising speed onlyNOTES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Right Side Armor - ( )Left Side Armor( )Front Armor( )Rear Armor( )RotorArmor( )TurretArmor( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ARMOR DIAGRAM - - Standard - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA + + + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + CREW DATA + + + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Co-Pilot Hit + + +1 + + + Pilot Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls + + + + + + + + CRITICAL DAMAGE + + + + Flight Stabilizer* + + +3 + + + Engine Hit + + + + Turret Locked + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + Turret + + + *Move at Cruising speed only + + + + + + + + NOTES + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Right Side Armor( ) + + + Left Side Armor( ) + + + Front Armor( ) + + + Rear Armor( ) + + + RotorArmor( ) + + + TurretArmor( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ARMOR DIAGRAM + + Standard + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/wige_dualturret_standard.svg b/megameklab/data/images/recordsheets/templates_us/wige_dualturret_standard.svg index b29864a96..291358833 100644 --- a/megameklab/data/images/recordsheets/templates_us/wige_dualturret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/wige_dualturret_standard.svg @@ -1159,6 +1159,26 @@ /> + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.VEHICLE DATAType:Lorem IpsumMovement Points:Cruising:0Flanking:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Type:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0CREW DATACrew:Lorem IpsumGunnery Skill:0Driving Skill:0Commander Hit+1Driver Hit+2Modifier to all skill rollsModifier to Driving skill rollsCRITICAL DAMAGEEngine HitSensor Hits+1+2+3DMotive System Hits+1+2+3StabilizersFrontLeftRightRearNOTES - - - - - - - - - - -Left Side Armor - ( )Right Side Armor( )Front Armor( )Rear Armor( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ARMOR DIAGRAM - - Standard - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA + + + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + CREW DATA + + + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 + + + Driver Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls + + + + + + + + CRITICAL DAMAGE + + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + + Motive System Hits + + +1 + + +2 + + +3 + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + + + + + + + NOTES + + + + + + + + + + + + + + + + Left Side Armor( ) + + + Right Side Armor( ) + + + Front Armor( )Rear Armor( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ARMOR DIAGRAM + + Standard + + + + diff --git a/megameklab/data/images/recordsheets/templates_us/wige_turret_standard.svg b/megameklab/data/images/recordsheets/templates_us/wige_turret_standard.svg index 8aaa8b46b..0db738378 100644 --- a/megameklab/data/images/recordsheets/templates_us/wige_turret_standard.svg +++ b/megameklab/data/images/recordsheets/templates_us/wige_turret_standard.svg @@ -1,1302 +1,3173 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -RECORD SHEET© %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.VEHICLE DATAType:Lorem IpsumMovement Points:Cruising:0Flanking:0Jumping:0Tonnage:0Tech Base:Inner SphereRules Level:StandardRole:Lorem IpsumMovement Type:Lorem IpsumEngine Type:Lorem IpsumWeapons & Equipment Inventory(hexes)BV:0CREW DATACrew:Lorem IpsumGunnery Skill:0Driving Skill:0Commander Hit+1Driver Hit+2Modifier to all skill rollsModifier to Driving skill rollsCRITICAL DAMAGETurret LockedEngine HitSensor Hits+1+2+3DMotive System Hits+1+2+3StabilizersFrontLeftRightRearTurretNOTES - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Left Side Armor - ( )Right Side Armor( )Front Armor( )Rear Armor( )Turret Armor( ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ARMOR DIAGRAM - - Standard - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + RECORD SHEET + © %d The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. + + + + + + + VEHICLE DATA + + + Type: + Lorem Ipsum + Movement Points: + Cruising: + 0 + Flanking: + 0 + Jumping: + 0 + Tonnage: + 0 + Tech Base: + Inner Sphere + Rules Level: + Standard + Role: + Lorem Ipsum + Movement Type: + Lorem Ipsum + Engine Type: + Lorem Ipsum + + Weapons & Equipment Inventory + (hexes) + + + BV: + 0 + + + + + + + + + CREW DATA + + + Crew: + Lorem Ipsum + + Gunnery Skill: + 0 + + Driving Skill: + 0 + + + Commander Hit + + +1 + + + Driver Hit + + +2 + + Modifier to all skill rolls + Modifier to Driving skill rolls + + + + + + + + CRITICAL DAMAGE + + + + Turret Locked + + + + Engine Hit + + + + Sensor Hits + + +1 + + +2 + + +3 + + D + + + Motive System Hits + + +1 + + +2 + + +3 + + Stabilizers + + Front + + + + Left + + + + Right + + + + Rear + + + + Turret + + + + + + + + + + NOTES + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Left Side Armor( ) + + + Right Side Armor( ) + + + Front Armor( )Rear Armor( ) + + + Turret Armor( ) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ARMOR DIAGRAM + + Standard + + + + diff --git a/megameklab/resources/megameklab/resources/Dialogs.properties b/megameklab/resources/megameklab/resources/Dialogs.properties index 888ad212c..b516eee11 100644 --- a/megameklab/resources/megameklab/resources/Dialogs.properties +++ b/megameklab/resources/megameklab/resources/Dialogs.properties @@ -26,6 +26,11 @@ ConfigurationDialog.chkColor.text=Use color ConfigurationDialog.chkColor.tooltip=Use color on the record sheet. ConfigurationDialog.chkRowShading.text=Improve table readability by shading rows ConfigurationDialog.chkRowShading.tooltip=Add grey shading to alternating rows of certain tables to make them more readable. +ConfigurationDialog.chkAlternateArmorGrouping.text=!EXPERIMENTAL! Group armor pips into groups of 5 +ConfigurationDialog.chkAlternateArmorGrouping.tooltip=Attempt to use an alternate method for placing armor pips which makes groups of 5.
\ + Only some unit types are supported. This feature is currently experimental and may fail to draw armor pips correctly, please report any errors. +ConfigurationDialog.chkFrameless.text=Frameless +ConfigurationDialog.chkFrameless.tooltip=If you don't know what this option is for, leave it unchecked. ConfigurationDialog.cbFont.text=Font Family: ConfigurationDialog.cbFont.tooltip=Select the typeface to use when printing record sheets.
\ Additional truetype fonts can be made available to MML by placing the font file in the data/fonts directory. diff --git a/megameklab/src/megameklab/printing/ArmorPipLayout.java b/megameklab/src/megameklab/printing/ArmorPipLayout.java index 580707a15..3066ae660 100644 --- a/megameklab/src/megameklab/printing/ArmorPipLayout.java +++ b/megameklab/src/megameklab/printing/ArmorPipLayout.java @@ -15,13 +15,9 @@ import static megameklab.printing.PrintRecordSheet.DEFAULT_PIP_SIZE; +import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; -import java.util.ArrayList; -import java.util.Comparator; -import java.util.HashMap; -import java.util.List; -import java.util.Map; -import java.util.TreeMap; +import java.util.*; import java.util.stream.Collectors; import java.util.stream.IntStream; @@ -111,9 +107,11 @@ class ArmorPipLayout { * @param pipType The shape of pip to add * @param strokeWidth The width of the pip outline stroke * @param fill The color to use for the inside of the pip + * @param alternateMethod If the armor pips should be attempted to be grouped in 5s */ static void addPips(PrintRecordSheet sheet, Element group, int pipCount, - PrintRecordSheet.PipType pipType, double strokeWidth, String fill) { + PrintRecordSheet.PipType pipType, double strokeWidth, + String fill, boolean alternateMethod) { if (pipCount > 0) { boolean multi = false; final String multiVal = PrintRecordSheet.parseStyle(group, IdConstants.MML_MULTISECTION); @@ -161,14 +159,14 @@ static void addPips(PrintRecordSheet sheet, Element group, int pipCount, } for (int s = 0; s < sections.size(); s++) { if (pipCounts.get(s) > 0) { - sections.get(s).process(pipCounts.get(s)); + sections.get(s).process(pipCounts.get(s), alternateMethod); } } } else { ArmorPipLayout layout = new ArmorPipLayout(sheet, group, pipType, strokeWidth, fill); if (!layout.regions.isEmpty()) { - layout.process(pipCount); + layout.process(pipCount, alternateMethod); } } } @@ -179,16 +177,16 @@ static void addPips(PrintRecordSheet sheet, Element group, int pipCount, * at each marked point and adds pip elements to the group layed out in a * symmetric pattern. * - * @param sheet The record sheet being printed. - * @param group The group element that contains the rect elements that - * mark the dimensions of the area on the armor or structure - * diagram. - * @param pipCount The number of armor or structure pips to add - * @param pipType The shape of pip to add + * @param sheet The record sheet being printed. + * @param group The group element that contains the rect elements that + * mark the dimensions of the area on the armor or structure diagram. + * @param pipCount The number of armor or structure pips to add + * @param pipType The shape of pip to add + * @param alternateMethod If the armor pips should be attempted to be grouped in 5s */ static void addPips(PrintRecordSheet sheet, Element group, int pipCount, - PrintRecordSheet.PipType pipType) { - addPips(sheet, group, pipCount, pipType, 0.55, PrintRecordSheet.FILL_WHITE); + PrintRecordSheet.PipType pipType, boolean alternateMethod) { + addPips(sheet, group, pipCount, pipType, 0.55, PrintRecordSheet.FILL_WHITE, alternateMethod); } /** @@ -197,15 +195,15 @@ static void addPips(PrintRecordSheet sheet, Element group, int pipCount, * a symmetric * pattern. * - * @param sheet The record sheet being printed. - * @param group The group element that contains the rect elements that - * mark the dimensions of the area on the armor or structure - * diagram. - * @param pipCount The number of armor or structure pips to add + * @param sheet The record sheet being printed. + * @param group The group element that contains the rect elements that + * mark the dimensions of the area on the armor or structure diagram. + * @param pipCount The number of armor or structure pips to add + * @param alternateMethod If the armor pips should be attempted to be grouped in 5s */ - static void addPips(PrintRecordSheet sheet, Element group, int pipCount) { + static void addPips(PrintRecordSheet sheet, Element group, int pipCount, boolean alternateMethod) { addPips(sheet, group, pipCount, PrintRecordSheet.PipType.CIRCLE, 0.5, - PrintRecordSheet.FILL_WHITE); + PrintRecordSheet.FILL_WHITE, alternateMethod); } private ArmorPipLayout(PrintRecordSheet sheet, Element group, PrintRecordSheet.PipType pipType, @@ -298,14 +296,109 @@ private Bounds processRegions() { return null; } + private Iterable iterateRegionsFromMiddle() { + return () -> new Iterator<>() { + private Bounds[] r = regions.values().toArray(new Bounds[0]); + private int left = regions.size() / 2 - 1; + private int right = regions.size() / 2; + private boolean nextRight = true; + + @Override + public boolean hasNext() { + if (nextRight) { + return right < r.length; + } else { + return left >= 0; + } + } + + @Override + public Bounds next() { + Bounds ret; + if (nextRight) { + ret = r[right++]; + } else { + ret = r[left--]; + } + nextRight = !nextRight; + return ret; + } + }; + } + + void process(int pipCount, boolean alternate) { + if (!alternate) { + process(pipCount); + return; + } + int attempts = 0; + double diameter = regions.firstEntry().getValue().height(); + double originalDiameter = diameter; + + int remaining; + List pips; + do { + remaining = pipCount; + pips = new ArrayList<>(pipCount); + for (Bounds bbox : iterateRegionsFromMiddle()) { + int capacity = (int)(bbox.width() / diameter); + capacity -= capacity / 6; + + int groups = Math.min(remaining / 5, capacity / 5); + remaining -= groups * 5; + capacity -= groups * 5; + int leftovers = 0; + if ((remaining % 5 != 0) && (capacity >= remaining % 5)) { + leftovers = remaining % 5; + remaining -= leftovers; + } + + double totalWidth = groups * diameter * 6; + if (leftovers > 0) { + totalWidth += leftovers * diameter; + } else { + totalWidth -= diameter; + } + + double posY = bbox.top; + double posX = bbox.centerX() - totalWidth / 2; + for (int i = 0; i < groups; i++) { + for (int j = 0; j < 5; j++) { + pips.add(new Point2D.Double(posX, posY)); + posX += diameter; + } + posX += diameter; + } + for (int i = 0; i < leftovers; i++) { + pips.add(new Point2D.Double(posX, posY)); + posX += diameter; + } + if (remaining == 0) { + break; + } + } + if (remaining > 0) { + attempts++; + if (attempts > 5) { + process(pipCount); + return; + } + diameter *= 0.9; + } + } while (remaining > 0); + + for (var pip : pips) { + group.appendChild(sheet.createPip(pip.x, pip.y + (originalDiameter / 2 - diameter / 2.2), diameter / 2.2, strokeWidth, pipType, fill)); + } + } + /** * Performs the calculations to lay out the pips and adds them to the document. * * @param pipCount The number of pips to place in the region */ - void process(int pipCount) { - /* - * Estimate the number of rows required by finding the height of a rectangle + private void process(int pipCount) { + /* Estimate the number of rows required by finding the height of a rectangle * with an area of pipCount that has the same aspect ratio as the bounding box. */ int nRows = Math.max(1, (int) Math.round(Math.sqrt(pipCount * bounds.height() / bounds.width()))); diff --git a/megameklab/src/megameklab/printing/IdConstants.java b/megameklab/src/megameklab/printing/IdConstants.java index cf9a9dbc9..18d9249d7 100644 --- a/megameklab/src/megameklab/printing/IdConstants.java +++ b/megameklab/src/megameklab/printing/IdConstants.java @@ -29,6 +29,7 @@ public interface IdConstants { String TITLE = "title"; String UNIT_SCALE = "unitScale"; String ROW_SHADING = "tableshading"; + String FRAME = "frame"; String TYPE = "type"; String TYPE2 = "type2"; diff --git a/megameklab/src/megameklab/printing/PrintAero.java b/megameklab/src/megameklab/printing/PrintAero.java index 553479519..fbe13f5d5 100644 --- a/megameklab/src/megameklab/printing/PrintAero.java +++ b/megameklab/src/megameklab/printing/PrintAero.java @@ -136,10 +136,10 @@ protected void writeTextFields() { @Override protected void drawArmorStructurePips() { super.drawArmorStructurePips(); - Element element = getSVGDocument().getElementById(SI_PIPS); + Element element = getElementById(SI_PIPS); if (null != element) { ArmorPipLayout.addPips(this, element, aero.get0SI(), - PipType.CIRCLE, 0.5, FILL_WHITE); + PipType.CIRCLE, 0.5, FILL_WHITE, useAlternateArmorGrouping()); } } @@ -277,6 +277,11 @@ protected String formatRun() { return Integer.toString(getEntity().getRunMP()); } + @Override + protected boolean supportsAlternateArmorGrouping() { + return true; + } + @Override protected boolean includeReferenceCharts() { return options.showReferenceCharts(); diff --git a/megameklab/src/megameklab/printing/PrintBattleArmor.java b/megameklab/src/megameklab/printing/PrintBattleArmor.java index 0c510ca98..dceee3a8d 100644 --- a/megameklab/src/megameklab/printing/PrintBattleArmor.java +++ b/megameklab/src/megameklab/printing/PrintBattleArmor.java @@ -140,6 +140,11 @@ protected String formatWalk() { } } + @Override + protected boolean supportsAlternateArmorGrouping() { + return false; + } + @Override public String formatMiscNotes() { final StringJoiner sj = new StringJoiner(" "); diff --git a/megameklab/src/megameklab/printing/PrintCapitalShip.java b/megameklab/src/megameklab/printing/PrintCapitalShip.java index fb97656f8..f311aae3b 100644 --- a/megameklab/src/megameklab/printing/PrintCapitalShip.java +++ b/megameklab/src/megameklab/printing/PrintCapitalShip.java @@ -371,4 +371,9 @@ private Element createPip(double pipWidth, double pipHeight, String fillColor, box.setAttributeNS(null, SVGConstants.SVG_FILL_ATTRIBUTE, fillColor); return box; } + + @Override + public boolean supportsAlternateArmorGrouping() { + return false; + } } diff --git a/megameklab/src/megameklab/printing/PrintDropship.java b/megameklab/src/megameklab/printing/PrintDropship.java index ef68d1aa2..6ea841343 100644 --- a/megameklab/src/megameklab/printing/PrintDropship.java +++ b/megameklab/src/megameklab/printing/PrintDropship.java @@ -356,4 +356,9 @@ public String formatFeatures() { } return sj.toString(); } + + @Override + public boolean supportsAlternateArmorGrouping() { + return true; + } } diff --git a/megameklab/src/megameklab/printing/PrintEntity.java b/megameklab/src/megameklab/printing/PrintEntity.java index ee92b22f6..e037a2324 100644 --- a/megameklab/src/megameklab/printing/PrintEntity.java +++ b/megameklab/src/megameklab/printing/PrintEntity.java @@ -397,18 +397,19 @@ protected void drawArmorStructurePips() { Element element; for (int loc = firstArmorLocation(); loc < getEntity().locations(); loc++) { if ((getEntity() instanceof Mek) && getEntity().isSuperHeavy() && (loc == Mek.LOC_HEAD)) { - element = getSVGDocument().getElementById(ARMOR_PIPS + getEntity().getLocationAbbr(loc) + "_SH"); + element = getElementById(ARMOR_PIPS + getEntity().getLocationAbbr(loc) + "_SH"); } else { - element = getSVGDocument().getElementById(ARMOR_PIPS + getEntity().getLocationAbbr(loc)); + element = getElementById(ARMOR_PIPS + getEntity().getLocationAbbr(loc)); } if (null != element) { ArmorPipLayout.addPips(this, element, getEntity().getOArmor(loc), - PipType.forAT(getEntity().getArmorType(loc)), 0.5, FILL_WHITE); + PipType.forAT(getEntity().getArmorType(loc)), 0.5, FILL_WHITE, useAlternateArmorGrouping()); } - element = getSVGDocument().getElementById(STRUCTURE_PIPS + getEntity().getLocationAbbr(loc)); + + element = getElementById(STRUCTURE_PIPS + getEntity().getLocationAbbr(loc)); if (null != element) { ArmorPipLayout.addPips(this, element, getEntity().getOInternal(loc), - PipType.CIRCLE, 0.5, structurePipFill()); + PipType.CIRCLE, 0.5, structurePipFill(), useAlternateArmorGrouping()); } } } @@ -620,4 +621,20 @@ private String entityName() { + (StringUtility.isNullOrBlank(getEntity().getModel()) ? "" : " " + getEntity().getModel()); } + protected boolean useAlternateArmorGrouping() { + return options.useAlternateArmorGrouping() && supportsAlternateArmorGrouping(); + } + + protected abstract boolean supportsAlternateArmorGrouping(); + + protected Element getElementById(String id) { + Element e = null; + if (useAlternateArmorGrouping()) { + e = getSVGDocument().getElementById(id + "grouped"); + } + if (e == null) { + e = getSVGDocument().getElementById(id); + } + return e; + } } diff --git a/megameklab/src/megameklab/printing/PrintInfantry.java b/megameklab/src/megameklab/printing/PrintInfantry.java index 4813b1f72..2cf85b2e3 100644 --- a/megameklab/src/megameklab/printing/PrintInfantry.java +++ b/megameklab/src/megameklab/printing/PrintInfantry.java @@ -434,6 +434,11 @@ protected void drawArmor() { } + @Override + protected boolean supportsAlternateArmorGrouping() { + return false; + } + private static final int[][] RANGE_MODS = { { 0 }, { -2, 0, 2, 4 }, diff --git a/megameklab/src/megameklab/printing/PrintMek.java b/megameklab/src/megameklab/printing/PrintMek.java index 2eb3acc89..cd677ff8e 100644 --- a/megameklab/src/megameklab/printing/PrintMek.java +++ b/megameklab/src/megameklab/printing/PrintMek.java @@ -32,6 +32,7 @@ import org.w3c.dom.Element; import org.w3c.dom.Node; import org.w3c.dom.NodeList; +import org.w3c.dom.svg.GetSVGDocument; import org.w3c.dom.svg.SVGRectElement; import megamek.common.*; @@ -179,12 +180,12 @@ private void printShields() { element = getSVGDocument().getElementById(SHIELD_DC + loc); if (null != element) { ArmorPipLayout.addPips(this, element, m.getCurrentDamageCapacity(mek, m.getLocation()), - PipType.CIRCLE); + PipType.CIRCLE, useAlternateArmorGrouping()); } element = getSVGDocument().getElementById(SHIELD_DA + loc); if (null != element) { ArmorPipLayout.addPips(this, element, m.getDamageAbsorption(mek, m.getLocation()), - PipType.DIAMOND); + PipType.DIAMOND, useAlternateArmorGrouping()); } } } @@ -350,45 +351,47 @@ private boolean copyPipPattern(NodeList nl, String parentName) { @Override protected void drawArmorStructurePips() { final String FORMAT = "( %d )"; + boolean alternateMethod = useAlternateArmorGrouping(); Element element; - boolean structComplete = (mek instanceof BipedMek) && loadISPips(); + boolean structComplete = !alternateMethod && (mek instanceof BipedMek) && loadISPips(); for (int loc = 0; loc < mek.locations(); loc++) { boolean frontComplete = false; boolean rearComplete = false; if (mek.isSuperHeavy() && (loc == Mek.LOC_HEAD)) { - element = getSVGDocument().getElementById(ARMOR_PIPS + mek.getLocationAbbr(loc) + "_SH"); + element = getElementById(ARMOR_PIPS + mek.getLocationAbbr(loc) + "_SH"); } else { // For consistency, only use the canon pip layout on non-superheavies. // Otherwise superheavies may get a mix of pattern types. - if (!mek.isSuperHeavy() && (mek instanceof BipedMek)) { + if (!mek.isSuperHeavy() && (mek instanceof BipedMek) && !alternateMethod) { frontComplete = loadArmorPips(loc, false); rearComplete = !mek.hasRearArmor(loc) || loadArmorPips(loc, true); if (frontComplete && rearComplete) { continue; } } - element = getSVGDocument().getElementById(ARMOR_PIPS + mek.getLocationAbbr(loc)); + element = getElementById(ARMOR_PIPS + mek.getLocationAbbr(loc)); } + if ((null != element) && !frontComplete) { ArmorPipLayout.addPips(this, element, mek.getOArmor(loc), - PipType.forAT(mek.getArmorType(loc))); + PipType.forAT(mek.getArmorType(loc)), alternateMethod); } if ((loc > Mek.LOC_HEAD) && !structComplete) { - element = getSVGDocument().getElementById(IS_PIPS + mek.getLocationAbbr(loc)); + element = getElementById(IS_PIPS + mek.getLocationAbbr(loc)); if (null != element) { - ArmorPipLayout.addPips(this, element, mek.getOInternal(loc)); + ArmorPipLayout.addPips(this, element, mek.getOInternal(loc), alternateMethod); } } if (mek.hasRearArmor(loc) && !rearComplete) { - element = getSVGDocument().getElementById(TEXT_ARMOR + mek.getLocationAbbr(loc) + "R"); + element = getElementById(TEXT_ARMOR + mek.getLocationAbbr(loc) + "R"); if (null != element) { element.setTextContent(String.format(FORMAT, mek.getOArmor(loc, true))); } - element = getSVGDocument().getElementById(ARMOR_PIPS + mek.getLocationAbbr(loc) + "R"); + element = getElementById(ARMOR_PIPS + mek.getLocationAbbr(loc) + "R"); if (null != element) { ArmorPipLayout.addPips(this, element, mek.getOArmor(loc, true), - PipType.forAT(mek.getArmorType(loc))); + PipType.forAT(mek.getArmorType(loc)), alternateMethod); } } @@ -640,6 +643,11 @@ protected String formatJump() { } } + @Override + protected boolean supportsAlternateArmorGrouping() { + return true; + } + private String formatHeatSinkType() { if (mek.hasLaserHeatSinks()) { return "Laser Heat Sinks:"; diff --git a/megameklab/src/megameklab/printing/PrintProtoMek.java b/megameklab/src/megameklab/printing/PrintProtoMek.java index ae909e7a8..343fbb94a 100644 --- a/megameklab/src/megameklab/printing/PrintProtoMek.java +++ b/megameklab/src/megameklab/printing/PrintProtoMek.java @@ -170,6 +170,11 @@ protected String formatRun() { } } + @Override + protected boolean supportsAlternateArmorGrouping() { + return false; + } + @Override protected void drawArmor() { super.drawArmor(); diff --git a/megameklab/src/megameklab/printing/PrintRecordSheet.java b/megameklab/src/megameklab/printing/PrintRecordSheet.java index 83062aa79..c3d45c8c6 100644 --- a/megameklab/src/megameklab/printing/PrintRecordSheet.java +++ b/megameklab/src/megameklab/printing/PrintRecordSheet.java @@ -31,18 +31,14 @@ import java.io.IOException; import java.io.InputStream; import java.time.LocalDate; -import java.util.ArrayList; -import java.util.Arrays; -import java.util.Base64; -import java.util.Collections; -import java.util.List; -import java.util.Optional; +import java.util.*; import java.util.function.Consumer; import javax.imageio.ImageIO; import org.apache.batik.anim.dom.SVGDOMImplementation; import org.apache.batik.anim.dom.SVGLocatableSupport; +import org.apache.batik.anim.dom.SVGOMElement; import org.apache.batik.bridge.BridgeContext; import org.apache.batik.bridge.GVTBuilder; import org.apache.batik.bridge.UserAgentAdapter; @@ -270,6 +266,27 @@ private void shadeTableRows() { } } + private void makeFrameless() { + for (Element e : getElementsByClass(FRAME)) { + hideElement(e.getAttributes().getNamedItem("id").getNodeValue(), options.isFrameless()); + if (options.isFrameless()) { + // I have no idea with this loop is necessary + // Hiding a parent should hide its children + // But without it pilot data sneaks onto the sheet + for (int i = 0; i < e.getChildNodes().getLength(); i++) { + var c = e.getChildNodes().item(i); + if (!(c instanceof SVGOMElement child)) { + continue; + } + if (child.getId() == null) { + child.setId(UUID.randomUUID().toString()); + } + hideElement(child.getId(), true); + } + } + } + } + /** * Creates a {@link Document} from an svg image file * @@ -367,6 +384,7 @@ public boolean createDocument(int pageIndex, PageFormat pageFormat, boolean addM } processImage(pageIndex - firstPage, pageFormat); shadeTableRows(); + makeFrameless(); return true; } diff --git a/megameklab/src/megameklab/printing/PrintTank.java b/megameklab/src/megameklab/printing/PrintTank.java index c546ac2c6..e8ff0cfd4 100644 --- a/megameklab/src/megameklab/printing/PrintTank.java +++ b/megameklab/src/megameklab/printing/PrintTank.java @@ -169,6 +169,17 @@ protected String formatRun() { } } + @Override + protected boolean supportsAlternateArmorGrouping() { + if (tank.isSuperHeavy() && !(tank instanceof VTOL)) { + return false; + } + if (tank.isNaval() && !tank.hasNoDualTurret()) { + return false; + } + return true; + } + @Override public String formatFeatures() { StringJoiner sj = new StringJoiner(", "); diff --git a/megameklab/src/megameklab/printing/RecordSheetOptions.java b/megameklab/src/megameklab/printing/RecordSheetOptions.java index 90d181c76..22541eacc 100644 --- a/megameklab/src/megameklab/printing/RecordSheetOptions.java +++ b/megameklab/src/megameklab/printing/RecordSheetOptions.java @@ -17,7 +17,7 @@ /** * A set of options for controlling what is displayed on the record sheet - * + * * @author neoancient * */ @@ -35,6 +35,8 @@ public class RecordSheetOptions { private boolean referenceCharts; private boolean condensedReferenceCharts; private boolean rowShading; + private boolean alternateArmorGrouping; + private boolean frameless; public RecordSheetOptions() { String paper = CConfig.getParam(CConfig.RS_PAPER_SIZE, PaperSize.US_LETTER.name()); @@ -54,6 +56,8 @@ public RecordSheetOptions() { this.referenceCharts = CConfig.getBooleanParam(CConfig.RS_REFERENCE); this.condensedReferenceCharts = CConfig.getBooleanParam(CConfig.RS_CONDENSED_REFERENCE); this.rowShading = CConfig.getBooleanParam(CConfig.RS_ROW_SHADING); + this.alternateArmorGrouping = CConfig.getBooleanParam(CConfig.RS_ARMOR_GROUPING); + this.frameless = CConfig.getBooleanParam(CConfig.RS_FRAMELESS); } public RecordSheetOptions(RecordSheetOptions options) { @@ -69,6 +73,8 @@ public RecordSheetOptions(RecordSheetOptions options) { referenceCharts = options.referenceCharts; condensedReferenceCharts = options.condensedReferenceCharts; rowShading = options.rowShading; + alternateArmorGrouping = options.alternateArmorGrouping; + frameless = options.frameless; } public PaperSize getPaperSize() { @@ -94,11 +100,11 @@ public boolean showRole() { public boolean showHeatProfile() { return heatProfile; } - + public void setPilotData(boolean pilotData) { this.pilotData = pilotData; } - + public boolean showEraIcon() { return eraIcon; } @@ -123,6 +129,14 @@ public boolean useRowShading() { return rowShading; } + public boolean useAlternateArmorGrouping() { + return alternateArmorGrouping; + } + + public boolean isFrameless() { + return frameless; + } + public void setPaperSize(PaperSize paperSize) { this.paperSize = paperSize; } @@ -130,7 +144,7 @@ public void setPaperSize(PaperSize paperSize) { public void setColor(boolean color) { this.color = color; } - + public void setEraIcon(boolean eraIcon) { this.eraIcon = eraIcon; } @@ -162,4 +176,12 @@ public void setCondensedReferenceCharts(boolean charts) { public void setRowShading(boolean rowShading) { this.rowShading = rowShading; } + + public void setAlternateArmorGrouping(boolean alternateArmorGrouping) { + this.alternateArmorGrouping = alternateArmorGrouping; + } + + public void setFrameless(boolean frameless) { + this.frameless = frameless; + } } diff --git a/megameklab/src/megameklab/ui/dialog/settings/ExportSettingsPanel.java b/megameklab/src/megameklab/ui/dialog/settings/ExportSettingsPanel.java index f0796a4b9..55afa512a 100644 --- a/megameklab/src/megameklab/ui/dialog/settings/ExportSettingsPanel.java +++ b/megameklab/src/megameklab/ui/dialog/settings/ExportSettingsPanel.java @@ -58,6 +58,8 @@ class ExportSettingsPanel extends JPanel { private final MMComboBox mekChassis = new MMComboBox<>("Mek Names", MekChassisArrangement.values()); private final JCheckBox chkRowShading = new JCheckBox(); + private final JCheckBox chkAlternateArmorGrouping = new JCheckBox(); + private final JCheckBox chkFrameless = new JCheckBox(); ExportSettingsPanel() { ResourceBundle resourceMap = ResourceBundle.getBundle("megameklab.resources.Dialogs"); @@ -103,6 +105,14 @@ class ExportSettingsPanel extends JPanel { chkColor.setToolTipText(resourceMap.getString("ConfigurationDialog.chkColor.tooltip")); chkColor.setSelected(CConfig.getBooleanParam(CConfig.RS_COLOR)); + chkAlternateArmorGrouping.setText(resourceMap.getString("ConfigurationDialog.chkAlternateArmorGrouping.text")); + chkAlternateArmorGrouping.setToolTipText(resourceMap.getString("ConfigurationDialog.chkAlternateArmorGrouping.tooltip")); + chkAlternateArmorGrouping.setSelected(CConfig.getBooleanParam(CConfig.RS_ARMOR_GROUPING)); + + chkFrameless.setText(resourceMap.getString("ConfigurationDialog.chkFrameless.text")); + chkFrameless.setToolTipText(resourceMap.getString("ConfigurationDialog.chkFrameless.tooltip")); + chkFrameless.setSelected(CConfig.getBooleanParam(CConfig.RS_FRAMELESS)); + chkRowShading.setText(resourceMap.getString("ConfigurationDialog.chkRowShading.text")); chkRowShading.setToolTipText(resourceMap.getString("ConfigurationDialog.chkRowShading.tooltip")); chkRowShading.setSelected(CConfig.getBooleanParam(CConfig.RS_ROW_SHADING)); @@ -183,9 +193,11 @@ class ExportSettingsPanel extends JPanel { gridPanel.add(chkShowRole); gridPanel.add(chkHeatProfile); gridPanel.add(chkTacOpsHeat); + gridPanel.add(chkAlternateArmorGrouping); + gridPanel.add(chkFrameless); gridPanel.add(mekNameLine); gridPanel.add(scalePanel); - SpringUtilities.makeCompactGrid(gridPanel, 15, 1, 0, 0, 15, 8); + SpringUtilities.makeCompactGrid(gridPanel, 17, 1, 0, 0, 15, 6); gridPanel.setBorder(new EmptyBorder(20, 30, 20, 30)); setLayout(new FlowLayout(FlowLayout.LEFT)); add(gridPanel); @@ -210,6 +222,8 @@ Map getRecordSheetSettings() { recordSheetSettings.put(CConfig.RS_SCALE_FACTOR, Integer.toString(txtScale.getIntVal(getDefaultScale()))); recordSheetSettings.put(CConfig.RS_MEK_NAMES, Objects.requireNonNullElse(mekChassis.getSelectedItem(), MekChassisArrangement.CLAN_IS).name()); + recordSheetSettings.put(CConfig.RS_ARMOR_GROUPING, Boolean.toString(chkAlternateArmorGrouping.isSelected())); + recordSheetSettings.put(CConfig.RS_FRAMELESS, Boolean.toString(chkFrameless.isSelected())); return recordSheetSettings; } @@ -238,4 +252,4 @@ public Component getListCellRendererComponent(JList list, Object value, int i private String displayName(Object value) { return (value instanceof MekChassisArrangement) ? ((MekChassisArrangement) value).getDisplayName() : ""; } -} \ No newline at end of file +} diff --git a/megameklab/src/megameklab/util/CConfig.java b/megameklab/src/megameklab/util/CConfig.java index a0e49d283..4ef5df454 100644 --- a/megameklab/src/megameklab/util/CConfig.java +++ b/megameklab/src/megameklab/util/CConfig.java @@ -112,6 +112,8 @@ public final class CConfig { public static final String RS_SCALE_FACTOR = "rs_scale_factor"; public static final String RS_SCALE_UNITS = "rs_scale_units"; public static final String RS_MEK_NAMES = "rs_mek_names"; + public static final String RS_ARMOR_GROUPING = "rs_armor_grouping"; + public static final String RS_FRAMELESS = "rs_frameless"; public static final String NAG_EQUIPMENT_CTRLCLICK = "nag_equipment_ctrlclick"; public static final String NAG_IMPORT_SETTINGS = "nag_import_settings";