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enemy.lua
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local _={}
_.entity_name="enemy"
local max_y=220
local min_y=60
_.draw=function(enemy)
love.graphics.draw(enemy.sprite, enemy.x, enemy.y,enemy.orientation,
enemy.scale, enemy.scale)
end
_.update=function(enemy,dt)
enemy.ai.update(enemy)
Collision.moved(enemy)
if enemy.y>Game_height+100 then
Entity.remove(enemy)
end
end
local _sprite=Res.enemy1
local _w=_sprite:getWidth()
local _h=_sprite:getHeight()
_.new=function(parent)
local result=Base_entity.new(_.entity_name,parent)
result.x=110
result.y=40
result.scale=1
result.speed=1
result.sprite=_sprite
result.w=_w
result.h=_h
result.orientation=0
result.hp=4
result.ai=Ai.basic
result.is_collision=true
Base_entity.init_collision(result)
result.code=_
return result
end
_.take_damage=function(enemy, amount, source)
enemy.hp=enemy.hp-amount
if enemy.hp<=0 then
if source~=nil and Player_code.is(source) then
-- todo: differentiate
source.score=source.score+1
end
Entity.remove(enemy)
end
end
Entity.addCode(_.entity_name,_)
return _