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Building limb programs with Behavior Trees #255
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See also https://www.behaviortree.dev/ |
This seems like a lot of work for not much benefit in the short term. Will close for now and reopen if there is need later. |
Well... ended up doing it because I couldn't find an easier way. |
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This is a stub until I can fill out more details.
Basically... a set of custom nodes that contain some state information. They all have a return code (running, success, failure). on every
update()
the nodes are walked. running nodes know which child to call, if any. the process repeats until a node fails, which kicks up the tree, or success, which moves on to the next node (controlled by the parent). This is a more flexible version of the LimbPlanner that already exists in2.105.0
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