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trial.py
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import pygame
pygame.init()
gameDisplay = pygame.display.set_mode((800, 600))
pygame.display.set_caption("Slither's tale")
swampGreen = (65, 104, 37) # hexColor -> #416825
red = (255, 0, 0)
gameExit = False
lead_x = 300
lead_y = 300
lead_x_change = 0
lead_y_change = 0
clock = pygame.time.Clock()
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
# moving left or right
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x_change = -10
if event.key == pygame.K_RIGHT:
lead_x_change = 10
# if event.type == pygame.KEYUP:
# if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
# lead_x_change = 0
# moving up and down
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
lead_y_change = -10
if event.key == pygame.K_DOWN:
lead_y_change = 10
# if event.type == pygame.KEYUP:
# if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
# lead_y_change = 0
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(swampGreen)
pygame.draw.rect(gameDisplay, red, [lead_x, lead_y, 100, 10])
pygame.display.update()
clock.tick(30) # 30 frames per second
pygame.quit()
quit()