Undo / redo for interactive sessions #2797
Replies: 2 comments
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You can achieve something similar with the |
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I'm not sure how to achieve it with The second is that changing the file causes the scene to rerun, I think it would be more interactive to do it in place, just like adding or removing an mobject. Another benefit is that using the commandline is more flexible than changing the source code. |
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Description of proposed feature
When using interactive embed with the opengl renderer it would be good to have a history of states that you can undo / redo. As you build a scene one step at a time it will save you needing to restart the scene again if you want to go back and make changes.
How can the new feature be used?
It makes interactive sessions more interactive and flexible, allowing you to try different things in the scene and undoing it to the previous state.
Additional comments
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