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README.md

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# Fatherload
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NDS game for EPFL project.
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# Fatherload Unlimited 2019
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[![](https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Logo_EPFL.svg/100px-Logo_EPFL.svg.png)]()
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Fatherload Unlimited 2019 is a nintendo DS game, a remake of the classic game Motherload Unlimited from the early 2000s. It is made as a project at EPFL, in the "Microprogrammed Embedded Systems" course.
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Some screenshots of the game:
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[![](./documentation/screenshots.png)]()
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The game is coded in c99 using the [libnds](https://github.com/devkitPro/libnds) library. The game has the following features:
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- Timer / interrupts
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- Tiled / pallette-based graphics
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- Sprites for graphics
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- Co-prosessor usage, both ARM7 and ARM9 CPUs are utilized in realtime.
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- D-pad, keypad and touchscreen inputs.
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- Sound: background music and sound effects.
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- Storage of highscore.
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The graphics for the different states are combined as this figure shows.
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[![](./documentation/game_states.png)]()
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Ext. Rotos. = extended rotoscale mode.

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