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commands.html
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<!doctype html>
<html lang="en">
<head>
<title>Games Unite | Commands</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="The Unofficial Games Unite Website. Features, Commands, FAQ, Configs.">
<meta name="keywords" content="roblox, roblox shooter, shooter, guns, game, roblox game, games unite, games, unite">
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<script async src="https://www.googletagmanager.com/gtag/js?id=G-B0QFZJDG2M"></script>
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gtag('js', new Date());
gtag('config', 'G-B0QFZJDG2M');
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<!-- Website Embed -->
<meta content="Games Unite | Commands" property="og:title">
<meta content="A list of all the in-game commands for Games Unite" property="og:description">
<meta content="website" property="og:type">
<meta content="https://gamesunite.dev/commands" property="og:url">
<meta content="https://gamesunite.dev/img/screenshots/KnifeInspect.webp" property="og:image">
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<meta name="twitter:description" content="The Unofficial Games Unite Website. Features, Commands, FAQ, Configs.">
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<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site" content="@MapleAtMorning">
<!-- Favicons -->
<link rel="apple-touch-icon" href="img/GULogo.webp">
<link rel="icon" href="img/GULogoBlack.ico" media="(prefers-color-scheme: light)">
<link rel="icon" href="img/GULogo.ico" media="(prefers-color-scheme: dark)">
<!-- Styles -->
<link href="https://fonts.googleapis.com/css2?family=Titillium+Web" rel="stylesheet">
<script src="/js/htmlManager.js"></script>
<script type="module" src="/js/themeManager.js"></script>
<link rel="stylesheet" href="styles/normalize.css">
<link rel="stylesheet" href="styles/multiPage.css">
<link rel="stylesheet" href="styles/commands.css">
</head>
<body>
<header id="nav-top">
<gu-header></gu-header>
<img id="mobile-cmds-toggle" src="img/icons/menu.svg" height="56px" width="56px" alt="">
<nav id="cmds-nav" class="closed-nav">
<div>
<button type="button" class="dropdown-button" aria-expanded="false" aria-controls="bot_collapse">Bots</button>
<ul class="dropdown-menu" id="bot_collapse">
<li><a href="javascript:scrollFunc('bot_add')">bot_add</a></li>
<li><a href="javascript:scrollFunc('bot_kick')">bot_kick</a></li>
<li><a href="javascript:scrollFunc('bot_mimic')">bot_mimic</a></li>
<li><a href="javascript:scrollFunc('bot_stare')">bot_stare</a></li>
<li><a href="javascript:scrollFunc('bot_zombie')">bot_zombie</a></li>
<li><a href="javascript:scrollFunc('bot_thinker')">bot_thinker</a></li>
</ul>
</div>
<div>
<button type="button" class="dropdown-button" aria-expanded="false" aria-controls="crosshair_collapse">Crosshair</button>
<ul class="dropdown-menu" id="crosshair_collapse">
<li><a href="javascript:scrollFunc('crosshair_alpha')">crosshair_alpha</a></li>
<li><a href="javascript:scrollFunc('crosshair_color')">crosshair_color</a></li>
<li><a href="javascript:scrollFunc('crosshair_gap')">crosshair_gap</a></li>
<li><a href="javascript:scrollFunc('crosshair_size')">crosshair_size</a></li>
<li><a href="javascript:scrollFunc('crosshair_t')">crosshair_t</a></li>
<li><a href="javascript:scrollFunc('crosshair_thickness')">crosshair_thickness</a></li>
<li><a href="javascript:scrollFunc('crosshair_dot')">crosshair_dot</a></li>
<li><a href="javascript:scrollFunc('crosshair_dot_alpha')">crosshair_dot_alpha</a></li>
<li><a href="javascript:scrollFunc('crosshair_dot_size')">crosshair_dot_size</a></li>
<li><a href="javascript:scrollFunc('crosshair_outline')">crosshair_outline</a></li>
<li><a href="javascript:scrollFunc('crosshair_outline_alpha')">crosshair_outline_alpha</a></li>
<li><a href="javascript:scrollFunc('crosshair_outline_color')">crosshair_outline_color</a></li>
<li><a href="javascript:scrollFunc('crosshair_outline_thickness')">crosshair_outline_thickness</a>
</li>
<li><a href="javascript:scrollFunc('crosshair_recoil_scale')">crosshair_recoil_scale</a></li>
</ul>
</div>
<div>
<button type="button" class="dropdown-button" aria-expanded="false" aria-controls="player_collapse">Player</button>
<ul class="dropdown-menu" id="player_collapse">
<li><a href="javascript:scrollFunc('pl_autobhop')">pl_autobhop</a></li>
<li><a href="javascript:scrollFunc('pl_accelerate')">pl_accelerate</a></li>
<li><a href="javascript:scrollFunc('pl_air_accelerate')">pl_air_accelerate</a></li>
<li><a href="javascript:scrollFunc('pl_air_friction')">pl_air_friction</a></li>
<li><a href="javascript:scrollFunc('pl_air_max_gain')">pl_air_max_gain</a></li>
<li><a href="javascript:scrollFunc('pl_air_max_speed')">pl_air_max_speed</a></li>
<li><a href="javascript:scrollFunc('pl_crouch_accelerate')">pl_crouch_accelerate</a></li>
<li><a href="javascript:scrollFunc('pl_crouch_max_speed')">pl_crouch_max_speed</a></li>
<li><a href="javascript:scrollFunc('pl_friction')">pl_friction</a></li>
<li><a href="javascript:scrollFunc('pl_gravity')">pl_gravity</a></li>
<li><a href="javascript:scrollFunc('pl_jump_impulse')">pl_jump_impulse</a></li>
<li><a href="javascript:scrollFunc('pl_ladder_max_speed')">pl_ladder_max_speed</a></li>
<li><a href="javascript:scrollFunc('pl_max_speed')">pl_max_speed</a></li>
<li><a href="javascript:scrollFunc('pl_walk_max_speed')">pl_walk_max_speed</a></li>
</ul>
</div>
<div>
<button type="button" class="dropdown-button" aria-expanded="false" aria-controls="server_collapse">Server</button>
<ul class="dropdown-menu" id="server_collapse">
<li><a href="javascript:scrollFunc('sv_cheats')">sv_cheats</a></li>
<li><a href="javascript:scrollFunc('sv_add_owner')">sv_add_owner</a></li>
<li><a href="javascript:scrollFunc('sv_remove_owner')">sv_remove_owner</a></li>
<li><a href="javascript:scrollFunc('gamemode')">gamemode</a></li>
<li><a href="javascript:scrollFunc('gamemodes')">gamemodes</a></li>
<li><a href="javascript:scrollFunc('map')">map</a></li>
<li><a href="javascript:scrollFunc('maps')">maps</a></li>
<li><a href="javascript:scrollFunc('mp_restartgame')">mp_restartgame</a></li>
<li><a href="javascript:scrollFunc('mp_disable_shooting')">mp_disable_shooting</a></li>
<li><a href="javascript:scrollFunc('mp_pause_time')">mp_pause_time</a></li>
<li><a href="javascript:scrollFunc('mp_set_round_time')">mp_set_round_time</a></li>
</ul>
</div>
<div>
<button type="button" class="dropdown-button" aria-expanded="false" aria-controls="misc_collapse">Misc</button>
<ul class="dropdown-menu" id="misc_collapse">
<li><a href="javascript:scrollFunc('help')">help</a></li>
<li><a href="javascript:scrollFunc('default_fov')">default_fov</a></li>
<li><a href="javascript:scrollFunc('thinkers')">thinkers</a></li>
<li><a href="javascript:scrollFunc('viewmodel_arms')">viewmodel_arms</a></li>
<li><a href="javascript:scrollFunc('viewmodel_offset')">viewmodel_offset</a></li>
<li><a href="javascript:scrollFunc('viewmodel_flip')">viewmodel_flip</a></li>
<li><a href="javascript:scrollFunc('camera_aspect_ratio')">camera_aspect_ratio</a></li>
<li><a href="javascript:scrollFunc('net_graph')">net_graph</a></li>
<li><a href="javascript:scrollFunc('kill')">kill</a></li>
<li><a href="javascript:scrollFunc('explode')">explode</a></li>
<li><a href="javascript:scrollFunc('impulse101')">impulse101</a></li>
<li><a href="javascript:scrollFunc('clear')">clear</a></li>
</ul>
</div>
</nav>
</header>
<gu-cookies></gu-cookies>
<main>
<h1 class="m-0">Commands</h1>
<h2 class="mb-4 text-muted">Warning: Not all commands may work yet</h2>
<section>
<div>
<h3 id="bot_cmds">Bots</h3>
<div id="bot_add">
<h4 title="Copy">bot_add - (optional) <amount></h4>
<p>Adds bot(s) to your game.</p>
</div>
<div id="bot_kick">
<h4 title="Copy">bot_kick - (optional) <bot_name></h4>
<p>Kicks all bots or kicks the bot with the specified name.</p>
</div>
<div id="bot_mimic">
<h4 title="Copy">bot_mimic - (0/1) <value></h4>
<p>Makes bots mimic the closest player.</p>
</div>
<div id="bot_stare">
<h4 title="Copy">bot_stare - (0/1) <value></h4>
<p>Makes bots stare at the closest player.</p>
</div>
<div id="bot_zombie">
<h4 title="Copy">bot_zombie - (0/1) <value></h4>
<p>Makes bots follow the closest player.</p>
</div>
<div id="bot_thinker">
<h4 title="Copy">bot_thinker - <thinker_name></h4>
<p>Sets the default thinker. Thinkers are bot profiles that describe how a bot behaves.
<br> (A list of all thinkers will eventually be made)
</p>
</div>
<h3 id="pl_cmds">Player / Movement</h3>
<div id="pl_autobhop">
<h4 title="Copy">pl_autobhop - (0/1) <value></h4>
<p>Sets whether players can bunny hop without having to manually press space every time.
</p>
</div>
<div id="pl_accelerate">
<h4 title="Copy">pl_accelerate - <value></h4>
<p>Sets how fast you can accelerate.</p>
</div>
<div id="pl_air_accelerate">
<h4 title="Copy">pl_air_accelerate - <value></h4>
<p>Sets how fast you can accelerate while midair.</p>
</div>
<div id="pl_air_friction">
<h4 title="Copy">pl_air_friction - <value></h4>
<p>Sets how fast you slow down while midair.</p>
</div>
<div id="pl_air_max_gain">
<h4 title="Copy">pl_air_max_gain - <value></h4>
<p>Sets the maximum amount of speed you can gain while accelerating while midair.</p>
</div>
<div id="pl_air_max_speed">
<h4 title="Copy">pl_air_max_speed - <value></h4>
<p>Sets how fast you can go while midair.</p>
</div>
<div id="pl_crouch_accelerate">
<h4 title="Copy">pl_crouch_accelerate - <value></h4>
<p>Sets how fast you can accelerate while crouched.</p>
</div>
<div id="pl_crouch_max_speed">
<h4 title="Copy">pl_crouch_max_speed - <value></h4>
<p>Sets how fast you can go while crouched.</p>
</div>
<div id="pl_friction">
<h4 title="Copy">pl_friction - <value></h4>
<p>Sets how fast you slow down.</p>
</div>
<div id="pl_gravity">
<h4 title="Copy">pl_gravity - <value></h4>
<p>Sets how fast gravity acts upon you.</p>
</div>
<div id="pl_jump_impulse">
<h4 title="Copy">pl_jump_impulse - <value></h4>
<p>Sets how much speed you gain when you jump.</p>
</div>
<div id="pl_ladder_max_speed">
<h4 title="Copy">pl_ladder_max_speed - <value></h4>
<p>Sets how fast you can go while climbing.</p>
</div>
<div id="pl_max_speed">
<h4 title="Copy">pl_max_speed - <value></h4>
<p>Sets how fast you can go.</p>
</div>
<div id="pl_walk_max_speed">
<h4 title="Copy">pl_walk_max_speed - <value></h4>
<p>Sets how fast you can go while walking.</p>
</div>
<h3 id="sv_cmds">Server Management</h3>
<div id="sv_cheats">
<h4 title="Copy">sv_cheats - (0/1) <value></h4>
<p>Allows <b>ANYONE</b> in the server to use console commands. <br><i>Use at your own risk.</i></p>
</div>
<div id="sv_add_owner">
<h4 title="Copy">sv_add_owner - <player_name></h4>
<p>Makes the identified player a server owner. This gives them access to console
commands.</p>
</div>
<div id="sv_remove_owner">
<h4 title="Copy">sv_remove_owner - <player_name></h4>
<p>Removes the identified player from being a server owner.</p>
</div>
<div id="gamemode">
<h4 title="Copy">gamemode - <gamemode_name></h4>
<p>Sets the current gamemode. Some gamemodes may not be compatible with some maps.</p>
</div>
<div id="gamemodes">
<h4 title="Copy">gamemodes - (optional) <filter></h4>
<p>Prints out all gamemodes.</p>
</div>
<div id="map">
<h4 title="Copy">map - <map_name></h4>
<p>Sets the current map. Some maps may not be compatible with some gamemodes.</p>
</div>
<div id="maps">
<h4 title="Copy">maps - (optional) <filter></h4>
<p>Prints out all maps.</p>
</div>
<div id="mp_restartgame">
<h4 title="Copy">mp_restartgame</h4>
<p>Restarts the gamemode.</p>
</div>
<div id="mp_disable_shooting">
<h4 title="Copy">mp_disable_shooting - (0/1) <value></h4>
<p>Disables Shooting.</p>
</div>
<div id="mp_pause_time">
<h4 title="Copy">mp_pause_time - (true/false) <toggle></h4>
<p>Pauses the game timer.</p>
</div>
<div id="mp_set_round_time">
<h4 title="Copy">mp_set_round_time - <value></h4>
<p>Sets the round time to a specific value. This also resets the round timer.</p>
</div>
</div>
<div>
<h3 id="crosshair_cmds">Crosshair</h3>
<div id="crosshair_alpha">
<h4 title="Copy">crosshair_alpha - (0-1) <value></h4>
<p>Sets the transparency of the threads on your crosshair.</p>
</div>
<div id="crosshair_color">
<h4 title="Copy">crosshair_color - (0-255) <red> (0-255) <green> (0-255)
<blue></h4>
<p>Sets the color of your crosshair.</p>
</div>
<div id="crosshair_gap">
<h4 title="Copy">crosshair_gap - <value></h4>
<p>Sets the gap between the threads on your crosshair.</p>
</div>
<div id="crosshair_size">
<h4 title="Copy">crosshair_size - <value></h4>
<p>Sets the size of the threads on your crosshair.</p>
</div>
<div id="crosshair_t">
<h4 title="Copy">crosshair_t - (0/1) <value></h4>
<p>Disables the topmost thread on your crosshair.</p>
</div>
<div id="crosshair_thickness">
<h4 title="Copy">crosshair_thickness - <value></h4>
<p>Sets the thickness of the threads on your crosshair.</p>
</div>
<div id="crosshair_dot">
<h4 title="Copy">crosshair_dot - (0/1) <value></h4>
<p>Sets whether your crosshair has a dot or not.</p>
</div>
<div id="crosshair_dot_alpha">
<h4 title="Copy">crosshair_dot_alpha - (0-1) <value></h4>
<p>Sets the transparency of the dot on your crosshair.</p>
</div>
<div id="crosshair_dot_size">
<h4 title="Copy">crosshair_dot_size - <value></h4>
<p>Sets the size of the dot on your crosshair.</p>
</div>
<div id="crosshair_outline">
<h4 title="Copy">crosshair_outline - (0/1) <value></h4>
<p>Sets whether your crosshair has outlines or not.</p>
</div>
<div id="crosshair_outline_alpha">
<h4 title="Copy">crosshair_outline_alpha - (0-1) <value></h4>
<p>Sets the transparency of the outlines on your crosshair.</p>
</div>
<div id="crosshair_outline_color">
<h4 title="Copy">crosshair_outline_color - <value></h4>
<p>Sets the color of the outlines on your crosshair.</p>
</div>
<div id="crosshair_outline_thickness">
<h4 title="Copy">crosshair_outline_thickness - <value></h4>
<p>Sets the thickness of the outlines on your crosshair.</p>
</div>
<div id="crosshair_recoil_scale">
<h4 title="Copy">crosshair_recoil_scale - <value></h4>
<p>Sets how fast your crosshair grows once recoil kicks in.</p>
</div>
<h3 id="misc_cmds">Miscellaneous</h3>
<div id="help">
<h4 title="Copy">help</h4>
<p>Prints out all commands to the console.</p>
</div>
<div id="default_fov">
<h4 title="Copy">default_fov - (1-120) <value></h4>
<p>Sets the field of view.</p>
</div>
<div id="thinkers">
<h4 title="Copy">thinkers - (optional) <filter></h4>
<p>Prints out all thinkers.</p>
</div>
<div id="viewmodel_arms">
<h4 title="Copy">viewmodel_arms - (0/1) <value></h4>
<p>Sets the visibility of arms in your viewmodel.</p>
</div>
<div id="viewmodel_offset">
<h4 title="Copy">viewmodel_offset - <x><y><z></h4>
<p>Sets the offset of your viewmodel.</p>
</div>
<div id="viewmodel_flip">
<h4 title="Copy">viewmodel_flip - (0/1) <value></h4>
<p>Flips the viewmodel so weapons are on the left side.</p>
</div>
<div id="camera_aspect_ratio">
<h4 title="Copy">camera_aspect_ratio - (0-1) <value></h4>
<p>Replicates a stretched resolution using decimals converted to percentages</p>
</div>
<div id="net_graph">
<h4 title="Copy">net_graph - (0/1/2) <value></h4>
<p>Show in depth information about the client and the server.</p>
</div>
<div id="kill">
<h4 title="Copy">kill *</h4>
<p>Die. You die. That's it.</p>
</div>
<div id="explode">
<h4 title="Copy">explode *</h4>
<p>Kaboom. You explode.</p>
</div>
<div id="impulse101">
<h4 title="Copy">impulse101</h4>
<p>Completely fills the reserve and current magazine of the gun the player is currently
holding, and gives you full health.</p>
</div>
<div id="clear">
<h4 title="Copy">clear</h4>
<p>Clears the console.</p>
</div>
</div>
</section><!--End Container-->
<p class="text-muted">*May be bugged, sv_cheats may need to be on.</p>
</main>
<aside id="clipboard-alert" class="clear">
<p>Copied to clipboard!</p>
</aside>
<footer>
<gu-footer></gu-footer>
</footer>
<script type="module" src="js/multipage.js"></script>
<script src="js/commands.js"></script>
</body>
</html>