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spawn.js
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let statusSpawn = require("status.spawn");
module.exports = {
/**
*
* @param {StructureSpawn} spawn
*/
standardAction: function (spawn) {
let spawnable = statusSpawn.shouldSpawn(spawn);
let energy = spawn.energy;
if (spawnable && spawnable !== "renew") {
let body = [];
while (energy > 50) {
if (energy > 100) {energy -= 100; body.push(WORK);}//one WORK part
if (energy > 50) {energy -= 50; body.push(CARRY);}//one CARRY part
if (energy > 50) {energy -= 50; body.push(MOVE);}//one MOVE part
}
let name = 1;
while (typeof name === "number") {
if (!Game.creeps[spawnable + name]) {
name = spawnable + name;
}
else {
name += 1;
}
}
let opts = {
memory: {
role: spawnable,
status: "work"
}
};
spawn.spawnCreep(body, name, opts);
}
else if (spawnable === "renew") {
for (let each of spawn.pos.findInRange(FIND_MY_CREEPS, 3)) {
if(each.memory.status === "renew") {
if (spawn.renewCreep(each) === ERR_NOT_ENOUGH_ENERGY || each.ticksToLive >= 1450) {
each.memory.status = "work";
}
}
}
}
}
};