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scene.wait_upto #2852
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I find this an interesting idea but where is the benefit over just using your editing software to extend the animations? And there is also a wait until function. That might be able to do something similar if I'm not completely mistaken. |
One of the benefits of this is that you can compile with ffmpeg for example, rather than using additional software that you have to pay for or has a watermark, etc. It also means you don't have to keep track of the runtimes of each individual animation as it runs. The
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Since the PR #3997 introduced a I like the idea, but the name doesn't really convince me. IMO, it's not clear at first sight that it refers to a final time, although Personally, I would like In the meantime, another option, since |
What about making it keyword-only?:
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It could be an interesting idea, although it would require a complete rewriting on how I'd like to read other people's opinions! |
Description of proposed feature
This feature will allow you to wait until the scene has run for a specific duration.
Lots of people overlay audio onto their videos and this will make it easier to sync audio and animation.
How can the new feature be used?
Additional comments
I've been using it in my own projects and would be happy to implement it and submit a PR when if that's fine.
I just want to get a go-ahead and any comments about things I might not have thought of.
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