diff --git a/LobbyCompatibility/Behaviours/ModdedLobbyFilterDropdown.cs b/LobbyCompatibility/Behaviours/ModdedLobbyFilterDropdown.cs
index 0bd44ae..6743977 100644
--- a/LobbyCompatibility/Behaviours/ModdedLobbyFilterDropdown.cs
+++ b/LobbyCompatibility/Behaviours/ModdedLobbyFilterDropdown.cs
@@ -2,59 +2,58 @@
using TMPro;
using UnityEngine;
-namespace LobbyCompatibility.Behaviours
+namespace LobbyCompatibility.Behaviours;
+
+///
+/// Used to handle any changes to the when searching for lobbies.
+///
+internal class ModdedLobbyFilterDropdown : MonoBehaviour
{
+ public ModdedLobbyFilter LobbyFilter { get; private set; }
+ public static ModdedLobbyFilterDropdown? Instance { get; private set; }
+ private TMP_Dropdown? _dropdown;
+ private SteamLobbyManager? _steamLobbyManager;
+
+ public void Awake()
+ {
+ // Set default to whatever the user has configured
+ UpdateLobbyFilter(LobbyCompatibilityPlugin.Config?.DefaultModdedLobbyFilter.Value ?? ModdedLobbyFilter.CompatibleFirst);
+
+ if (_dropdown != null)
+ _dropdown.SetValueWithoutNotify((int)LobbyFilter);
+
+ Instance = this;
+ _steamLobbyManager = FindObjectOfType();
+ }
+
+ ///
+ /// Registers the . Required for syncing the default config with UI.
+ ///
+ /// The dropdown.
+ public void SetDropdown(TMP_Dropdown dropdown)
+ {
+ _dropdown = dropdown;
+ }
+
+ ///
+ /// Called automatically when the value is updated.
+ ///
+ /// The index of the new filter type.
+ public void ChangeFilterType(int index)
+ {
+ UpdateLobbyFilter((ModdedLobbyFilter)index);
+
+ if (_steamLobbyManager != null)
+ _steamLobbyManager.RefreshServerListButton();
+ }
+
///
- /// Used to handle any changes to the when searching for lobbies.
+ /// Updates the internally.
+ /// This will be called when the user changes the value manually, and when the menu scene is opened/reopened.
///
- internal class ModdedLobbyFilterDropdown : MonoBehaviour
+ /// The new to use.
+ private void UpdateLobbyFilter(ModdedLobbyFilter lobbyFilter)
{
- public ModdedLobbyFilter LobbyFilter { get; private set; }
- public static ModdedLobbyFilterDropdown? Instance { get; private set; }
- private TMP_Dropdown? _dropdown;
- private SteamLobbyManager? _steamLobbyManager;
-
- public void Awake()
- {
- // Set default to whatever the user has configured
- UpdateLobbyFilter(LobbyCompatibilityPlugin.Config?.DefaultModdedLobbyFilter.Value ?? ModdedLobbyFilter.CompatibleFirst);
-
- if (_dropdown != null)
- _dropdown.SetValueWithoutNotify((int)LobbyFilter);
-
- Instance = this;
- _steamLobbyManager = FindObjectOfType();
- }
-
- ///
- /// Registers the . Required for syncing the default config with UI.
- ///
- /// The dropdown.
- public void SetDropdown(TMP_Dropdown dropdown)
- {
- _dropdown = dropdown;
- }
-
- ///
- /// Called automatically when the value is updated.
- ///
- /// The index of the new filter type.
- public void ChangeFilterType(int index)
- {
- UpdateLobbyFilter((ModdedLobbyFilter)index);
-
- if (_steamLobbyManager != null)
- _steamLobbyManager.RefreshServerListButton();
- }
-
- ///
- /// Updates the internally.
- /// This will be called when the user changes the value manually, and when the menu scene is opened/reopened.
- ///
- /// The new to use.
- private void UpdateLobbyFilter(ModdedLobbyFilter lobbyFilter)
- {
- LobbyFilter = lobbyFilter;
- }
+ LobbyFilter = lobbyFilter;
}
}