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Multichannel specular map wrongly generalized as "Specular color" #3

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GoogleCodeExporter opened this issue May 8, 2015 · 2 comments

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@GoogleCodeExporter
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The specular maps found in the m3 models of Starcraft 2 contains multiple 
channels of data. Red/Green/Blue these are blatantly mapped to "Specular color" 
instead of their correct assignments.

"Specular level" would generate a lesser error.

Original issue reported on code.google.com by [email protected] on 12 Sep 2010 at 8:11

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