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Like the vanilla redstone repeater, all the redstone components (e.g. Sensor, Logic, Receiver, Wire, etc) that produce redstone signals, should be able to power (through) solid blocks. This is often called "strong" power, as opposed to weak (when running a line of redstone dust into a block). Powering solid blocks like this means that redstone dust on another side of the block would get powered by the block itself, effectively moving the signal "through" the block. This gives more faces to read the signal from since a block has 6 sides, and these components all only 1 (that is outputting).
This would make the mechanics of the redstone components of this mod consistent with the vanilla counterpart. People with a lot of redstone experience need this, or would get (and are) very comfused why these blocks cannot transmit any of their signals through solid blocks (for various of reasons). These components were even designed to go on walls too, which already is an improvement on top of the vanilla mechanics. We need the option for strong signals too.
Some mods provide a button in the GUI for a component like this, where you can turn on or off the strong signal. This would be preferrable, to be able to maintain the current behaviour too where already in use. There are situations where strong power could be messing up existing circuitry too, that doesn't expect power to get transmitted through blocks. So a toggle mode for strong power (default off) would be best.
Without this feature, it's impossible to for example make memory circuits, without having to use vanilla repeaters and redstone torches.
The text was updated successfully, but these errors were encountered:
Like the vanilla redstone repeater, all the redstone components (e.g. Sensor, Logic, Receiver, Wire, etc) that produce redstone signals, should be able to power (through) solid blocks. This is often called "strong" power, as opposed to weak (when running a line of redstone dust into a block). Powering solid blocks like this means that redstone dust on another side of the block would get powered by the block itself, effectively moving the signal "through" the block. This gives more faces to read the signal from since a block has 6 sides, and these components all only 1 (that is outputting).
This would make the mechanics of the redstone components of this mod consistent with the vanilla counterpart. People with a lot of redstone experience need this, or would get (and are) very comfused why these blocks cannot transmit any of their signals through solid blocks (for various of reasons). These components were even designed to go on walls too, which already is an improvement on top of the vanilla mechanics. We need the option for strong signals too.
Some mods provide a button in the GUI for a component like this, where you can turn on or off the strong signal. This would be preferrable, to be able to maintain the current behaviour too where already in use. There are situations where strong power could be messing up existing circuitry too, that doesn't expect power to get transmitted through blocks. So a toggle mode for strong power (default off) would be best.
Without this feature, it's impossible to for example make memory circuits, without having to use vanilla repeaters and redstone torches.
The text was updated successfully, but these errors were encountered: