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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Interactive Grphics Course Final Project</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 0; /* to not conflict with dat.gui */
display:block;
}
#menu {
position: absolute;
bottom: 20px;
width: 100%;
text-align: center;
}
</style>
</head>
<body>
<script src="js/Three.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/stats.min.js"></script>
<script src="js/Tween.js"></script>
<div id="info">Interactive Graphics Course Final Project</div>
<div id="container"></div>
<div id="menu">
<button id="Cubes">Cubes</button>
<button id="BigCube">BIG Cube</button>
<button id="Robot">Robot</button>
<button id="Dance">Dance</button>
</div>
<script>
var container, stats;
var camera, controls, scene, renderer;
var objects = [];
var targets = { cubes: [], bigcube: [], robot: [] };
var floor = -260;
var dancedance = false;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set(500, 500, 500);
controls = new THREE.OrbitControls( camera );
controls.target.set(0, 0, 0);
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xcce0ff );
// LIGHTS
var ambient = new THREE.AmbientLight( 0x666666 );
scene.add( ambient );
var spotLight = new THREE.SpotLight( 0xffffff );
spotLight.position.set( 700, 700, 700 );
spotLight.angle = Math.PI / 4;
spotLight.penumbra = 0.05;
spotLight.decay = 1;
spotLight.distance = 2500;
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;
spotLight.shadow.camera.near = 10;
spotLight.shadow.camera.far = 1000;
scene.add( spotLight );
//lightHelper = new THREE.SpotLightHelper( spotLight );
//scene.add( lightHelper );
//shadowCameraHelper = new THREE.CameraHelper( spotLight.shadow.camera );
//scene.add( shadowCameraHelper );
//scene.add( new THREE.AxesHelper( 500 ) );
var solidGround = new THREE.Mesh(
new THREE.PlaneBufferGeometry( 5000, 5000 ),
new THREE.MeshPhongMaterial({ color: 0xffdd99,
polygonOffset: true, polygonOffsetFactor: 1.0, polygonOffsetUnits: 4.0
}));
solidGround.position.set( 0, floor, 0 );
solidGround.rotation.x = - Math.PI / 2;
solidGround.receiveShadow = true;
scene.add( solidGround );
var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
var texture = new THREE.TextureLoader().load( "texture.jpg" );
var material = new THREE.MeshBasicMaterial( { map: texture } );
var head = new THREE.Object3D();
var body = new THREE.Object3D();
var leftarm = new THREE.Object3D();
var leftarm_pivot = new THREE.Object3D();
var rightarm = new THREE.Object3D();
var rightarm_pivot = new THREE.Object3D();
var leftleg = new THREE.Object3D();
var leftleg_pivot = new THREE.Object3D();
var rightleg = new THREE.Object3D();
var rightleg_pivot = new THREE.Object3D();
var robot = new THREE.Object3D();
for ( var i = 0; i < 729; i ++ ) {
var object1 = new THREE.Mesh( geometry, material );
object1.castShadow = true;
var object2 = new THREE.Object3D();
object2.position.x = object1.position.x = Math.random() * 1000 - 500;
object2.position.y = object1.position.y = Math.random() * 1000 - 250;
object2.position.z = object1.position.z = Math.random() * 1000 - 500;
object2.rotation.x = object1.rotation.x = Math.random() * 2 * Math.PI;
object2.rotation.y = object1.rotation.y = Math.random() * 2 * Math.PI;
object2.rotation.z = object1.rotation.z = Math.random() * 2 * Math.PI;
if (i < 27) {
head.add(object1);
} else if (i < 243) {
body.add(object1);
} else if (i < 324) {
leftarm.add(object1);
} else if (i < 405) {
rightarm.add(object1);
} else if (i < 567) {
leftleg.add(object1);
} else {
rightleg.add(object1);
}
objects.push( object1 );
targets.cubes.push( object2 );
}
for ( var i = 0; i < objects.length; i ++ ) {
var object = new THREE.Object3D();
object.position.x = ( ( i % 9 ) * 20 ) - 80;
object.position.y = ( ( Math.floor( i / 9 ) % 9 ) * 20 ) - 80;
object.position.z = ( Math.floor( i / 81 ) ) * 20 - 80;
targets.bigcube.push( object );
}
for ( var i = 0; i < objects.length; i ++ ) {
var object = new THREE.Object3D();
var j, k, l, m, n, o, p, q, r;
if (i < 27) {
object.position.x = ( ( i % 3 ) * 20 ) - 20;
object.position.z = ( ( Math.floor( i / 3 ) % 3 ) * 20 ) - 20;
object.position.y = ( Math.floor( i / 9 ) ) * 20 + 250;
} else if (i < 135) {
j = i - 27;
object.position.x = ( ( j % 3 ) * 20 ) - 20;
object.position.z = ( ( Math.floor( j / 3 ) % 3 ) * 20 ) - 20;
object.position.y = ( Math.floor( j / 9 ) ) * 20 + 10;
} else if (i < 189) {
k = i - 135;
object.position.y = ( ( k % 3 ) * 20 ) + 190;
object.position.z = ( ( Math.floor( k / 3 ) % 3 ) * 20 ) - 20;
object.position.x = ( Math.floor( k / 9 ) ) * 20 - 140;
} else if (i < 243) {
l = i - 189;
object.position.y = ( ( l % 3 ) * 20 ) + 190;
object.position.z = ( ( Math.floor( l / 3 ) % 3 ) * 20 ) - 20;
object.position.x = ( Math.floor( l / 9 ) ) * 20 + 40;
} else if (i < 324) {
m = i - 243;
object.position.x = ( ( m % 3 ) * 20 ) - 200;
object.position.z = ( ( Math.floor( m / 3 ) % 3 ) * 20 ) - 20;
object.position.y = ( Math.floor( m / 9 ) ) * 20 + 190;
} else if (i < 405) {
n = i - 324;
object.position.x = ( ( n % 3 ) * 20 ) + 160;
object.position.z = ( ( Math.floor( n / 3 ) % 3 ) * 20 ) - 20;
object.position.y = ( Math.floor( n / 9 ) ) * 20 + 190;
} else if (i < 522) {
o = i - 405;
object.position.x = ( ( o % 3 ) * 20 ) - 80;
object.position.z = ( ( Math.floor( o / 3 ) % 3 ) * 20 ) - 20;
object.position.y = ( Math.floor( o / 9 ) ) * 20 - 190;
} else if (i < 567) {
p = i - 522;
object.position.x = ( ( p % 3 ) * 20 ) - 80;
object.position.y = ( ( Math.floor( p / 3 ) % 3 ) * 20 ) - 250;
object.position.z = ( Math.floor( p / 9 ) ) * 20 - 20;
} else if (i < 684) {
q = i - 567;
object.position.x = ( ( q % 3 ) * 20 ) + 40;
object.position.z = ( ( Math.floor( q / 3 ) % 3 ) * 20 ) - 20;
object.position.y = ( Math.floor( q / 9 ) ) * 20 - 190;
} else {
r = i - 684;
object.position.x = ( ( r % 3 ) * 20 ) + 40;
object.position.y = ( ( Math.floor( r / 3 ) % 3 ) * 20 ) - 250;
object.position.z = ( Math.floor( r / 9 ) ) * 20 - 20;
}
targets.robot.push( object );
}
leftarm.position.y = -210;
leftarm_pivot.add( leftarm );
leftarm_pivot.position.y = 210;
rightarm.position.y = -210;
rightarm_pivot.add( rightarm );
rightarm_pivot.position.y = 210;
leftleg.position.y = -30;
leftleg_pivot.add( leftleg );
leftleg_pivot.position.y = 30;
rightleg.position.y = -30;
rightleg_pivot.add( rightleg );
rightleg_pivot.position.y = 30;
robot.add( head );
robot.add( body );
robot.add( leftarm_pivot );
robot.add( rightarm_pivot );
robot.add( leftleg_pivot );
robot.add( rightleg_pivot );
scene.add( robot );
var tween1 = new TWEEN.Tween( robot.position )
.to({y: -260}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween2 = new TWEEN.Tween( leftleg_pivot.rotation )
.to({x: Math.PI / 2}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween3 = new TWEEN.Tween( rightleg_pivot.rotation )
.to({x: - Math.PI / 2}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween4 = new TWEEN.Tween( leftarm_pivot.rotation )
.to({x: - Math.PI / 2}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween5 = new TWEEN.Tween( rightarm_pivot.rotation )
.to({x: Math.PI / 2}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween6 = new TWEEN.Tween( head.rotation )
.to({y: Math.PI}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween7 = new TWEEN.Tween( robot.position )
.to({y: 0}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween8 = new TWEEN.Tween( leftleg_pivot.rotation )
.to({x: 0}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween9 = new TWEEN.Tween( rightleg_pivot.rotation )
.to({x: 0}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween10 = new TWEEN.Tween( leftarm_pivot.rotation )
.to({x: 0}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween11 = new TWEEN.Tween( rightarm_pivot.rotation )
.to({x: 0}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
var tween12 = new TWEEN.Tween( head.rotation )
.to({y: 0}, 1000)
.easing(TWEEN.Easing.Exponential.InOut);
tween1.chain(tween7);
tween7.chain(tween1);
tween2.chain(tween8);
tween8.chain(tween2);
tween3.chain(tween9);
tween9.chain(tween3);
tween4.chain(tween10);
tween10.chain(tween4);
tween5.chain(tween11);
tween11.chain(tween5);
tween6.chain(tween12);
tween12.chain(tween6);
var dance = document.getElementById('Dance');
dance.addEventListener( 'click', function () {
if (dancedance == false) {
tween1.start();
tween2.start();
tween3.start();
tween4.start();
tween5.start();
tween6.start();
dancedance = true;
} else {
tween1.stop();
tween2.stop();
tween3.stop();
tween4.stop();
tween5.stop();
tween6.stop();
tween7.stop();
tween8.stop();
tween9.stop();
tween10.stop();
tween11.stop();
tween12.stop();
dancedance = false;
}
}, false );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
stats = new Stats();
container.appendChild( stats.dom );
var button1 = document.getElementById( 'Cubes' );
button1.addEventListener( 'click', function () {
transform( targets.cubes, 2000 );
}, false );
var button2 = document.getElementById( 'BigCube' );
button2.addEventListener( 'click', function () {
transform( targets.bigcube, 2000 );
}, false );
var button3 = document.getElementById( 'Robot' );
button3.addEventListener( 'click', function () {
transform( targets.robot, 2000 );
}, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function transform( targets, duration ) {
TWEEN.removeAll();
for ( var i = 0; i < objects.length; i ++ ) {
var object = objects[ i ];
var target = targets[ i ];
new TWEEN.Tween( object.position )
.to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
new TWEEN.Tween( object.rotation )
.to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
}
}
function animate() {
requestAnimationFrame( animate );
TWEEN.update();
controls.update();
stats.update();
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>